pouët.net

Rebirth by Finnish Gold
screenshot added by Brittle on 2021-01-29 19:33:21
platform :
type :
release date : january 2021
release party : Saunasolmu Symposium 2021
compo : combined demo/intro
ranked : 1st
  • 16
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popularity : 59%
 59%
  • 0.94
alltime top: #8487
added on the 2021-01-29 19:33:21 by Brittle Brittle

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About time to see this finally released in its complete state. Great oldschool feeling here.
rulez added on the 2021-01-29 19:39:35 by Brittle Brittle
Really nice saw it on the stream
rulez added on the 2021-01-29 19:40:01 by Queen_Luna Queen_Luna
Great!!
rulez added on the 2021-01-29 20:42:20 by Sir_Lucas Sir_Lucas
Awesome! A few of those effects really make me scratch my head.

Like that dual 3d-sine scroller with meaty letters in several colors. On a "modern..after 95" computer you could of course do it with a few brute force passes with textured look up tables , but I doubt there is enough bandwidth to do that kind of approach on c64. It could be that the "table routine" is pruned and only updates the minimum delta each frame somehow, but difficult to tell what is going on. :)
rulez added on the 2021-01-29 21:10:24 by rloaderro rloaderro
FIG were active when I owned a C64. Feels good to see a release from them again!
rulez added on the 2021-01-30 12:06:26 by Nosferatu Nosferatu
Goodstuff there, all the way. Very cool tubescroll. Same here, there was FIG when i still owned C64 (had to say goodbye in september 1987 in order to get A500)
rulez added on the 2021-01-30 15:34:15 by Serpent Serpent
Nice effects!
rulez added on the 2021-02-01 18:06:12 by baah baah
Just the opening part was enough for me to thumb this! Great!!!!
rulez added on the 2021-02-01 18:19:03 by w00t! w00t!
Quote:
Awesome! A few of those effects really make me scratch my head.

Like that dual 3d-sine scroller with meaty letters in several colors. On a "modern..after 95" computer you could of course do it with a few brute force passes with textured look up tables , but I doubt there is enough bandwidth to do that kind of approach on c64. It could be that the "table routine" is pruned and only updates the minimum delta each frame somehow, but difficult to tell what is going on. :)

Oh... that has to be it. Looking up every pixel is definitely impossible. They have to be chasing the "wave front" (processing only changing pixels on each row). That must be a bitch to code.
And yeah, very good, although some parts aren't skippable
rulez added on the 2021-02-02 02:16:21 by comeonblockmeaga comeonblockmeaga
Great demo! Althou too short ;)!
Hope to see you very soon, dudes!
Kitoxia. Suomen Kulta rulez!
rulez added on the 2021-02-02 02:21:36 by sim sim
It's gold.
rulez added on the 2021-02-02 19:19:39 by spiikki spiikki
Video please.
added on the 2021-02-05 22:22:51 by AntDude AntDude
nice! Cool to see old men still rocking the c64!
rulez added on the 2021-02-09 20:18:21 by davince davince
Very impressive. Great demo!!
rulez added on the 2021-02-11 21:59:56 by [Nik] [Nik]
Yay, a video. Decent, but too long.
added on the 2021-02-26 04:55:03 by AntDude AntDude
Decent release. Respect for actually getting something done after such a long time. I wonder if the vectors on the multiplexed sprites are real-time. There are so many variations that I think they are.
rulez added on the 2021-02-28 20:52:52 by JAC! JAC!
F I G
rulez added on the 2021-03-06 15:28:28 by AlienTech AlienTech
Quote:
Decent release. Respect for actually getting something done after such a long time. I wonder if the vectors on the multiplexed sprites are real-time. There are so many variations that I think they are.

Yes. Everything in this demo is calculated and drawed in real-time.
I had to do filled vector-bobs on C664 because they looked so cool decades ago in the Scoopex Mental Hangover on Amiga.
rulez added on the 2021-04-22 18:02:38 by proton_fig proton_fig

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