arm1n information 333 glöps

- general:
- level: user
- personal:
- first name: Armin
- last name: Jahanpanah
- cdcs:
- cdc #1: rise by Mindforce & Park Studios [web]
- cdc #2: solex by Oxygene [web]
- cdc #3: Fisherhawk Dr. by Melon [web]
bbs posts 595 posts
- GLSL arrays (code)
- GLSL arrays (code)
- Paintovers (gfx)
- Random "work in progress" shots (general)
- Moby - "Dusting off the Amiga" on Bandcamp (music)
- The scene's opinion of GNU/Linux (code)
- GNU Rocket on non-Windows platforms (code)
- Unreal Engine 4 (general)
- NVScene 2014 (parties)
- GLSL Multithreaded Shader Compilation on NVIDIA (code)
- Random "work in progress" shots (general)
- Random "work in progress" shots (general)
- NVScene 2014 (parties)
- NVScene 2014 (parties)
- fix me beautifull (general)
- NVScene 2014 (parties)
- NVScene 2014 (parties)
- Advice on learning DirectX/3D graphics programming (code)
- Advice on learning DirectX/3D graphics programming (code)
- Advice on learning DirectX/3D graphics programming (code)
- GNU Rocket on non-Windows platforms (code)
- GNU Rocket on non-Windows platforms (code)
- Advice on learning DirectX/3D graphics programming (code)
- GNU Rocket on non-Windows platforms (code)
- GNU Rocket on non-Windows platforms (code)
- NVScene 2014 (parties)
- Lizardking lead (music)
- Paintovers (gfx)
- Paintovers (gfx)
- Paintovers (gfx)
- How does PS1 CPU compare with old PC hardware ? (general)
- How does PS1 CPU compare with old PC hardware ? (general)
- Direct3D shader compiler ships with Windows (code)
- Random GUI thread (residue)
- Random GUI thread (residue)
- How can I add this Demoscene prod to pouet? (general)
- Poland and Germany United (residue)
- Random "work in progress" shots (general)
- Random "work in progress" shots (general)
- Any news on ASD? (residue)
- Random "work in progress" shots (general)
- Ambient occlusion for dummies (code)
- Ambient occlusion for dummies (code)
- Ambient occlusion for dummies (code)
- Ambient occlusion for dummies (code)
- Ambient occlusion for dummies (code)
- Ambient occlusion for dummies (code)
- Doomsday by Complex - win32 port (general)
- Doomsday by Complex - win32 port (general)
- Matrix conventions / multiplication order (code)
account created on the 2004-01-16 13:28:34