Impulse from Nowhere by Digital Devotion
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alltime top: #45288 |
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added on the 2003-11-30 21:03:32 by Gargaj |
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comments
oh and it drops back to windows with d3d debug. my desperate try to fetch a debuglog crashed it entirely :)
OMG. Buttugly and boring.
This intro is quite interesting, however, the textures are really really bad...
I noticed a few graphic bugs too...
I noticed a few graphic bugs too...
Coder colours galore. ;)
.sound is nice, scenes are ok
but what sux is that there are "just" 3d-scenes without any realtion to the msx...no syncs, no change of scene on msx-change. it didnt realy touched me :/
but i liked the msx :)
but what sux is that there are "just" 3d-scenes without any realtion to the msx...no syncs, no change of scene on msx-change. it didnt realy touched me :/
but i liked the msx :)
extremly fucking bad production..
* Bad meshes
* Bad textures
* No shading at all
* One pattern-song
Wouldve been an ok 4k....
* Bad meshes
* Bad textures
* No shading at all
* One pattern-song
Wouldve been an ok 4k....
However, maybe this was a satir production of project genesis, if so iam sorry for my post..
Acctually i thought about project genesis all the time... And laughed... so thanks for the laugh... But if its meant to be serious: HAHAHAHAHA YOU SUCK!! =)
Acctually i thought about project genesis all the time... And laughed... so thanks for the laugh... But if its meant to be serious: HAHAHAHAHA YOU SUCK!! =)
sorry to say this for a first prod, but.. yuck. :)
I just can't help it but I've grown bored stiff with most intros that's been released after fr-08. 3d flyby intros with an end scroller. ;) Honestly, this could be alot better with nice textures and a little bit of new ideas. Your next one will be great!
Ok for a first prod...
music was cool, though the sounds where abit whimpy... and 3dflyby is boring... through in some eyecandy next time and it will be fine :)
not bad but not good ;)
music was cool, though the sounds where abit whimpy... and 3dflyby is boring... through in some eyecandy next time and it will be fine :)
not bad but not good ;)
you already apologised for the textures, and this is a first prod so i guess i shouldn't be too harsh...
but: is it only my machine or this is butt slow at some places? (at the endscroller, and at one of the tunnels, where it is most noticeable.)
And never forget synchros. never. or if you do, do it in an elegant way... not like this...
but: is it only my machine or this is butt slow at some places? (at the endscroller, and at one of the tunnels, where it is most noticeable.)
And never forget synchros. never. or if you do, do it in an elegant way... not like this...
omg, ugly textures, very unsolide engine and the music sounds like from scoopex 4k intro at breakpoint 2003
technically good, but sounds so familar with scoopex synth :D (how that?) all in all ok production, and handshakes to dylan :)
Hey! Nice work! I like idea of authors' names show :) Stylish enough...
I see, you like Farb-Rausch, eh? - "... is on the keys ..." etc ;) I like them too! Continue workin on it! And one more world: I've got sound-crack-like effect when objects moves fast especially in the elevator with fans...
I see, you like Farb-Rausch, eh? - "... is on the keys ..." etc ;) I like them too! Continue workin on it! And one more world: I've got sound-crack-like effect when objects moves fast especially in the elevator with fans...
how deep could a coder sink to release shit like this? even its ripped. compare the 4k from scoopex (BREAKPOINT) to this one, its the same (softsynth) but the quality of this produdction suck so much ass. unbelievable. so please dont rip next time. lamers in time!
very sucks down!!!
very sucks down!!!
sorry, i forgot, but why could this lame production nr. 1 of dreamhack? there must be something wrong.. dreamhack sucks too from now on!
I'll echo what everyone else said about the awful textures, but that aside I think this is a very promising debut.
The groundwork for the engine is in place, it just needs a bit more touching up. Hopefully they can use all the criticism here to guide them in the right direction for their next intro. I'll save my vote until then. :)
The groundwork for the engine is in place, it just needs a bit more touching up. Hopefully they can use all the criticism here to guide them in the right direction for their next intro. I'll save my vote until then. :)
debut???
the coder already released other productions in scene, so why is this a debut or first demo??? BLA
the coder already released other productions in scene, so why is this a debut or first demo??? BLA
Umm... Your first 64K outing. It's a little more ambitious than most other debut intros. Texture generator, soft-synth, many scenes, etc..
But it's missing so much: The textures -- yikes! The music is kinda repetitive. Modeling is dead simple and not very inspired. (And maybe it's just me, but those benches weren't attached to the ground...)
Ah well, it can only get better from this point. It's seems most of the tools are in place, now something good needs to be made with them.
But it's missing so much: The textures -- yikes! The music is kinda repetitive. Modeling is dead simple and not very inspired. (And maybe it's just me, but those benches weren't attached to the ground...)
Ah well, it can only get better from this point. It's seems most of the tools are in place, now something good needs to be made with them.
this production hangs a lot on my machine
p4 2ghz/geforceFX 5200
:(
p4 2ghz/geforceFX 5200
:(
actually i think this prod is ok. its not state of the art but nice ideas. lets see what comes next. and i bet there will come neat stuff in the future!
thats clear, when someone fails, the excuses are the out dropper, but thats easy. :D too easy! you failed at that lame production and thats a fact. get it. getit!x2! and fuckings to nuke he sucks!!
pretty cool :) But would be much better with other textures, they where to0 dark and dull :( Music is pretty decent. The scrolling text just cut at the end here, didnt manage to read the last part and i realy hate the expression "at the keys" hehe. But not bad for first production :) Keep it up!
uhh, fucking horrible
fishbone: and fuckings to nuke he sucks! thank you, tell me the reason why? lets analyze: you dont like your mommy, father, and you even dislike your brother. ok thats the fact. i pay you a brainwash, just contact me! and speak to me at next party, you will get hiospital thrown!hehe. dylan: it sounds like the drums from scx-4k-ahead, but no doubt the gfx is rule (technicaly) but improve with the textures, or at least tell teh gfx guy to improve . still thumbs up!!!!!!!!!!!!!!
sucks ass on every front. excruciatingly simple and immature coding (which would be ok for a first prod actually), no visual features, no design at all, horrible colors, even worse texturing, lighting perhaps? and besides that, it's as stable as a stengun (made one of my machines reboot).
presto.
and nuke, you're just pathetic :)
presto.
and nuke, you're just pathetic :)
Thumb up for making one of Plek's machines reboot!
ehm.. okay, the objgen isn't that bad, quice nice scenes actually, but it can be improved as well..
the textures are YUK! and they ruin the entire intro. no lighting either. and no sync at all.
sorry, but this really sucks.
and fix that softsynth, I heard some clipping.. (and you know, we have something called "stereo". ;) )
the textures are YUK! and they ruin the entire intro. no lighting either. and no sync at all.
sorry, but this really sucks.
and fix that softsynth, I heard some clipping.. (and you know, we have something called "stereo". ;) )
okayish object generator and a good number of scenes besides.
but then, low-res, low-detail textures (often without filtering and mipmapping), "debatable" choice of colors, uninspired camerawork, no sync to the music (that doesn't fit the intro at all), no lighting, numerous glitches in the coding department (notably bugged frustum culling with objects visibly plopping in, scroller plopping in and out, etc), and the overall lack of polish (z-fighting galore, visibly non-fitting stuck-together geometry, glitches in the transitions)...
not bad for a first prod (tho atleast some if not all of the people involved aren't first-timers), but there's just too many sucky things about this intro to give it a rulez.
so i'll give it an "ok" and wait for hopefully better and more polished further releases. (breakpoint maybe? :)
but then, low-res, low-detail textures (often without filtering and mipmapping), "debatable" choice of colors, uninspired camerawork, no sync to the music (that doesn't fit the intro at all), no lighting, numerous glitches in the coding department (notably bugged frustum culling with objects visibly plopping in, scroller plopping in and out, etc), and the overall lack of polish (z-fighting galore, visibly non-fitting stuck-together geometry, glitches in the transitions)...
not bad for a first prod (tho atleast some if not all of the people involved aren't first-timers), but there's just too many sucky things about this intro to give it a rulez.
so i'll give it an "ok" and wait for hopefully better and more polished further releases. (breakpoint maybe? :)
music is disastrous... gfx & scene are catastrophic... a very bad prod... i don't know how it could be finished 1st... maybe everybody was drunk or sleeping
after looking at the screenshot, I'm not downloading this at a gunpoint...
let down badly with very poor textures and dreadful music.
this has won ?
the scene is dead...
but i dont think this is possible in 4k,
arnewisse, it´s your turn now...
the scene is dead...
but i dont think this is possible in 4k,
arnewisse, it´s your turn now...
pure shit.
umm first prod. negative: looks and sounds bad. positive: lots of 3d in 64kb. important things to improve: next time use lighting (or if it was 100% ambient, choose better :)
uhhhh
I know Dreamhack lost it's credibility years ago, but 1st place? :(
shifter: a blurry bigscreen can do alot for a prod :)
beside the fact that i know there was alot of work behind this im sorry to say that i agree with almost all comments here, but i'll bet your next one will turn out alot better! :D
beside the fact that i know there was alot of work behind this im sorry to say that i agree with almost all comments here, but i'll bet your next one will turn out alot better! :D
not bad, for first intro!
designs and textures sucks, the camera is drunk, i dislike your first prod... but i hope i'll give a thumb up for your second one ;)
urrrrrr... those textures totally raped the intro :( .. nevertheless respect for the 'attempt' doing a FR-like intro... looking forward for your next release :)
judging by the screenshot and the maturness in this forum i guess this one gets a thumbs down.
s`plek[bps+dmg]: hmn, i havent commented long time a post from you, even if you were shooting against us, but now its time to say: shut up, life in lameness, and please wank at your room, you just suxx :DDD ..but i make an offer: lets speak about it, contact me, think you know how. so!!!
wtf? you want to wank together with him???
you don't have to be a gfxer to do some quite ok textures -.- ...
I hope you've notice that your engine is bad and has a lot of bugs..
I hope you've notice that your engine is bad and has a lot of bugs..
nice travelling with a bad music
yep, music sucks, textures suck as well, firsttimers production, partyversion - which is not finished yet, and yes, it completely rulez for it's pretty complex modelling. although i personally don't like this kind of intros/demos, i have to admit, these guys have potential. thumbs up for a good idea ... hope to see a final version soon.
ugly.
cmon!, textures arnt that good i agree, but overall i find it neat. this is digital devotions first release, give them some time and the will kick butts. how do i know? - they kicked me out of the group :p (no hard feelings guys) /M
pro: generator
cons: textures, tiling, lighting, design
this is probably a too ealy release. let's see final, but this one isn't ok like. sorry
cons: textures, tiling, lighting, design
this is probably a too ealy release. let's see final, but this one isn't ok like. sorry
Yet another tool testrun :) we get lots of these lately, I'd say this may be the promising sign for new levels of intro standards withinin a year or two...
As a test of an introsystem, I think this is a success, although there would be lots of stuff to improve, but you surely know that :)
As a test of an introsystem, I think this is a success, although there would be lots of stuff to improve, but you surely know that :)
like boyc said. Its engine test season, and this is another one with some promise.
But as an intro, its seriously ugly of course. Well, i'll wait for the final for the thumb.
But as an intro, its seriously ugly of course. Well, i'll wait for the final for the thumb.
PIV 2.4 Gb + GeForce 4 Ti 4200 here.
don´t work :(
don´t work :(
Hm okay, I don't think the problem is with the code (although I can't say it's too impressive, that doesn't really matter) but the fact that this intro just seems to copy some other demos/intros (and rather badly at that) and goes 'okay, this is enough'.
a little innovation never hurt anyone (except the native americans perhaps, but they got rescued by, ohhhh, let's say Moe).
a little innovation never hurt anyone (except the native americans perhaps, but they got rescued by, ohhhh, let's say Moe).
I think it is nice to see the native americans come out of their wigwams and do an intro without any lighting from time to time.. I expect more smoke signals in the final version.
Music was ok, bad textures, demo itself look-a-like late 90´s 3d-flyby.
But I dont give thumb down cause this is first intro.
But I dont give thumb down cause this is first intro.
I can see why people like it and why people don't like it... As it is, it's a solid meh.
It would be better imho if 1.) The patterns used on the textures were of consistent and higher resolution (and higher grained), 2.) If they fit the objects they were texturing, and 3.) If the colors of the textures were more consistent (in a gray scene, having something bright brown or green is garish)
The sliding feature with the benches in the subway scene was interesting...
Other than that it was good.
It would be better imho if 1.) The patterns used on the textures were of consistent and higher resolution (and higher grained), 2.) If they fit the objects they were texturing, and 3.) If the colors of the textures were more consistent (in a gray scene, having something bright brown or green is garish)
The sliding feature with the benches in the subway scene was interesting...
Other than that it was good.
i saw the first scene, before it spectacularly crashed my pc with a load of corrupted shit on the screen, requiring a reboot. fuckings for that, at least.
before that happened, what i saw was some reasonably decent 3d and animation for a 64k, but really incredibly appalling textures and bad music. and then there's the renderer.
the weird thing here is that you got a quite hard part right (the 3d and animation works), yet forgot to do all the comparatively very easy bits (like hm, lighting?).
oh, and was the frustum culling code really so bugged as to require providing different exes with and without?
time to go away for a while and fix your rendering code, guys, then come back with something decent.
before that happened, what i saw was some reasonably decent 3d and animation for a 64k, but really incredibly appalling textures and bad music. and then there's the renderer.
the weird thing here is that you got a quite hard part right (the 3d and animation works), yet forgot to do all the comparatively very easy bits (like hm, lighting?).
oh, and was the frustum culling code really so bugged as to require providing different exes with and without?
time to go away for a while and fix your rendering code, guys, then come back with something decent.
"s`plek[bps+dmg]: hmn, i havent commented long time a post from you, even if you were shooting against us, but now its time to say: shut up, life in lameness, and please wank at your room, you just suxx :DDD ..but i make an offer: lets speak about it, contact me, think you know how. so!!!"
gargaj's reply on this suffices :)
gargaj's reply on this suffices :)
... you mean you're interested?
no gargaj i'm not - you're mistaken :)
BoyC: maybe you think the introscene will evolve with this lame test intros.. Good for you, but when you wake up you will notice this is how intros has been done for ages now, and it hasnt evolved anything the last years.. Hell, not even FR-08 was 'new' technologywise... It just had a funky scroller, and a great softsynth (ok, that might be considered as 'new'.. realtime softsynth that is)..
Seriously, primitive generators arent fun!
Seriously, primitive generators arent fun!
I am not a fan of the colors nor the textures.. sorry.
The texture generator needs a serious improvement, but the rest was rather ok :P
sound & image skipped on my 2.8ghz p4 with gf4 420 go
ugly textures, some graphic bugs, horrible music and really boring. quite nice meshes for 64k though.
I must thimb it up. Did anyone notice it was a software renderer? Just look at the floor jumping around, no hardware will give you that. And it's fairly fast as well! This already diserves a thumb up. Okay, synth is somewhat simplistic and the textures are nor really inspired (they rarely are in beginner intros), but else it was quite a good start.
eye: not at all. the intro uses d3d9. check out the import-table if you are in doubt. The shaking is proabebly a result of too large ground-planes etc
and BELIEVE me, all hardware will give you errors like that, eye. We don't live in a world with infinitive precision.
word. eye is a fool :)
I see that it imports Direct3DCreate9, however that's the only way to create a surface in DirectX 9 since DirectDraw has been eliminated and its functionality merged into Direct3D
Ok, i believe you that hardware could also start jumping around, but i'm still not 100% convinced. I unpacked the exe and i don't see any other pointers to what it would be. Neither by scanning for strings nor by walking dependencies. Not that DirectX would tell much since it all goes through offsets in pointer tables!
Still, i would not believe *anyone* would release a prod where texturing mode is set so stupidly as here if it was hardware rendered!
Ok, i believe you that hardware could also start jumping around, but i'm still not 100% convinced. I unpacked the exe and i don't see any other pointers to what it would be. Neither by scanning for strings nor by walking dependencies. Not that DirectX would tell much since it all goes through offsets in pointer tables!
Still, i would not believe *anyone* would release a prod where texturing mode is set so stupidly as here if it was hardware rendered!
I see that it imports Direct3DCreate9, however that's the only way to create a surface in DirectX 9 since DirectDraw has been eliminated and its functionality merged into Direct3D
DirectX still installs ddraw.dll for compatibility, thus you still can use DirectDrawCreate.
DirectX still installs ddraw.dll for compatibility, thus you still can use DirectDrawCreate.
nice, promising debut intro \o/
extremely boring :(
Quite average, but a nice try nevertheless. The first one is never easy :)
Its ok!
more than ok, half thumb up
Another "product"'s illegitimate child. And like most of his offsprings needs a soap and comb.
Very dynamic and well connected parts, but no texture filtering suprised me a lot (we have it for free on most of modern cards, don't grudge). Very promising for a test production, but i don't remember any more 64Ks from you guys. Are you making "paradise" or what?
Very dynamic and well connected parts, but no texture filtering suprised me a lot (we have it for free on most of modern cards, don't grudge). Very promising for a test production, but i don't remember any more 64Ks from you guys. Are you making "paradise" or what?
decent for a first prod but i wouldn't want to see it again..
I liked it! Normals and lighting would have been nice though. Much content in 64k.
maybe we should make another 64k and focus a bit on design ;)
reminds me duke nukem 3d
Average.
...
this is thier first, so i will spare them the full wrath of my eyes, but i have solo handcoded better...
proof: opengl > d3d
proof: opengl > d3d
Crashes after the first scene here.
nice
Thumb up for the music.
Not very bad scenes, but textures are, as everyone said, horrible.
Makes me want play quake2 again.
Actually, now I find this to be a quite interesting production, to say the least (and, to some degree, always did)!.. Maybe it's not everything it could have been, but the architecture is quite tasteful and really feels good! And the music is not actually unfitting, if you think about it (although I indeed imagined something different when I first watched this intro - I apparently watched demos without sound for some reason at the time)...
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !
good synth, nice texgen, nice objects and anims.
but there's still work to do. the textures are bad, there is no shading, there are no mipmaps, the cameramovements are jerky, so i guess i'll keep a sharp lookout for their releases later :)