JaK information 542 glöps
- general:
- level: user
- personal:
- first name: Isaac
- last name: Muñoz
- cdcs:
- cdc #1: Lifeforce by Andromeda Software Development [web]
- cdc #2: elevated by Rgba [web] & TBC
- cdc #3: Paradistance by Titan [web]
- demo Windows sølvboks by 1. December & In-Sect
- 909 303 808 1024 512 512
great - rulezadded on the 2021-11-12 11:57:31
- demo Windows Death Room by The Planet Of Leather Moomins [web]
- Design and music are beautiful and enjoyable. remark.
In the code & tech-show-off part of a demoscene production: piggie as @java said ",... its Notch and a bunch of downloaded assets, so piggie."
what's the deal now ? : Let's push the HW limits or let's push the Notch limits? - isokadded on the 2021-11-12 08:54:55
- 4k Windows Then and Before by Altair
- KK: The Shadertoy version goes way toooo slow on the same setup the binary version goes fine,...why is that?¿! is it possible? mmmh how strange :/
- isokadded on the 2019-09-05 08:19:19
- 4k Windows Then and Before by Altair
- Direction, content, design, feel, tech, ...This is awesome, best 2019 4k intro so far.
- rulezadded on the 2019-09-02 13:23:10
- demo invitation Windows Transformer 3 by Limp Ninja [web]
- Stunning! Pretty funny to watch, and the solid synch creates some sort of visual language, like the FX are alive speaking...music?!¿
Pretty good job! - rulezadded on the 2019-04-24 20:10:34
- demo Windows Aurora 05 by Cocoon [web]
- Well done! rocks!
- rulezadded on the 2019-04-24 20:06:21
- demo invitation Windows sp04 - Airplane? by Spacepigs [web] & vacuum [web]
- mmmh no. This DEMOnstrates nothing but, humour, ..that's ok, and it's funny, but not in this category.
- sucksadded on the 2019-04-24 19:58:37
- demo Amiga AGA Brutalism by Capsule
- Nice concept and design.
A bit more brutal architecture scene, running on that awesome 3d engine of yours, wouldn't hurt anybody.
nice prod! - rulezadded on the 2019-04-24 19:27:15
- demo Amiga OCS/ECS Eon by The Black Lotus [web]
- Runs on a regular factory A500? OCS!
This increases the appeal!
A such nice and mature way of telling a beautiful history using the effects and demoscene stuff as a vehicle to archieve, better than being FX the concept on a pastiche dadaist-cake with 150bpm hard-tech-rave music.
You can still raising a couple of degrees the temperature of a CPU by telling a story and amusing while showing your tricks.
The rational and clever use of the hardware limitations to show us a "drawn" reality intead of trying to failing reproducing true reality at 2fps.
2d and 3d wisely mixed. - rulezadded on the 2019-04-24 12:42:40
- 4k demo ZX Spectrum Megademica 4K by Serzhsoft
- After a whole pair more of views.
I can't stop wondering how this marvel might work.
My first guess is that all scene are pre-rendered 16 frame loops.
All "videos" stored in 4k, using some kind of nice hyper-clever global redundandy character-block compressor-decompressor, so each scene/cut is pre-rendered using realtime versions of the scene produced by, what seems an Amiga or Win32 PC raster engine, and then ported to a 32 x 24 char SCR frame by frame, compressed by overall redundancy and played.
It's my guess...the other way around is coding all the scenes, in realtime, in 8bit asm with no floating point ...just take 7 scenes and try to imagine the size of the assembler code in bytes just might eat the whole RAM of the poor speccy, and you just reproduce the scene 2 seconds or less? with no variations on the tunnels trajectories, plasmas or spirals? does not make sense. - isokadded on the 2019-04-24 10:39:21
account created on the 2000-10-05 21:56:47