Molive information 56 glöps
- general:
- level: user
- personal:
- first name: John
- last name: Hunter
- portals:
- demozoo: profile
- demo Linux Windows Frums - Credits EX: Original animation in command line
- Nice waves
- rulezadded on the 2023-02-11 19:48:06
- wild Wild Raspberry Pi pico niccc by Molive
- oh also I'm going to be holding myself to that comment I made :)
- isokadded on the 2022-04-19 01:03:53
- wild Wild Raspberry Pi pico niccc by Molive
- holy shit i came third???
in a REVISION compo????
!!!!!! - isokadded on the 2022-04-19 01:02:34
- 4k procedural graphics Windows Is This Your Card? by yx [web]
- The image on the card is so close to something I'd expect to actually be printed I'm shocked
- rulezadded on the 2022-04-17 17:35:06
- demo SNES/Super Famicom SNES STNICCC NO FX by Desire [web]
- I like it!
There's some interesting design choices (Why no HDMA, background colour?) but apart from that the rendering of a 3d scene entrely on the main cpu is pretty impressive. - rulezadded on the 2020-08-16 01:44:32
- demo Windows sp04 - Echo Chamber by Spacepigs [web]
- This is how SQL injections work.
- isokadded on the 2019-05-12 16:10:04
- 64k Windows Brainworm by Polarity
- wow.
- rulezadded on the 2019-05-12 15:51:36
- demo SNES/Super Famicom SNES-NICCC 2000 by Molive
- Also I'd like to thank you all for the lovely comments <3
See you at Nova ;) - isokadded on the 2019-05-06 12:23:18
- demo SNES/Super Famicom SNES-NICCC 2000 by Molive
- Quote:
What hardware was this presented on, by the way? If it's using Super FX, was it a game PCB mod or was SD2SNES with its Super FX FPGA implementation used?
It was presented on a PCB mod of stunt trax FX that I created myself, but it works on either.
Quote:Yep! Easiest way would be to use an SD2SNES.Question, does this run on real SNES?
Quote:I do wonder, however, why it ran barely faster than the similar 3D scenes in e.g. Star Fox 2, especially when the MD version basically ran circles around it later in the compo.
Quote:Just wonder a little bit, that the MegaDrive Demo of this seems to run faster, even though the Super-FX Chip here was used. Always thought, together with the usage of this chip, the SNES then was superior in speed when it comes to 3D-objects.
Quote:I was reading in a tweet of one of the Starfox developers that they couldn't exceed 20fps because of necessary DMA transfer.
Quote:the max possible frame rate was 20fps because of the amount of data that needed to be DMA transferred in the v-blank area of the screen, we had to transfer it in three chunks
Yeah, this really nails it on the head - and is the main reason any raster effect on the SNES is hard. When transferring all the code to VRAM to be displayed, you can only do that out of active display, and you can only have so long to do that. I said in the start of this demo that using a double buffer system I could get 25 fps, which is true. Using the fact that this is a demo and that no other game code needs to be run I could max out the DMA and V-blank limits and got it to a full frame in two chunks. Which is slightly faster.
So parts of this demo run at 25 fps, but because I have no idea how to do efficient 3D it mostly runs slower than that :P
Quote:molive will literally be kickin' all our asses before long.
"Literally" though? XD - isokadded on the 2019-05-06 12:22:30
- demo SNES/Super Famicom Hello
- GG man. That was amazing.
- rulezadded on the 2019-04-24 15:38:34
account created on the 2017-04-16 14:28:30