Paintovers
category: gfx [glöplog]
Haha :)
Cool!
Cool!
@Salinga : your paintover reminds me this : http://www.kreanimate.co.uk/Hosted/theros1.jpg (especially the last of the 3 images).
bumping the color grading discussion: I have started reading the color correction book that pixtur mentioned. The book is really interesting and makes you think and re-think many things about image and scene composing.
Among other things, the book describes how to fix image recording issues by grading. now, the cool thing for rendered graphics is that you actually able to "fix" the original image by tweaking materials/lights/AO etc.... Anyway, I think that the key point is that the book really help you understand "what to look for" rather than "how to do X"
bottom line: I really recommend.
Among other things, the book describes how to fix image recording issues by grading. now, the cool thing for rendered graphics is that you actually able to "fix" the original image by tweaking materials/lights/AO etc.... Anyway, I think that the key point is that the book really help you understand "what to look for" rather than "how to do X"
bottom line: I really recommend.
Quote:
The organic-machine scene looks stunning though. However, it would be completely impossible to turn it into, let's say, a huge space station. No matter how you change the colors or how much detail you add. The DOF turns it into something roughly 10-20cm of size.
Couldn't accept it without trying ;-)
<3 \o/
@r1g8: Thanks for posting!
@Salinga: the b/w illustration looks awesome. I'm struck from envy.
@TLM: Great to hear.
@Salinga: the b/w illustration looks awesome. I'm struck from envy.
@TLM: Great to hear.
Before:
After:
After:
The post after the glitch, really?
here's another kind request. Nice ones might end up in an upcoming nvscene prod btw :)
Hey : science is back
some thoughts
background looks like "oh i need some more detail, i just add some cubes.." - try to draw away the attention from the background e.g. dof.
dont use simple default blendingmodes to try to make it more interesting - add color or light/shadows/texturing to make it look more interesting.
wobbling nerves/spikeballs in some room are typical unimaginative democontent. if you like them try to build a little story... maybe let them move to som objective ? let some of them die on the way to their goal/to something like a water surface? they change their form/eveolve etc. / maybe grey ones are dead and just floating, others are living and trying to achieve something/merging into another lifeform.
whatever. good luck ;)
wwow.
that was unexpected, thanks a lot everybody!
nytrik: you rule.
salinga: nice colors!
pandur: superthanks for the nice tips! you are completely right, the scene itself is super dull.. the plan so far was to actually corrupt the geometry completely via geometry shader, morphing from complete mess to its actual form, revealing its true geometry only very briefly at the end.
I'll see what I can do to improve it in the remaining days (oh the stress..)
Grüße nach Köln!!
ow.
that was unexpected, thanks a lot everybody!
nytrik:
salinga: nice colors
pandur: superthanks for the nice tips! you are completely right about
that was unexpected, thanks a lot everybody!
nytrik: you rule.
salinga: nice colors!
pandur: superthanks for the nice tips! you are completely right, the scene itself is super dull.. the plan so far was to actually corrupt the geometry completely via geometry shader, morphing from complete mess to its actual form, revealing its true geometry only very briefly at the end.
I'll see what I can do to improve it in the remaining days (oh the stress..)
Grüße nach Köln!!
ow.
that was unexpected, thanks a lot everybody!
nytrik:
salinga: nice colors
pandur: superthanks for the nice tips! you are completely right about
ehm, epic copy&paste fail.
A bunch of scenes I was never really happy with the look of - hoping for inspiration on future design. Also interesting if it could fit with existing "design" of the demo - was considering a purple/green colorscheme for a long while, but didn't get around to testing it out (...bloody deadlines, eh?!!)
Thanks!
Thanks!
...example of the purple/green(/blueish) scheme
(I know, more than one hue in a demo... daring!)
(I know, more than one hue in a demo... daring!)
BUUUUURRRRRRRRRRRN!!!!
@Salinga: Cool how the lower part of the image looks like house facades.
@gaspode: I didnt even see that. :) I just thought by tilting the camera up, the ring thingies begin to look massive and huge.
Wow, fascinating how much simply tilting the camera for that rings picture changes the atmosphere and massively improves it. Brilliant!
@Hornet: the blue-greenish colors looks really cool imo.
That Japanese thing is mirrored upside down.