ollj information 11 glöps
- general:
- level: user
- personal:
- first name: ollj
- last name: oh
bbs posts 82 posts
- How To Camera (gfx)
- How To Camera (gfx)
- How To Camera (gfx)
- How To Camera (gfx)
- How To Camera (gfx)
- Demo'ish objects (offtopic)
- Chrome Security Warning for scene.org (general)
- how to best transform with lipschitz<=1.0 ? (code)
- What text editor & operating system is everyone using? (general)
- on computational complexity of quaternions. (general)
- Random "work in progress" shots (general)
- buffered shape sdf idea. extruded 2d-sdf-buffers (general)
- questions on 4k music generation (music)
- blur edges in pixelshader (gfx)
- raymarching grid traversal + custom shapes ? (gfx)
- C++ and Linear Algebra (general)
- Unreal Engine - SDF Ambient Occlusion (code)
- raymarching grid traversal + custom shapes ? (gfx)
- Short intro to removing code branches (code)
- Fragment shader only effects? (gfx)
- Low poly image effect / could this be done in realtime? (code)
- Seamlessly transitioning between nearby environment maps (code)
- Demoscene on "supercomputer". (general)
- UE4 engine vs. rendering quality of demos (general)
- ^_^ Newbie looking for direction & advice (general)
- ^_^ Newbie looking for direction & advice (general)
- help with normals for terrain (code)
- How To Camera (gfx)
- Raymarching Beginners' Thread (code)
- Raymarching Beginners' Thread (code)
- Raymarching Beginners' Thread (code)
- Raymarching Beginners' Thread (code)
account created on the 2016-03-25 13:36:59