pouët.net

Random "work in progress" shots

category: general [glöplog]
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added on the 2015-03-13 14:36:10 by djh0ffman djh0ffman
With fraps frame capture only.
added on the 2015-03-13 16:00:05 by Optimus Optimus
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added on the 2015-03-14 13:45:59 by Barti Barti
Ah, hoffmann ... composing one of the winning-tracks for revision 2015. ;o)
added on the 2015-03-14 15:05:40 by gaspode gaspode
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added on the 2015-03-15 21:34:44 by xTr1m xTr1m
ho yeah i'm definitly not a coder ^^
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added on the 2015-03-21 15:10:14 by yogib33r yogib33r
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1. Balls
2. ???
3. Profit
added on the 2015-03-21 22:31:03 by Xetick Xetick
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added on the 2015-03-21 22:33:02 by provod provod
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added on the 2015-03-25 18:12:49 by visy visy
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wip wip logo.
added on the 2015-03-25 21:48:47 by fra fra
@visy, Media Facade? :)
added on the 2015-03-26 08:57:29 by Kylearan Kylearan
@Kylerean: yep. 4000x600 ftw :D
added on the 2015-03-26 09:08:56 by visy visy
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First attempt at integrating FXAA into the pipeline. Not going too well at this stage.
added on the 2015-03-26 10:01:57 by bloodnok bloodnok
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fixed - FXAA on right half of screen only. Messes with the dithering in the volumetric lighting, so not sure if I'll keep it.
added on the 2015-03-26 10:38:25 by bloodnok bloodnok
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Still a long way to go, but at least it draws something.
added on the 2015-03-29 19:44:14 by dojoe dojoe
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added on the 2015-03-29 21:47:25 by MuffinHop MuffinHop
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Poor man's AA by jittering the camera and blending over frames.
added on the 2015-03-30 02:11:02 by bloodnok bloodnok
just playing with "still" mesh in our 3D engine ^^

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added on the 2015-03-30 08:58:48 by ntsc_ ntsc_
hahaha... I'm not sure about the DOF, but I really envy the Ambient occlusion and the screen space reflections. :-)
added on the 2015-03-30 10:48:20 by pixtur pixtur
cocoon remix? :)
added on the 2015-03-30 10:58:14 by Gargaj Gargaj
cocoonoid ?
added on the 2015-03-30 11:08:00 by p01 p01
not a remix, just to test "facet/flat" terrain :) done in less 10mn. but with good mesh like that it's easy :)
there are no screen space reflection. cube map generated directly in the tool. and a cool new feature for the lighting....
added on the 2015-03-30 11:08:04 by ntsc_ ntsc_
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mhmhmhmh...
added on the 2015-03-31 05:31:21 by MuffinHop MuffinHop
Inque style!
added on the 2015-03-31 08:55:19 by Kylearan Kylearan
Quote:

Poor man's AA by jittering the camera and blending over frames.


is that not what's called temporal AA?

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