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The best "portable platform"

category: general [glöplog]
In your humble opinion what is the best portable platform? That is, a plaftform that can be seen in various types of systems (pc, linux, mac...)?
Java? Flash? Videos?
added on the 2008-10-10 04:26:46 by xernobyl xernobyl
Videos shouldn't count, but...
added on the 2008-10-10 04:27:08 by xernobyl xernobyl
OpenGL + glfw
added on the 2008-10-10 05:51:32 by LiraNuna LiraNuna
Or of course, SDL \o/
added on the 2008-10-10 05:51:48 by LiraNuna LiraNuna
most platforms have a c64-emulator ;) so...
added on the 2008-10-10 06:30:06 by Proteque Proteque
BB Image
added on the 2008-10-10 07:41:56 by Spenot Spenot
Planet Hively runs in so many places because it is pure SDL. No GL, or SDL_Mixer etc.

SDL+GL if you want 3D acceleration.
SDL+SDL_Mixer+GL if you want 3D and music :)

As proteque said, C64 or Spectrum work pretty well as virtual machine targets since there are emulators for them almost everywhere :)
added on the 2008-10-10 08:34:16 by xeron xeron
Quote:
As proteque said, C64 or Spectrum work pretty well as virtual machine targets since there are emulators for them almost everywhere :)


If you go this far, I can say that Linux is the most portable one - since linux can run on anything!!11
added on the 2008-10-10 09:03:33 by LiraNuna LiraNuna
Yeah, well, with C64 and Spectrum they always have the same processor everywhere, no need to recompile :)
added on the 2008-10-10 09:10:47 by xeron xeron
M$ Basic
added on the 2008-10-10 09:15:00 by Optimus Optimus
JAVA! (hide and run)
added on the 2008-10-10 11:04:32 by v3nom v3nom
Game Boy Advance! Oh, wait... that's the OTHER kind of portable...
added on the 2008-10-10 11:31:01 by kusma kusma
SDL of course! Look at this for example...
added on the 2008-10-10 13:09:08 by untel untel
... Planet Hively is on more platforms than Chrysler ;-)
added on the 2008-10-10 13:52:37 by xeron xeron
SDL would be great if it wasn't so crap; there are STILL problems with fullscreen opengl on some Linuxes. Same with glut.
its open source. so fix it :)
added on the 2008-10-10 14:50:41 by xeron xeron
Under windows it works fine. I never used Linux seriously and maybe will never do any time soon :P
added on the 2008-10-10 15:10:55 by Optimus Optimus
Ok, bite me now! :)
added on the 2008-10-10 15:11:07 by Optimus Optimus
What küsma said, with his self-correction.
it's open source. so no one ever gonna fix it... at least not correctly...
added on the 2008-10-10 15:56:07 by FooLman FooLman
opengl does not port well from nvidia to ati/amd, so i consider win32+directx more portable than sdl+gl, since it reaches a higher number of demo-capable computers.



added on the 2008-10-10 19:39:53 by chaos chaos
has someone actually fixed the linux binary compatibility problem?

i mean, can you actually start a 3 years old demo on an up to date ubuntu without getting some obscure library version? i mean, without recompiling...
added on the 2008-10-10 19:44:52 by chaos chaos
chaos: You got quite a point here but portability is not the measure of the percentage of machines capable of running something. It's the measure of number of diffrient platforms something can run on. I this case opengl/sdl is windows, linux, solaris etc and dx is windows, windows and err... ok linux as in wine. ;)

Quote:
has someone actually fixed the linux binary compatibility problem?
Isn't that only a concern when trying to run *very* old binaries? I mean that which are using libc5?
added on the 2008-10-10 19:52:23 by masterm masterm
Linux distributions don't tend to keep old deprecated libraries hanging around like windows does, so most binaries will stop working after a while. This is a non-problem for open-source software ;)
added on the 2008-10-10 20:27:19 by Deltafire Deltafire
chaos, static compilation? ;)
added on the 2008-10-10 21:07:00 by _-_-__ _-_-__

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