ollj information 11 glöps
- general:
- level: user
- personal:
- first name: ollj
- last name: oh
bbs posts 82 posts
- nVidia RTX innovation or marketing bullshit? (code)
- Costas Array utility ((almost) pattern free noise) (general)
- Any good SDF distance estimators for a paraboloid (code)
- Raymarching Toolbox Thread (code)
- Prods that need capture for youtube (general)
- The most effective way to lose scenefame? (general)
- What is demoscene about, according to you? (residue)
- intro to the process of making a 4k (code)
- Noise Questions (code)
- Random "work in progress" shots (general)
- Rendering a bezier curve on the GPU (code)
- Singing in demos (general)
- ZX Spectrum Pallete vs. Commodore 64 pallete (gfx)
- Bincoin mining & GPUs (offtopic)
- Bincoin mining & GPUs (offtopic)
- Bincoin mining & GPUs (offtopic)
- ZX Spectrum Pallete vs. Commodore 64 pallete (gfx)
- Random "work in progress" shots (general)
- Random "work in progress" shots (general)
- I am serachig for a label for a method on BVH and root solving (code)
- ZX Spectrum Pallete vs. Commodore 64 pallete (gfx)
- Rendering a bezier curve on the GPU (code)
- classical music (music)
- Trying to enter the scene, but failing every time. (general)
- Random music thread (residue)
- Why almost all modern demos are monocrome? (general)
- Raymarching Beginners' Thread (code)
- Raymarching Beginners' Thread (code)
- Raymarching Beginners' Thread (code)
- Bitmap fonts database (general)
- Random unpopular retro gaming gem recommendation (general)
- Bitmap fonts database (general)
- Raymarching Beginners' Thread (code)
- Raymarching Beginners' Thread (code)
- Raymarching Beginners' Thread (code)
- Raymarching Beginners' Thread (code)
- Raymarching Beginners' Thread (code)
- Raymarching Beginners' Thread (code)
- Euclideon (aka. Unlimited Detail) is at it again (general)
- Raymarching Beginners' Thread (code)
- Chrome Security Warning for scene.org (general)
- Random line of code thread (code)
- C++ and Linear Algebra (general)
- C++ and Linear Algebra (general)
- Raymarching Beginners' Thread (code)
- 6DOF voxels (code)
- 6DOF voxels (code)
- How To Camera (gfx)
- How To Camera (gfx)
- How To Camera (gfx)
account created on the 2016-03-25 13:36:59