Linux Demo Scene
category: general [glöplog]
I don't think cross-platform development is that hard. You just need to get in the right mindset and learn some simple coding practices. Porting native software to another platform in general is a pain, however.
Marq: I guess you haven't had to deal with the combination of performance and unicode filename normalization (fuck you, apple), bizarre embedded systems, or retarded build systems with idiotic requirements then ;)
Well, for demo coding at least SDL+make+gcc is pretty universal. Except with badly supported systems such as some handhelds, game consoles and exotic operating systems (GP32 being among the worst examples).
MeteoriK: BTW, did you try using sstrip from the elf kickers toolkit on the Linux binary? It's quite a mean mother when it comes to removing unneeded sections.
Marq, if you know some way to make "SDL+make+gcc" work on s60 I'd be a taker
Sorry, not that particular combination :)
glfw+audiere+gcc = instant win
What about a fixed hardware plataform for "intros", I mean:
64Kb FLASH + RAM + ARMcpu + (videoController? + soundController) + (VGA output + Stereo output)
64Kb FLASH + RAM + ARMcpu + (videoController? + soundController) + (VGA output + Stereo output)
Why?
or what about a fixed hardware platform for "demos", I mean:
200+GB HDD + 2GB+RAM + intel cpu + ati or nvidia GPU + onboard sound
advantage: pretty much everyone out there already has it
I guess we should just make our demos like in the old days, bootable! so we no longer need any OS, so we can stop the war and prepare for a real battle :D
200+GB HDD + 2GB+RAM + intel cpu + ati or nvidia GPU + onboard sound
advantage: pretty much everyone out there already has it
I guess we should just make our demos like in the old days, bootable! so we no longer need any OS, so we can stop the war and prepare for a real battle :D
fartux
BarZoule: sure, because it's so FUN to reboot after each rebuild!
writing drivers is also GREAT FUN, just ask the linux people!
or what about a fixed hardware platform for "demos", I mean:
720+KB FDD + 1MB+RAM + m68k cpu + no GPU + onboard DMA sound
720+KB FDD + 1MB+RAM + m68k cpu + no GPU + onboard DMA sound
OMAP3?
kusma: would also be much simpler to code since you don't have to check for keyboard input :D
even OMAP3 comes in various flavours /o\
Back on topic, I think it's kind of sad that linux prods are getting platformvoted now ...
heey! wtf, how many other python demos have you seen? whatever, call me a zealot...
sorry :) i got it that the piggy on that crappy prod was for python and not for linux but i did it for the lulz
Ok :) The question now is if pygame warrants a new category since if you remove linux specific compression tricks in this prod you should be able to run it on any platform that supports pygame/SDL.