farbrausch demo tools open source
category: code [glöplog]
yumeji:
really you did this build? please up it :)
really you did this build? please up it :)
Farbrausch is dead!!! why? , i think they just getting old so they want to share their legacy programming experience , and thats good enogth for me !
demo making is not a secret , every one can make demos , and every one has its own tools and ways , my self i'll never use fr codes , its just the ceriosity to see the source of all greate fr demos .
demo making is not a secret , every one can make demos , and every one has its own tools and ways , my self i'll never use fr codes , its just the ceriosity to see the source of all greate fr demos .
Anybody managed to bind a spline to object transforms in wz4?
The only thing I've found so far is how to move an object along the spline.
The setup is like this:
Cube
SplineObject
Add
Spline
The matter is that wz4 has no such anim op as Spline (as it is in wz3). Maybe there is some other way to hook up a custom spline to, say, object Scale?
Thank you
The only thing I've found so far is how to move an object along the spline.
The setup is like this:
Cube
SplineObject
Add
Spline
The matter is that wz4 has no such anim op as Spline (as it is in wz3). Maybe there is some other way to hook up a custom spline to, say, object Scale?
Thank you
@ryg : i´ve send you an mail (gmx). Prob with wz3 demo player .. the scenes are running, on wz3 on export -> no bugs
compile on executable -> it run´s
but, if u checked "loop" so it runs and the it crashes if it will start again
(*.k & *.kx file are attached on mail)
thanks
compile on executable -> it run´s
but, if u checked "loop" so it runs and the it crashes if it will start again
(*.k & *.kx file are attached on mail)
thanks
sauron: if you want to, you can build it in vs2010ee with less trouble.
i just did the '08 cause the '10 gui gets on my nerves. :D
i just did the '08 cause the '10 gui gets on my nerves. :D
quickyman: send mails all you want. you started harassing me years ago, i asked you to stop, you didn't, onto the blacklist you went. the end.
Soory, guys. Just answering my own question for wz maniacs :))
To animate object Scale with a spline in wz4:
1. Create this setup:
Cube
Transform (yellow)
Spline (set it to 1D, give it a name, say "sp_3")
2. In Transform Anim Sript window type: Scale.y=sp_3(time); and you are all set!
Now edit the spline however you want and object Y size will animate!
To animate object Scale with a spline in wz4:
1. Create this setup:
Cube
Transform (yellow)
Spline (set it to 1D, give it a name, say "sp_3")
2. In Transform Anim Sript window type: Scale.y=sp_3(time); and you are all set!
Now edit the spline however you want and object Y size will animate!
I and fiver2 totally agree with this release, in case there is any doubt. I rarely ever post on pouet. ryg and kb are just much quicker in answering questions - and more eager.
If you want to do something useful with this source I strongly recommend the wz4 over the wz3, and I would start with the DX9 version since the DX11 version has subtle bugs - so if you are using the DX11 version and you don't understand why something doesn't work, may be that's because it doesn't work.
The cool thing about wz4 is that you can plug in a completely new 3d engine, everything is modular. Or you can just write a few effects. On the downside, wz4 was never designed for size coding. Intros just got boring. May be if you write your own player, wz4 should make a nice 4k tool.
If you want to do something useful with this source I strongly recommend the wz4 over the wz3, and I would start with the DX9 version since the DX11 version has subtle bugs - so if you are using the DX11 version and you don't understand why something doesn't work, may be that's because it doesn't work.
The cool thing about wz4 is that you can plug in a completely new 3d engine, everything is modular. Or you can just write a few effects. On the downside, wz4 was never designed for size coding. Intros just got boring. May be if you write your own player, wz4 should make a nice 4k tool.
All this scenedrama lacks is boobs.
chaos
wz4 is indeed a miracle. you guys will rule forever!
I wish the released wz4 had a tutorial file like the one in this picture http://www.farb-rausch.com/images/blog_9_post_29__x_1.jpg. Does this file exist now?
wz4 is indeed a miracle. you guys will rule forever!
I wish the released wz4 had a tutorial file like the one in this picture http://www.farb-rausch.com/images/blog_9_post_29__x_1.jpg. Does this file exist now?
as a matter of fact that file exists, it was just in a different repository (the one where we keep all our demo data files and stuff).
added.
added.
ryg
It's just fantastic! Great many thanks!
It's just fantastic! Great many thanks!
@ryg:
what about releaseing the adress to this maybe svn/ dropbox? to let us also in, to see what projects farbrausch working on? :) i saw in code fr67 or maybe 70? share also the rest of your secrets :)) are there new technologies, fotos?
and what about the 49games version of the werkkzeug that was used?
what about releaseing the adress to this maybe svn/ dropbox? to let us also in, to see what projects farbrausch working on? :) i saw in code fr67 or maybe 70? share also the rest of your secrets :)) are there new technologies, fotos?
and what about the 49games version of the werkkzeug that was used?
@ryg ...
quote:"harassing me years ago .." sorry if you was thinking that i would try to harassing, thats not right :(
the reason because ask, u has giving here many hints. Also (so i see) u fixed some things on https://github.com/farbrausch/fr_public
it was just an idea to ask for that problem with exported datafile *.kx
Which way is otherwise possible for me to help for fixing some things ?
the project file is showing cool on wz3. Export is ok. (no information for bugs on stacking op´s). On compile in vs is all ok too. the (demo_player executable is running), but if i check the loop, then run´s the demo one time, and on recalc to play again, it crashes. thanks
quote:"harassing me years ago .." sorry if you was thinking that i would try to harassing, thats not right :(
the reason because ask, u has giving here many hints. Also (so i see) u fixed some things on https://github.com/farbrausch/fr_public
it was just an idea to ask for that problem with exported datafile *.kx
Which way is otherwise possible for me to help for fixing some things ?
the project file is showing cool on wz3. Export is ok. (no information for bugs on stacking op´s). On compile in vs is all ok too. the (demo_player executable is running), but if i check the loop, then run´s the demo one time, and on recalc to play again, it crashes. thanks
quickyman: in demo_resource.rc change line 7 to
and line 24 + 25 to
also comment out line 739 in _start.cpp.
should fix it. ;)
Code:
comment out line 23, change line 20 toIDD_DIALOG1 DIALOGEX 0,0,206,123
Code:
CONTROL "Wait for VSync",IDC_VSYNC,"Button",0x50010003,148,73,64,13
and line 24 + 25 to
Code:
CONTROL "Die",IDCANCEL,"Button",0x50010000,6,101,50,15
CONTROL "Demo",IDOK,"Button",0x50010001,146,101,50,15
also comment out line 739 in _start.cpp.
should fix it. ;)
Quote:
You have really over-stayed your welcome with this nagging. :) and what about the 49games version of the werkkzeug that was used?
the way this thread has turned out demonstrates perfectly why i'm never releasing our tools or source :)
@ yumeji - many thanks.
any possibility to contact you directly ?
any possibility to contact you directly ?
smash: There's a difference between releasing the source, and releasing the source while giving support. :) ryg and kb are just being VERY kind!
@xTr1m he said no :)
haha, I wasn't implying anything :) Funny, though.
does anyone know how to implement the wz3 "small font" option?
to the wz4 projectfile?
is that a happy or shocked unc? ;D