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glsl 1.x dev sandbox on M1

category: general [glöplog]
 
Hello Pouet users.
I am currently searching for dev sandbox that I would be able to run on Mac M1 (either native or under Parallels), and where I could develop glsl 1.x style shaders without much boilerplate, with live reload. I don't want much - just an ability to set up a chain of passes, to load and bind some textures from disk and that I wouldn't have to write much code but shaders themselves.
My previous tool was Touchdesigner, but it doesn't support 1.x shaders on MacOS, an i can't run it under Parallels on M1 either.

Any thoughts?
Thanks!
added on the 2022-07-19 14:16:09 by ton ton
Does VisualStudio Code work there? There are some GLSL development extensions that work for live coding, at least to some extent.
added on the 2022-07-19 14:44:50 by yzi yzi
@ton: May be Off-Topic...Did you try running Asahi Linux on your M1 ?
added on the 2022-07-22 12:32:45 by Kuemmel Kuemmel

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