Unleashed by Radiance
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popularity : 63% |
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alltime top: #3108 |
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added on the 2024-12-10 21:13:57 by Dante^RDC |
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comments
Amazing demo!
rulez added on the 2024-12-10 23:13:49 by as...
Copying data and porting code without giving credits? Well, there’s no excuse for such lame behaviour, not even running out of time.
Very impressive. And fresh out of the oven.
Yeah...
Couldn't you at least use another 3D source for the uvmap?
Just copying entire stuff from other demos is a bit ... lame, no?
(I could kick in open doors about Atari copying Amiga stuff, but let's not go there)
Even if running out of time, give some proper credits, will ya, takes one second.
Couldn't you at least use another 3D source for the uvmap?
Just copying entire stuff from other demos is a bit ... lame, no?
(I could kick in open doors about Atari copying Amiga stuff, but let's not go there)
Even if running out of time, give some proper credits, will ya, takes one second.
Deserved winner. Distinct style in the demo. It's great to have new people doing stuff for the Atari 8-bits!
Rólu !!! ;)
I really like it.
Great show!
cool prod and interesting a8 soundtrack, which alone is rare.
Quote:
Quote:Yeah...
Couldn't you at least use another 3D source for the uvmap?
Just copying entire stuff from other demos is a bit ... lame, no?
(I could kick in open doors about Atari copying Amiga stuff, but let's not go there)
Even if running out of time, give some proper credits, will ya, takes one second.
Correct me if I'm wrong but I cannot recall Desire crediting anywhere in the demo Andrey Dudka who is the author of Feyd Rautha's blender model, surely used to produce uv output:
https://blenderartists.org/t/feyd-rautha-harkonnen-dune-2-likeness-sculpt-and-animation/1466296
That's ironic.
I guess we are all rippers now :)
Nice demo!
Started a bit weak, but got better as it progressed. The horizontal palette switching in one the effect was the highlight for me.
Started a bit weak, but got better as it progressed. The horizontal palette switching in one the effect was the highlight for me.
^
And serious *sigh* for the porting/credit/ripping comments.
Get a grip folks.
And serious *sigh* for the porting/credit/ripping comments.
Get a grip folks.
Absolutely fantastic demo, thanks to everyone involved in its creation. It was an honor for me to see it at our party. Thank you and we ask for more! :) p.s. Apart from the effects, it is worth mentioning the music - it is simply amazing! Well done, Jammer! <3
A quality prod!
great
Really good demo!
It's really good!
Looks like the XL/XE platform has many possible profiles. Can you tell about the specs of the computer the video was shot on?
Looks like the XL/XE platform has many possible profiles. Can you tell about the specs of the computer the video was shot on?
Super awersome demo, new way to show "gr9" looks great. Kudos!
Great job, guys!
More of it please!
More of it please!
impressive
rocks
cool prod
Cool effects and I really like the "post-processing" colorizations. But I feel it's a bit repetitive, and more graphics and design would have improved it a lot.
What Murphy said.
nice prod , I don't see a problem in using effects or assets from higher platforms - of course, if they are generally free available or with the authors' permission, it's nice that I could add at least a small brick in the wall - fast lzss player ;)
nice work, pretty cool music
Amazing demo with amazing effects and amazing music!!
doesnt work on real atari.. :/
My favourite 8-bit Atari prod of the party. Pushes things a bit harder/further.
good one
2024 is a weird year. Many things happened to the Atari, I was proposing since decades.
Great, to see missing things done. Thanks.
Great, to see missing things done. Thanks.
Awesome demo, congratz!
Quote:
It's funny that Desire didn't come up with the same idea as us and with its own effect ;) hmm
Oh nice. So much for special thanks then I guess.
I was actually really hyped to see you were taking this effect to Atari 8 bit, and was more than happy to offer technical help when Dante reached out to me. I’ll admit I would have preferred to see you use different data like you said you would, but I don’t have a problem with it, and even if I did you can do as you wish.
Others are entitled to think that it’s lame, just as I think your snarky comment and self-thumb are lame.
Thanks Jammer and Dante, I appreciate that.
Wow!
Nice
Great demo.
Dante unleashed!
Great job guys! What a nice team! First Radiance demo on atari8 by amiga coder!
Impressive and climatic! I regret that I missed this demoparty. Diune motiv fits perfectly.
great demo!
Quote:
Quote:doesnt work on real atari.. :/
Before the release, we intensively tested our demo on 65XE with U1MB and AVGCART as a xex launcher. Today I tested it on 130XE with 1MB extension provided by SUBCART. I ran it a few times in a row and it did work flawlesly.
I think you should check your 1MB extension for hardware issues as IIRC you also weren't able to run Rewind 2 on your hw while on lots of other units it did work without any problems.
hundreds and hundreds demos working on my setup........ only this demo. problem is comewhere in code, fix it please. try load with sio2sd, sio2pc, side3
Amiga, C64, Atari and PC united in the same demo. What a time to be alive!
Very good to watch. Congratulations.
Great job! Radiance rulez! :)
A fresh air in Atari 8-bit demo coding. Pleasant to watch on big screen!
And I hope it goes without saying, ignore all the armchair experts - usually those with the strongest opinions offer zero contribution to the scene, especially the one they are commenting on.
And I hope it goes without saying, ignore all the armchair experts - usually those with the strongest opinions offer zero contribution to the scene, especially the one they are commenting on.
wow
Great work!! One says level up! But the others says next step... back to Amiga :) Congratz, great prod dudez!!!
that head did seem familiar but couldn't place it, now that i read the comments i realize it was from desire's deadline demo!
shame it didn't get replaced in the end and caused this bad blood between you all. particularly funny to read demands for exact credits when they weren't given in the original. :D wish everyone would care as much to write proper creditting infofiles as they seem to care about reuse of assets and ideas.
anyways, drama aside: thumb up for the hicolor effects trickery.
shame it didn't get replaced in the end and caused this bad blood between you all. particularly funny to read demands for exact credits when they weren't given in the original. :D wish everyone would care as much to write proper creditting infofiles as they seem to care about reuse of assets and ideas.
anyways, drama aside: thumb up for the hicolor effects trickery.
Well, What can I say, FUCKING AWESOME!
IN SHORT:
A friend of mine, Informer / Appendix (right now Dante / Radiance) implemented his own Amiga effects on Atari XL/XE with brilliant tune (which is not so easy).
That in short.
In full : it's not fucking easy, it's a small game changer on Atari XL/XE I think.
IN SHORT:
A friend of mine, Informer / Appendix (right now Dante / Radiance) implemented his own Amiga effects on Atari XL/XE with brilliant tune (which is not so easy).
That in short.
In full : it's not fucking easy, it's a small game changer on Atari XL/XE I think.
Sounds and looks great! Way to go Dante and ohers!
dope !
so much emotion over a single demo... thoughts fly almost as fast as atari itself :D
Dope demo! Looks like an Amiga production! Good job Dante!
Nice one, congrats Dante & Co. (not the music, turned that off after 15 secs). Thumb up for the flamewar in the comments :D
Really nice one.
Would personally keep some effects for a shorter time, but OK ;).
Gfx and music are good as well. Kudos Jammer for doing stuff on the Atari, as well, you commodore freak (joking ;).
The only "issue" for me is that it needs 1MB =S. But probably that's why this demo is huge =).
Well, well... Hum...
Personally, why thumbing down "because "XYZ" group used that effect first." Or perhaps, when we know already the face's origins, should we go and thumb the other group's production down, because they used other's ppl work, as well?...
Nonsense...
We are doing stuff for the fun of it (I suppose) and one could be proud that others are being inspired =). At least what I think.
Greetz dudez!
Would personally keep some effects for a shorter time, but OK ;).
Gfx and music are good as well. Kudos Jammer for doing stuff on the Atari, as well, you commodore freak (joking ;).
The only "issue" for me is that it needs 1MB =S. But probably that's why this demo is huge =).
Well, well... Hum...
Personally, why thumbing down "because "XYZ" group used that effect first." Or perhaps, when we know already the face's origins, should we go and thumb the other group's production down, because they used other's ppl work, as well?...
Nonsense...
We are doing stuff for the fun of it (I suppose) and one could be proud that others are being inspired =). At least what I think.
Greetz dudez!
OK.
lovely demo, some new approach to classic effects, i guess it's time to upgrade RAM in one of my Ataris
Seems as if every SillyVenture causes scene drama:
Last year it caused the "demoscene hardware standard committee", this year it's the "effect credit police" (sigh).
I like the very colourful plasma-like effects, the uvmap is shown too often for my taste - i would have appreciated a bit more variety. The music, however, starts off a bit weird but then really carries the whole demo. Excellent job.
Last year it caused the "demoscene hardware standard committee", this year it's the "effect credit police" (sigh).
I like the very colourful plasma-like effects, the uvmap is shown too often for my taste - i would have appreciated a bit more variety. The music, however, starts off a bit weird but then really carries the whole demo. Excellent job.
Awesome demo!
Great, powerful demo and quite a surprise during the compo. And what an entrance of Jammer with those fantastic and fresh sounds right from the start (do I hear a flanger effect?), mercilessly teaching us Atari guys a lesson in sound design ;) very inspiring - thanks for that alone! :-)
awesome and nice track!!
I'm really a sucker for Atari 8 Bit stuff since a 800 XL with 64 kB was my very first computer ... but 1 MB RAM as requirement doesn't feel right to me in this "Atari XL/XE" category ... in modification of a famous quote: "128 kB ought to be enough for anybody" ;) ... sry ...
Quote:
Thumb up for the flamewar in the comments :D
I'd give it a second thumb up if possible indeed!
You should come visit more often A0 :)
Pouet is a lovely place to read all the idiots having opinions they think god blessed himself so it must be true...
Funnier than Tik-tok [but that's actually not that hard to achieve too)
This is quite an interesting production! It made a very positive impression on me when I watched it during the competitions at the party place!
Yes, it’s beautiful, yes, it’s dynamic, perhaps it’s even a masterpiece of code.
But it doesn't start on a real atari. Why? Because it's enough to look at the file size and understand that 64k of this design is not enough.
Moreover, the authors did not even bother to report this.
In general, looking at the releases for C64 makes me envious.
Why do authors of works for C64 use the maximum of 6502, load new parts from the disk drive, use funny message "turn the flop". They play with the delay of loading, displaying splash screens or even an show demo effect.
Looking at all this splendor, I am overcome with sadness. Why is there nothing like this for the atari?
After all, there are also disk drives as independent devices on which (suddenly) you can also execute code and prepare data.
One gets the strong impression that during the process of creating the demo, the authors were so tired that they spat out a monolithic briquette and said, “Eat it like this.”
I hope that someday the golden era of loading from a floppy disk during a demonstration will come for Atari.
But it doesn't start on a real atari. Why? Because it's enough to look at the file size and understand that 64k of this design is not enough.
Moreover, the authors did not even bother to report this.
In general, looking at the releases for C64 makes me envious.
Why do authors of works for C64 use the maximum of 6502, load new parts from the disk drive, use funny message "turn the flop". They play with the delay of loading, displaying splash screens or even an show demo effect.
Looking at all this splendor, I am overcome with sadness. Why is there nothing like this for the atari?
After all, there are also disk drives as independent devices on which (suddenly) you can also execute code and prepare data.
One gets the strong impression that during the process of creating the demo, the authors were so tired that they spat out a monolithic briquette and said, “Eat it like this.”
I hope that someday the golden era of loading from a floppy disk during a demonstration will come for Atari.
@breeze
Becasue on C64 you can easly load things via disk drive and showing effect, on Atari it cuts half music channels and its very hard to pull any effects thats not simple. Demoscene on Atari loads all parts to ext ram instead and doing it since 1995 (!) year. You think everyone on Atari is dumb and doing that because..?
Btw you have a lot of real-time effect on Atari instead of full decompress animations on C64.
Becasue on C64 you can easly load things via disk drive and showing effect, on Atari it cuts half music channels and its very hard to pull any effects thats not simple. Demoscene on Atari loads all parts to ext ram instead and doing it since 1995 (!) year. You think everyone on Atari is dumb and doing that because..?
Btw you have a lot of real-time effect on Atari instead of full decompress animations on C64.
Why this is a discussion in 2025 its bizzare for me. 30+ years of doing it because we (atari coders) had to and yet still this stuff again.
@Solo_NG
Yes, yes, if no one has done this yet, then of course it is in principle impossible.
On the ZX Spectrum, scrolling lines to music were also written for a long time. And then Code Busters came and showed how it can be, when a line with text scrolls, music plays and the next part is loaded.
So let's just wait for our Batman and he will definitely appear ;)
Yes, yes, if no one has done this yet, then of course it is in principle impossible.
On the ZX Spectrum, scrolling lines to music were also written for a long time. And then Code Busters came and showed how it can be, when a line with text scrolls, music plays and the next part is loaded.
So let's just wait for our Batman and he will definitely appear ;)
@breeze I see that you have no idea what you're talking about. How many ways of loading things are there on the C64? hmm... about ONE? And one that hardly interferes with the rest of the system. On the other hand on Atari you can load from disc drive, hard drive, cartridge... and it's not just a theory; people really have such devices, and neither method is considered the only correct one – it's simply the openness of Atari that facilitates this. So simply put - it's just not possible to write a loader that will work seamlessly and won't piss up half of the users.
@laoong It looks like you are the one talking about the wrong thing. What does the number of loaders for C64 have to do with it? We are talking about the fact itself: loading parts from disk as needed. Even if we assume that loading the next part from the drive while simultaneously playing music is a truly unachievable goal, what prevents us from simply showing a picture that the user will look at, while loading the next data? A bunch of demos on the ZX Spectrum loaded like that. So what's the matter? A banal lack of desire? This will have to be tested on real hardware, what if something breaks and stops working?
By the way, there is a topic on AtariAge where not all users manage to run it on real hardware with extended memory, the work freezes, shows a black screen, etc.
So maybe it would be easier create work for YouTube? It would be great and everyone would watch it right from their phone. ;)
By the way, there is a topic on AtariAge where not all users manage to run it on real hardware with extended memory, the work freezes, shows a black screen, etc.
So maybe it would be easier create work for YouTube? It would be great and everyone would watch it right from their phone. ;)
@breeze These "some users" are exactly one user who just discovered what was wrong with his configuration - go back to the thread on AtariAge you're referring to and read up. And your suggestions that Atari coders should make worse demos because you say so - let's leave it without comment.
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