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Equiratis rodentus by With Love
[nfo]
screenshot added by Doctor Gekil on 2024-08-19 16:32:25
platform :
type :
release date : august 2024
release party : Evoke 2024
compo : pc 64k
ranked : 2nd
  • 30
  • 2
  • 0
popularity : 53%
 53%
  • 0.94
alltime top: #12385
added on the 2024-08-19 16:32:25 by Doctor Gekil Doctor Gekil

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very cute and informative!
rulez added on the 2024-08-19 17:00:42 by post malone post malone
cute, nice butterfly effect, then sad.

scroller is way too long. :)
rulez added on the 2024-08-19 17:05:25 by NR4 NR4
The fuzzy cuteness makes up for a lot of the shortcomings here. Keep it up and looking forward to seeing your next release!
rulez added on the 2024-08-19 17:19:14 by uncle-x uncle-x
What uncle-x said
rulez added on the 2024-08-19 17:26:36 by break break
Lovely production, nice mood and attention to details (grass deforming with the rodent, etc.). Great first prod, looking forward to more:)
rulez added on the 2024-08-19 17:50:29 by guillaume guillaume
Everything is cool, except for the creepy ending with the boulder falling on the animal.

And yes, the grass is shitty. It would be better without it.
rulez added on the 2024-08-19 18:07:28 by bitl bitl
Yeah damn, the fuck was that ending, jeez :D

The assets are impressive, the animation is great, the expressions are well delivered, the pacing is well done, but there's a lot to be desired about the camera work (linear?!) and the general cohesion where it feels like the music was made for a completely different intro and just bolted on as an afterthought, and doesn't convey a lot of the emotion that was implied to be in the story, which is why the ending - even though it is foreshadowed - doesn't really sit well, because there isn't really a tone to attach it to?

Still, a respectable effort.
rulez added on the 2024-08-19 19:24:09 by Gargaj Gargaj
Really like the look of it. Don't like the sad ending though. :(
rulez added on the 2024-08-19 19:34:27 by gaspode gaspode
Looking forward to more
rulez added on the 2024-08-19 20:06:37 by wrighter wrighter
Poor squirrel! That ending was terrible. Good stuff though.
rulez added on the 2024-08-19 20:23:33 by ham ham
would you please just make the ADSR envelopes exponential instead of linear, like on the hihats especially… i can't do this anymore
added on the 2024-08-19 20:26:14 by noby noby
The pacing and camera work have their shortcomings, but the animation work is way way above what is usually seen in the demoscene.

As a first prod and as a 64k, this is some incredible quality and content.
rulez added on the 2024-08-19 20:40:45 by Zavie Zavie
This gave me very much the PS2 platform game vibes, graphically. The music, too; was surprised to see it was 64k, really. Better character animation and emotion than 99% of full-size demos out there.

There are some crazy glitches in scene changes, though. Suddenly the character's fur becomes like 1000 units long or something, or maybe 0, it's as if some character animation system hasn't understood that the camera is moving :-) It's super-jarring, and a shame, because apart from that, this is the best 64k of the year as far as I'm concerned.
rulez added on the 2024-08-19 20:44:57 by Sesse Sesse
Found an old reminiscence with the Cocoon’s demo called «Glon 243», but more cute and technically far more advanced.
That level and amount of animation, featured in a 64k, is amazing.

The workflow could deserve a seminar next year, imho 😂
rulez added on the 2024-08-20 06:12:39 by fra fra
the sad end makes it a piggy
added on the 2024-08-20 09:25:52 by marsulpi marsulpi
i really liked most of the camerawork and i love the animations! That fur rendering has some nice ideas. I'm not too fond of the rendering style and why do i have the feeling those squirrels are on E or something? I'll try to rewatch it in .75x speed probably :)
rulez added on the 2024-08-20 10:31:08 by prost prost
a lovely prod ! what a pity you had to cut the happy end for size limits ;)
(yes the squirrel is still alive... and will be back?)
rulez added on the 2024-08-20 14:42:27 by Stef Stef
Impressive work!
Making a 64k intro is always a lot of work, and it's even more difficult when it's a first prod. This was ambitious, as animated stories are hard to do and require a massive amount of work. But you did a good job, so well done!

Textures: they work very well. You kept them relatively simple, and that was a good decision. They give a consistent look across the demo.

Modeling and rendering also look good. But the grass looks poor on close-up shots when we see the grey background. Maybe it would help to put a grass texture on the ground?

Camera: this is a weak point. A lot of camera movements are not needed and don't serve the story. The camera movements should be more intentional. Keep the camera static (or slow) unless there's a reason for it. Camera editing and pacing would need more work to better help the story-telling.

Music: it sounds relatively cheap. It sounds like the music data is too small (it sounds more like a 4kB intro than a 64kB intro). We usually count around 16kB for the music, and I suspect your music is much much smaller. But the main problem is that the music doesn't help the story-telling. It doesn't feel in sync with the image. It's very obvious when the rock falls: the music doesn't care and continue the main theme. Throughout the demo, it sounds like the music and the graphics were done independently. This kind of demo requires a lot of iterations to make sure the music matches well.


I'd love to see more demos from you! I think your plan was overly ambitious: you obviously executed a lot of things very well, but this kind of animation with story-telling requires even more polish work to put it to the next level.
rulez added on the 2024-08-20 15:10:29 by LLB LLB
Amazing first, especially fitting a whole 3D story into 64K. I'm looking forward more prods from you Cédric.
rulez added on the 2024-08-20 16:48:00 by peregrine peregrine
Super cute
rulez added on the 2024-08-20 21:20:09 by Fell Fell
Your prod brought me joy and heartfelt laughter. Emotions that are not easy to convey. You did amazing with this first prod! GG! more more more!
rulez added on the 2024-08-20 21:58:34 by jon jon
really fun and nice fur effect.
rulez added on the 2024-08-22 00:02:45 by dok dok
I loved it! It does not look as a firstie. It's a really a tough and daring move to go that far for a firstie. You've been really brave, Cédric!

Animation is out of this world for a 64k, and overall it looks really nice, cohesive and fun (except for the disposed squirrel part). Grass render could be a bit better but for the rest of it, it's a blast.

It has been a pleasure to meet you at the partyplace Cédric, and compete with you in the compo! Looking forward to competing with you again!
rulez added on the 2024-08-23 13:38:05 by merry merry
Lovely firstie. Just not sure if the stone was needed :)
rulez added on the 2024-08-23 23:17:52 by gopher gopher
A very respectable first 64k. Great rendering style, animation, and wtf story. :D
rulez added on the 2024-08-25 14:18:14 by Saga Musix Saga Musix
really sick firsty, others have mentioned nits, but very commendable effort! Keep going!
rulez added on the 2024-08-25 21:21:00 by ferris ferris
a 64k with character animation this good is super super cool and i loved it during the compo, but whyyyyy do all the cute little animals always get hurt :c
rulez added on the 2024-08-26 17:18:29 by mocoo mocoo
Very nice 64k, I'm impressed by the animation.
rulez added on the 2024-08-26 17:40:12 by alrj alrj
Butterfly^Wsquirrel effect.
rulez added on the 2024-08-28 12:28:03 by archy archy
Great effort! But story telling is tough, camera and music didn't do their part here, maybe next time? Give us more please
rulez added on the 2024-09-01 02:49:40 by iq iq
Thanks for your comments. It makes things a little bit more clear for a potential sequel.

Ending a story is difficult and killing characters is a double edge sword. It's a great tool but I didn't use it well.

Cameras and pacing is also difficult. I believe I did a good job with that but not good enough yet. Problem is I don't know how I can improve it. There are a few places where linear movement are not great and framing can be better here and there. A friend suggested to make more closeups on characters. But the tech doesn't allow variety on eyes and facial expressions.
If you know a book/blog/... anything that can help improve staging, let me know !
rulez added on the 2024-09-06 09:50:22 by cedricguillemet cedricguillemet
Ambitious, I like it. When it comes to material on visual storytelling, Framed Ink by Marcos Mateu-Mestre and the Disney's Mulan Style Guide were helpful to me.
rulez added on the 2024-09-13 15:51:29 by cce cce

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