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farbrausch demo tools open source

category: code [glöplog]
yumeji:

really you did this build? please up it :)
added on the 2012-04-29 23:44:37 by _sauron_ _sauron_
Farbrausch is dead!!! why? , i think they just getting old so they want to share their legacy programming experience , and thats good enogth for me !

demo making is not a secret , every one can make demos , and every one has its own tools and ways , my self i'll never use fr codes , its just the ceriosity to see the source of all greate fr demos .
added on the 2012-04-29 23:50:09 by airc airc
Anybody managed to bind a spline to object transforms in wz4?
The only thing I've found so far is how to move an object along the spline.
The setup is like this:
Cube
SplineObject
Add
Spline
The matter is that wz4 has no such anim op as Spline (as it is in wz3). Maybe there is some other way to hook up a custom spline to, say, object Scale?
Thank you
@ryg : i´ve send you an mail (gmx). Prob with wz3 demo player .. the scenes are running, on wz3 on export -> no bugs
compile on executable -> it run´s
but, if u checked "loop" so it runs and the it crashes if it will start again
(*.k & *.kx file are attached on mail)

thanks
added on the 2012-04-30 00:13:11 by quickyman quickyman
sauron: if you want to, you can build it in vs2010ee with less trouble.

i just did the '08 cause the '10 gui gets on my nerves. :D

added on the 2012-04-30 00:16:32 by yumeji yumeji
quickyman: send mails all you want. you started harassing me years ago, i asked you to stop, you didn't, onto the blacklist you went. the end.
added on the 2012-04-30 00:22:34 by ryg ryg
Soory, guys. Just answering my own question for wz maniacs :))
To animate object Scale with a spline in wz4:

1. Create this setup:
Cube
Transform (yellow)
Spline (set it to 1D, give it a name, say "sp_3")

2. In Transform Anim Sript window type: Scale.y=sp_3(time); and you are all set!

Now edit the spline however you want and object Y size will animate!
I and fiver2 totally agree with this release, in case there is any doubt. I rarely ever post on pouet. ryg and kb are just much quicker in answering questions - and more eager.

If you want to do something useful with this source I strongly recommend the wz4 over the wz3, and I would start with the DX9 version since the DX11 version has subtle bugs - so if you are using the DX11 version and you don't understand why something doesn't work, may be that's because it doesn't work.

The cool thing about wz4 is that you can plug in a completely new 3d engine, everything is modular. Or you can just write a few effects. On the downside, wz4 was never designed for size coding. Intros just got boring. May be if you write your own player, wz4 should make a nice 4k tool.

added on the 2012-04-30 02:31:35 by chaos chaos
All this scenedrama lacks is boobs.
added on the 2012-04-30 02:45:20 by m0d m0d
chaos
wz4 is indeed a miracle. you guys will rule forever!
I wish the released wz4 had a tutorial file like the one in this picture http://www.farb-rausch.com/images/blog_9_post_29__x_1.jpg. Does this file exist now?
as a matter of fact that file exists, it was just in a different repository (the one where we keep all our demo data files and stuff).

added.
added on the 2012-04-30 03:58:07 by ryg ryg
ryg
It's just fantastic! Great many thanks!
@ryg:

what about releaseing the adress to this maybe svn/ dropbox? to let us also in, to see what projects farbrausch working on? :) i saw in code fr67 or maybe 70? share also the rest of your secrets :)) are there new technologies, fotos?

and what about the 49games version of the werkkzeug that was used?
added on the 2012-04-30 10:30:29 by _sauron_ _sauron_
@ryg ...
quote:"harassing me years ago .." sorry if you was thinking that i would try to harassing, thats not right :(

the reason because ask, u has giving here many hints. Also (so i see) u fixed some things on https://github.com/farbrausch/fr_public
it was just an idea to ask for that problem with exported datafile *.kx
Which way is otherwise possible for me to help for fixing some things ?
the project file is showing cool on wz3. Export is ok. (no information for bugs on stacking op´s). On compile in vs is all ok too. the (demo_player executable is running), but if i check the loop, then run´s the demo one time, and on recalc to play again, it crashes. thanks
added on the 2012-04-30 10:35:08 by quickyman quickyman
quickyman: in demo_resource.rc change line 7 to
Code:IDD_DIALOG1 DIALOGEX 0,0,206,123
comment out line 23, change line 20 to
Code:CONTROL "Wait for VSync",IDC_VSYNC,"Button",0x50010003,148,73,64,13

and line 24 + 25 to
Code:CONTROL "Die",IDCANCEL,"Button",0x50010000,6,101,50,15 CONTROL "Demo",IDOK,"Button",0x50010001,146,101,50,15

also comment out line 739 in _start.cpp.

should fix it. ;)
added on the 2012-04-30 11:45:05 by yumeji yumeji
Quote:
and what about the 49games version of the werkkzeug that was used?
You have really over-stayed your welcome with this nagging. :)
added on the 2012-04-30 12:31:55 by gloom gloom
the way this thread has turned out demonstrates perfectly why i'm never releasing our tools or source :)
added on the 2012-04-30 12:34:02 by smash smash
@ yumeji - many thanks.
any possibility to contact you directly ?
added on the 2012-04-30 12:47:44 by quickyman quickyman
smash: There's a difference between releasing the source, and releasing the source while giving support. :) ryg and kb are just being VERY kind!
added on the 2012-04-30 13:22:27 by xTr1m xTr1m
@xTr1m he said no :)
haha, I wasn't implying anything :) Funny, though.
added on the 2012-04-30 13:28:21 by xTr1m xTr1m
BB Image
added on the 2012-04-30 15:09:35 by unc unc
does anyone know how to implement the wz3 "small font" option?
added on the 2012-04-30 15:49:58 by _sauron_ _sauron_
to the wz4 projectfile?
added on the 2012-04-30 15:50:22 by _sauron_ _sauron_
is that a happy or shocked unc? ;D
added on the 2012-04-30 16:08:17 by wysiwtf wysiwtf

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