pouët.net

Joker Snacks On Blueberries by Batman Group
screenshot added by Rhino/BG on 2024-12-14 22:45:53
platform :
type :
release date : december 2024
  • 55
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popularity : 62%
 62%
  • 0.93
alltime top: #3220
added on the 2024-12-14 22:45:53 by Rhino/BG Rhino/BG

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I love the scene :D
rulez added on the 2024-12-14 23:22:42 by grip grip
Nice one.
rulez added on the 2024-12-14 23:24:33 by Depeche Depeche
Agree!
rulez added on the 2024-12-14 23:30:22 by sim sim
xD
rulez added on the 2024-12-14 23:56:27 by ham ham
Great one! And really nice cracktro style chiptune, congrats again guys ;)
rulez added on the 2024-12-15 01:03:38 by JosSs JosSs
impressive! I'm eager to see more productions from you at Posadas :-)
rulez added on the 2024-12-15 02:09:38 by Crumb Crumb
https://www.youtube.com/watch?v=tUKazhLvYAQ
Not sure what was cracked, but nice intro and appropriate boasting in the scrolltext :)
rulez added on the 2024-12-15 09:40:39 by break break
And another elegant "ZAS, en toda la boca" XD Well done, my friends!
rulez added on the 2024-12-15 10:28:37 by xeleh xeleh
Lol, great
rulez added on the 2024-12-15 11:24:04 by leGend leGend
Great!
If I count right that's 3630 chunky pixels, almost up to the ST-style movep c2p with 3744 pixels in the Clubisque demo :)
rulez added on the 2024-12-15 11:52:29 by evil evil
Only Batman Group makes it possible!
rulez added on the 2024-12-15 11:54:39 by decruncher decruncher
Sorry, but why is this news? Batman Group did this on Amstrad years ago!
^_^

Seriously, though! Great work, as always, guys!
And I love to see Estrayk tracks appearing in 2024!
rulez added on the 2024-12-15 12:58:54 by SuTeKH/Epyteor SuTeKH/Epyteor
Smooth and breaking records
rulez added on the 2024-12-15 12:59:30 by Optimus Optimus
Lovely colourful rotating image of the Joker and an atmospheric chiptune to boot!
rulez added on the 2024-12-15 13:22:34 by Foebane72 Foebane72
Cool
I don't know the Amiga hardware enough to understand the difficulty or tricks compared to a "classic" c2p.
rulez added on the 2024-12-15 13:25:25 by p01 p01
Challenge accepted. ;)
rulez added on the 2024-12-15 13:59:04 by Blueberry Blueberry
We are waiting for you at Posadas 2025 :)
rulez added on the 2024-12-15 14:21:02 by Skynet Skynet
:D
rulez added on the 2024-12-15 15:37:37 by keops keops
:D
rulez added on the 2024-12-15 15:55:14 by chavez chavez
Gotta love the attitude. And the code!
rulez added on the 2024-12-15 16:48:05 by edhellon edhellon
Cool! This is my favourite Amiga research topic. And kicking chip tune!
rulez added on the 2024-12-15 17:01:45 by rloaderro rloaderro
Yes!
rulez added on the 2024-12-15 17:56:47 by toms toms
I'm glad you liked the music
rulez added on the 2024-12-15 18:31:01 by estrayk estrayk
Lovely!
rulez added on the 2024-12-15 18:42:00 by Mystra Mystra
55, not bad :)
rulez added on the 2024-12-15 19:43:09 by Virgill Virgill
Awesome one! And as mentioned, no 7 bitplanes trick used.
rulez added on the 2024-12-15 20:04:54 by Soundy Soundy
:)
rulez added on the 2024-12-15 21:16:56 by SiR SiR
\o/ cool!
rulez added on the 2024-12-15 21:42:48 by sachy sachy
Really nice, with a good music and cute gfx !!! (I think code is wonderfull too) :)
rulez added on the 2024-12-15 22:36:19 by Beb Beb
Awesome intro and awesome music, congrats!
rulez added on the 2024-12-15 22:59:32 by iolo iolo
i like the attitude of calling competitors stuff "lamer-slow-copperchunky-narrow-rotozoom" ;-)
rulez added on the 2024-12-16 01:02:39 by RufUsul RufUsul
Love that the attitude is backed by the code, gfx and msx. In the great tradition of youthful braggarts.
rulez added on the 2024-12-16 07:00:37 by iTeC iTeC
excellent music and cool visual effect
rulez added on the 2024-12-16 08:26:25 by Alex Menchi Alex Menchi
Nice rotozoom and track :)
rulez added on the 2024-12-16 11:09:37 by BlazeB BlazeB
Ja, is' denn heut scho Weihnachten?

Beautiful! And always nice to listen to Estrayk's work.

Just a venturous speculation: Are CIA timers / interrupts a delicate
ingredient of this tidbit?
rulez added on the 2024-12-16 11:41:24 by ROG_VF ROG_VF
Thank you all for the feedback!

@Blueberry that's great!

@ROG_VF there's nothing like that involved here, but if you've got some genius based on that in mind to kick the Joker's ass, I encourage you to give it a try!
added on the 2024-12-16 19:08:57 by Rhino/BG Rhino/BG
Estrayk in peak form :)
rulez added on the 2024-12-17 00:55:52 by byteobserver byteobserver
Really nice graphics and peak chiptune by Estrayk. Still going stron
rulez added on the 2024-12-17 07:37:27 by looper231 looper231
Cool! And what an absolute banger bass line in Estrayk's tune!
rulez added on the 2024-12-17 07:53:43 by Olympian Olympian
Nice roto, and scrolltext - must be a joker who wrote that one :-D
rulez added on the 2024-12-17 10:21:05 by hooverphonique hooverphonique
=)
rulez added on the 2024-12-17 10:58:47 by HellMood HellMood
Is this the artist?
added on the 2024-12-17 15:52:59 by cp_ cp_
@Rhino - 2024-12-16 19:08:57

Transmission from the batcave received and acknowleged :-)

Alas the Joker is a far too strong and crafty villain for me to combat -
though my 2nd guess would be the use of two interwoven
copperlists. The 1st one only conainting writes to color regs and
copjmps and the 2nd one containing "outsourced" conditional
copjmps and being responsible for triggering a copper-driven
interrupt at the end of the 3rd line of a repetitive block in order to
kindly ask the processor to replace the copjmp of the 1st copperlist
with a write to a color reg. This would grant us 32.5 cmoves for
setting up things for the next repetitive block. Yeah, I know...actions
speak louder than words. Cheers :-)
added on the 2024-12-18 10:39:51 by ROG_VF ROG_VF
Nice chiptune and rotojoker =)
rulez added on the 2024-12-18 18:20:39 by Jimneray Jimneray
@cp_ I don't know if that account is his but as far as I know, the joker is not made with AI.

@ROG_VF Sounds like a pretty crazy idea although the additional CPU consumption it requires may be a drag. In any case, it's crazy ideas like yours that open the way to new possibilities :)
added on the 2024-12-18 18:21:08 by Rhino/BG Rhino/BG
My bet would be some smart use of sprites to get extra columns...
added on the 2024-12-18 18:27:11 by iolo iolo
Old school messages! Fantastic BG!!!
rulez added on the 2024-12-18 18:35:54 by 70lk13n 70lk13n
Nice use of colour zero down the middle !!!
rulez added on the 2024-12-18 20:26:16 by DanLemon DanLemon
CoOoL! :)
rulez added on the 2024-12-19 17:59:19 by viti viti
Great achievement and funny scroller. My only issue is that I can't get that banger of a tune out of my head. :)
rulez added on the 2024-12-19 19:20:47 by neon neon
I just uploaded an update with a fix for AGA suggested by Ross at aeb, which corrects the 1 hires pixel sync difference and makes it look perfect on AGA. Thanks Ross!
(The new files are now called jsob_v2 and jsob_v2.adf, if you are still downloading the old version try clearing your browser cache.)
added on the 2024-12-20 11:34:08 by Rhino/BG Rhino/BG
Nice one!!
rulez added on the 2024-12-21 19:10:50 by Sir_Lucas Sir_Lucas
Still pushing the limits in 2024/2025. Thumbs up!
rulez added on the 2024-12-21 19:59:39 by ok3anos ok3anos
Attitude with the tech to back it up!
rulez added on the 2024-12-22 00:32:49 by lynn lynn
Too long, but nice background and music.
added on the 2024-12-22 04:19:56 by AntDude AntDude
Quote:
Great!
If I count right that's 3630 chunky pixels, almost up to the ST-style movep c2p with 3744 pixels in the Clubisque demo :)


This could gain 1 more row by removing the scrolltext, but that was not the point. There are 8x1 and 0 bitplane copperchunkys with twice the total pixels.
added on the 2024-12-25 11:03:53 by Rhino/BG Rhino/BG
Heh, it's ok :-) I see the challenge in this, but I don't get the insistence on actual 4x4 chunks. With logical 4x4 you can fill the entire screen plus overscan, still have plenty of rastertime left, and it even looks better. :-)
Invented by Britelite (I guess) with some clever masking applied. I copied Britelite's scheme at first, but later found that the mask does not even improve the visual appearance, and can be terrible on some displays...
rulez added on the 2024-12-25 15:07:54 by bifat bifat
Thumb for chippy.
rulez added on the 2024-12-25 17:21:44 by Emod Emod
Joker brainrot
rulez added on the 2024-12-25 19:19:58 by PENETRATOR PENETRATOR
Quote:
Heh, it's ok :-) I see the challenge in this, but I don't get the insistence on actual 4x4 chunks. With logical 4x4 you can fill the entire screen plus overscan, still have plenty of rastertime left, and it even looks better. :-)
Invented by Britelite (I guess) with some clever masking applied. I copied Britelite's scheme at first, but later found that the mask does not even improve the visual appearance, and can be terrible on some displays...


The insistence on real 4x4 copperchunky is because it forces you to face the limit of moves that the copper is capable of per scanline. This makes it a more interesting challenge than simply beating the total number of chunky pixels with no restrictions on pixel size.

Photon stated that he had reached the maximum here:
https://www.pouet.net/prod.php?which=66955

Then Blueberry beat the number of columns at the cost of losing AGA compatibility and quite a bit of bandwidth here:
https://www.pouet.net/prod.php?which=93409

You can take a look at the comments of these productions to better understand the context. There are interesting pearls, like this one from Photon:
"I have a fetish for the fierce competition of the good old days - that guy brags about a great effect, along comes someone who beats him and calls him names and he's suddenly God Almighty etc, I'm very fond of that kind of thing. :)".
Will we see Photon live up to what he says?

In my opinion, the challenge should be to beat the number of columns while maintaining a total number of chunky pixels close to the original (“maximized”) from Photon, otherwise, someone could think of making it with more columns but only 1 row. :)
added on the 2024-12-25 21:17:53 by Rhino/BG Rhino/BG
Impressive.
rulez added on the 2024-12-25 22:20:45 by ^ML!^ ^ML!^
Quote:
This could gain 1 more row by removing the scrolltext, but that was not the point. There are 8x1 and 0 bitplane copperchunkys with twice the total pixels.


I only mentioned the number of chunky pixels of the ST-style c2p becuase it was made to beat Photons copper method in the first place (the source is even called photon.s). It's also 4x4 on screen. In the end we didn't make a fuzz of it in the demo, and thank god for that as Blueberry did the other much better prank at the same party :)
added on the 2024-12-25 23:02:32 by evil evil
This rules of course. I love these kind of challenges too, but I don't hold out much hope of bettering the one :-)

@evil if we wanted to compare chunky pixel count just for fun, then my HAM7 rotozoomer in Inside the Machine does 80*49=3920 in the demo, but is capable of doing 80*52=4160. I wasn't aiming for any kind of record, so I shaved off a few lines to free up some raster time for unpacking the next effect. I'm sure there are better ones out there.
rulez added on the 2024-12-26 00:05:25 by gigabates gigabates
how to not thumb-up any world record? that's demoscene spirit!
rulez added on the 2024-12-26 10:28:56 by leonard leonard
Sheer arrogance -- absolutely loving it & that chiptune sounds sooo sweet!
rulez added on the 2024-12-26 19:51:19 by pyksy pyksy
Quote:
80*49=3920 in the demo, but is capable of doing 80*52=4160


Oh crap, back to the drawing board for me :-)
added on the 2024-12-26 23:09:01 by evil evil

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