Fragment shader only effects?
category: gfx [glöplog]
Hey, I was wondering about what kinds of effects can only be done on PCs through the use of fragment shaders instead of TEV. I'm doing some brainstorming for a possible Wii demo, and since the Wii has some unconventional features, I figured I'd simulate some shader-only effects.
Parallax mapping could be cool.
puppeh already did Parallax mapping in his Gamecube demo.
xTr1m: I doubt the Wii is powerful enough to do raymarching.
mooch: oh yeah! (And he got the height map inverted while he was at it :D )
mudlord: tell that to some amiga coders! ;)
You Can use mipmapping to do calculations on a tree structure.
You Can do Image Analysis to vectorize.
2d signed distance functions can zoom text a lot with Little compitational complexity and very smooth diagonal borders.
And signed distance function renders are fine even if a single Image tages 40 minutes to render like in The early years of terragen.
You Can do Image Analysis to vectorize.
2d signed distance functions can zoom text a lot with Little compitational complexity and very smooth diagonal borders.
And signed distance function renders are fine even if a single Image tages 40 minutes to render like in The early years of terragen.