pouët.net

discussing oldschool demoeffects

category: code [glöplog]
 
plees discuss your i-want-to-code-that-effect-that-hasnt-been-done-before. oldschool-no-shaders-no-hardware
added on the 2012-01-20 15:03:04 by rudi rudi
Anyone considered Wurst ?
beef chicken and sauce
added on the 2012-01-20 15:20:36 by rudi rudi
Isn't the point of oldschool that they've been done a hundred times to death and no one wants to see them anymore?
added on the 2012-01-20 15:22:27 by Preacher Preacher
But okay, I'll bit. It would be nice to do a proper raytraced voxelscape with reflections, like the one in Toasted. Never did code that back in my SW rendering days...
added on the 2012-01-20 15:27:27 by Preacher Preacher
I agree
added on the 2012-01-20 15:36:39 by rudi rudi
I guess this isnt the right place to talk about what the fuck i am working on
added on the 2012-01-20 15:43:00 by rudi rudi
a plane can be defined using a normal, but it can also be defined with only two axes as in 2d?. that is it can be defined in 3d-space with only two axes? if those two axises are rotated in 3d space, because you can for example only roll the plane with the z-axis (as an example). then two axises are enough?
added on the 2012-01-20 16:02:26 by rudi rudi
...if one dont want to roll the damn plane
added on the 2012-01-20 16:03:08 by rudi rudi
Oldschool effects I haven't done but would like to:

-voxel tunnel
-voxel torus
-voxel ball
-voxel cylinder/twister
(all of them could be more easily done with shaders today, might try that too)

- ifs fractals
- flame fractals
- 3d quaternion fractals
- mandelboxes, etc

I try to think of older effects and I don't remember something in 2d I haven't touched. But I'd like to improve some oldies too.
added on the 2012-01-20 16:13:20 by Optimus Optimus
you dont even need to cope with shaders to understand how they work.
added on the 2012-01-20 16:41:31 by rudi rudi
speaking of the voxelstuff that is.. excuse me.
added on the 2012-01-20 16:42:17 by rudi rudi
there's another topic about this.
added on the 2012-01-21 18:10:25 by superplek superplek
(which happens to explain the voxels too)
added on the 2012-01-21 18:10:37 by superplek superplek
superplek: not the kind of algorithm im looking for....
added on the 2012-01-21 18:15:55 by rudi rudi
superplek: join #algorithm (efnet) or other coders that are familiar with the voxel tech
added on the 2012-01-21 18:20:55 by rudi rudi
to discuss
added on the 2012-01-21 18:21:12 by rudi rudi
deja vu, wasn't there a thread on this last year.
added on the 2012-01-21 18:31:27 by Intrinsic Intrinsic
rudi: the good thing about a forum like this is that I can play team fortress 2 and press f5 every hour or so instead of joining an irc channel :)
added on the 2012-01-21 18:36:46 by superplek superplek
superplek: sorry about that.
intrinsix: i have no idea
added on the 2012-01-21 18:39:43 by rudi rudi
superplek: was just a discussion no more than that. also im not very active on irc. just want a platform that is easier than this delayed shite..
added on the 2012-01-21 18:52:14 by rudi rudi

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