Adok, listen up
category: residue [glöplog]
There is a rule: Any thread containing the words Adok, Hugi or my real name in their subjects will attract a lot of attention.
There is also a rule: Any thread containing the words "free booze at breakpoint" in their subjects will attract a lot of sceners.
there is a rule: austrian are pathetic, attention craving wankers (hey, it happend before)
austrianS
Okkie,
Can I use you computer mine died dammit, 112 gigs of data.
Second....you won't believe it buddy, But I'm Doomed dude.
Can I use you computer mine died dammit, 112 gigs of data.
Second....you won't believe it buddy, But I'm Doomed dude.
sorry mike, my highly profound haxxord gameboy is not working anymore, i'm now using a computer from Goodwill at some weird homeless hangout to post at pouet. i recommend you to buy a new apple II at the local pawn shop
and you're Doomed? how? did Jesus come down from the clouds again to touch your forehead and say things like 'my milkshake brings all the boys to the yard' and 'great scott, he is an ALIEN!' ?
As said, seeing is believing. As soon I see you and it should be easy to recognize you as you'll be the
only visitor who somehow has lost his head.. hehe
only visitor who somehow has lost his head.. hehe
To cherish the the evergreen tradition of reviving old threads:
I guess it's that time of the year again...
I guess it's that time of the year again...
Oh no! I'd prefer to revive the EP IQ LEVEL thread instead!
Leave Adok in peace: we will not need reviving old threads. I admit that when I'm on pouet threads and discussions seems to turn round. Last week I was really pleased by threads, everything was good and attracting. Maybe I should read and not post. I'll try, but this is hard to not answer back when a stupid boy attack me verbally. Last post for today. Maybe I'll leave Pouet for some time, I need hollidays. Have a good read about skulls and bones thought. http://web.archive.org/web/19980212211001/http://parascope.com/articles/0997/skullbones.htm
Ep: OK YOU WIN
, so how many articles do you still need before you and adok will shutup for another year? I can write all of them even if i dont know shit about coding or stuff, but hey if that stops you two its worth it right?
just give me the subjects.. and it will be sort of solved
, so how many articles do you still need before you and adok will shutup for another year? I can write all of them even if i dont know shit about coding or stuff, but hey if that stops you two its worth it right?
just give me the subjects.. and it will be sort of solved
Yeti: You can find a list of requested topics at the Hugi website. But you won't have to look them up. I'll quote them here.
SCENE RELATED
Demoscene on non-x86 platforms
C64, Amiga, Atari ST: there's still an active demo scene on the classic platforms. But there are also sceners working with more exotic equipment such as Sega Dreamcast, Sony PlayStation and other video game consoles, or MacIntosh, PowerPC, QNX and so on. What groups are active? What have they released in the past years? Who belongs to the top? What diskmags are released for these platforms? And at what demo parties do these sceners assemble?
Local demo scenes in various countries
Ever heard of a scener from Sri Lanka? Liechtenstein? Or New Zealand? There are demo-freaks in this country! But how active are they? What have they released? Anything worth being presented to the international community? You need not even write about such exotic places - how about a report on the scene in Italy, France or your hometown, for example?
Diary of a Demo-Maker
What are the problems faced in a particular demo-project? How does the individual process of creation work? Keep a log-file while working on your next demo-project and assemble it to an article after completing it.
A Study of Demogroup Structures
How are different demogroups structures? Are they real groups with equal members, or is there a kind of leader? How does the internal communication work? How are projects arranged? How are solo productions of individual members handled? It would be interesting to investigate how various demogroups differ in these and similar aspects.
Flash Demos - an oxymoron?
Can Macromedia's multimedia-authoring tool Flash, which requires hardly any programming skills, be used for making demos? Or does it violate the basic principles of democoding philosophy?
Art vs. Technology - What should demomakers focus on?
For quite some time already, there has been a battle between coders who emphasize the traditional, technical virtues of demos such as code-optimizing and a united force of artists and new-school coders who would like to see the focus on art and the message of the demo. What do you think about this?
Presenting demos to the world - Good or bad?
Lately the demoscene has gotten increasingly more publicity. There have been party reports and interviews with demomakers on TV and in commercial paper magazines. In Berlin a radio programme about demos moderated by sceners has just launched. In Vienna an exhibition about the computer culture of the eighties took place in which 15 modern demos were presented as well. Finally, the Demoscene Outreach Group presented the scene to a professional audience at the latest Game Developers Conference, and soon they will do the same at SIGGRAPH. What is your opinion on this? What are the opportunities for the scene and for the outside world? Are there any risks?
What questions do you get in your emails?
If you're an active demomaker, you'll probably get "fanmail" from time to time. Sometimes people will also ask you questions. What do they ask most frequently? What are the answers?
Influence of past demoscene on current IT sector
How have (ex-)sceners shaped the development of the IT industry?
Scene Radio Stations
One of the latest media of the scene is Internet radios. There are two different types: On the one hand, music radios such as Nectarine, and on the other, information radios such as The Havok. Which of these concepts do you prefer, and what do you think about scene radios in general?
The Development of Demo Parties throughout the last decade
From small-scale, semi-private copyparties to big, commercial game-events: Throughout the last decade, demo parties have undergone a radical development. What do you think about this? (It's recommended that you have visited several different demo parties if you want to write about this topic, but it's not mandatory.)
The Legends of the Past - What they are doing now
Future Crew, Triton, Komplex, Orange, NoooN, Sanity, The Black Lotus, Imphobia, Cascada,... - big names of the past that have secured their places in the history books of the scene. A small part of their members is still a regular contributor to demo compos. Others have been totally absorbed into the real world - many of them are now working in the game industry, and some have even founded their own companies. Some ex-sceners have also chosen an academic career. What has happened to individual ex-sceners, how have they developed? What do they think of the scene of today?
Alcohol abuse at parties
A lot of people not only go to demo parties in order to meet up with fellow sceners and watch or participate in the compos. For many, demo parties are also a location where they can excessively booze without offending any neighbours or the like. Good or bad? Have you heard about any incidents involving drunken party visitors?
Party Compos
"Are ASCII/ANSI and 4k compos getting extinct?" As a matter of fact, certain compos that used to be present at almost any demo party are starting to be less regularly held. The Party in Denmark, for example, even abolished the 4k intro competition. Are these types of scene art really so "out" that it's no longer worth the effort (and the prize money) to host such compos? Are there any alternatives to party compos?
"How to get sceners to support formerly great parties"
Bent Stamnes a.k.a. Gloom of Excess, one of the organizers of The Gathering, has asked me (Adok) this question facing the lack of support his party gets these days. As a matter of fact it seems like some formerly popular parties have become quite unpopular in the course of the days. Apart from TG, it also seems that The Party, once together with Assembly the very high-light of scene events every year, has become almost totally devoid of scene support - just take a look at the party results to see what I mean. Even Assembly would have almost become a gamers-only party had not Abyss managed to reverse the trend by introducing an "oldskool area" dedicated to demo sceners only. Should organizers of other "formerly great" parties follow his example? Or can you conceive other ways of getting more support from sceners again as well?
Slengpung
Since early 2001, Slengpung has provided the scene with loads of pictures, primarily showing scene members at parties. Maybe it's time for a first retrospective view on the history and development of Slengpung?
How to get involved with the scene
Even though you may have already been in the scene for quite a long time and can't think of a life without the scene, mind that there are always new people who have just discovered the existence of the demo scene. Many of them have the same questions as you had several years ago: How can I get involved with the scene? How can I gain the necessary skills at coding, graphics or music creation? Where do I get compilers, trackers and image-editing programs? How can I found a new group or join an already existing one? How can I get into contact with other sceners? Are more experienced sceners ready to help me, or should I keep cautious and silent in order not to be bashed for being a "lamer"? When is it time to release my first production, and where should I release it? - If you are able to give satisfactory answers to these questions, many people will be thankful.
State and Potentials of Diskmags
With Internet access becoming cheap and scene-related websites rising in quality, what's the perspective of executable-based diskmags? And: Is there a way to preserve the contents of diskmags made for almost-dead platforms such as MS-DOS, C64 or Amiga for future generations?
CODING RELATED
Development technique of recent 64k intros
Development techniques of recent 4k intros
3d graphics engine construction for games
This suggestion comes from Summer: "I think it would be interesting if Hugi featured an article - or a series - about 3d graphics engine construction for games (what the engine needs to have, '3d Technique Dictionary' with small definitions of each of the techniques) and maybe a 'roadmap' (the proper order of learning things). Useful for people interested in writing a 3d engine who need some guidance."
Metasurface polygonisation tutorials
e.g. how to polygonise metaballs, metatoruses etc.
How to code 4k intros for Windows
What might also be interesting: Source codes of existing intros along with explanations
Vocoding / Klatt synthesis
like in 64k intros by farb-rausch
Linux programming
e.g. how to port demos to Linux / writing portable demos
Code Optimizing
e.g. speeding up various algorithms using the extra PIII instructions, general optimization strategies for the x86, speed optimizing of 8x8 bitmap-distortion algorithms
Sound Synthesis
e.g. filters, distortion, how to make sawteeth, squares etc., physical modelling, delays, reverb, volume enveloping, sample generation
Realtime Raytracing
e.g. basics, implementation
Free-directional Voxels
e.g. how to make them, how to implement the Marching Cubes algorithm, how to make good-looking vertex normals
Scripting engines
e.g. for demos
Further, there is demand for tutorials on these topics:
Advanced image compression methods
e.g. Wavelets
Physical simulations
e.g. particles, bouncy volumes, approximation methods
Help for Research for New Effects
e.g. where to get scientific articles about topics that have not been implemented in demos yet
PHP
e.g. beginners course, hints
Metasurfaces
e.g. how to make torus, box
Music players
e.g. how to make an XM player for win32
Palm programming
e.g. demo coding, controlling the hardware of a Palm PC in Assembler
Java
e.g. beginners course, Java demo coding, how to make an applet run in fullscreen mode
3D Engine
e.g. loading *.lws and *.lwo files
Lightmaps
Advanced OpenGL
Texture synthesis
Octrees
Archive File Formats
e.g. zip, rar, iso, bin, ace, Structure Storaging, MS/Ensemble Studio (used in Age of Empires), formats by Blizzard Entertainment (Starcraft, Warcraft 2 BE, Warcraft 3)
Beginners Tutorial: Horizontal Text Scroller using GDI
using TextOut/DrawText; in C or ASM
Bible of Demo Making
EP is interested in compiling a collection of demo effects description and sample code. If you're interested in contributing, please contact him at ep.cosmik@free.fr.
Oldskool graphic tutorials
Quoting a reader: "I would like to see some oldskool (I know, I know) graphics tutorials for logos, backgrounds etc... like what red sector, scoopex, paradox used to do. Scrollers, bobs etc.."
GRAPHICS RELATED
Transparency (Photoshop)
e.g. selections, alpha channels, the transparency mask, real masks, clipping of bound layers, luminance masking in layer properties, mask editing features - "the strongest and most generally applicable feature of Photoshop"
(Hugi 22 features 1 article on alpha channels.)
Reflections (Photoshop)
e.g. how to draw realistic-looking glass or transparent plastic with reflections on the surface
Layers (Photoshop)
e.g. a summary of what one can do with them, the new layer managment in Photoshop 6
Lightwave
e.g. beginner's first steps
(Hugi 22 features 2 articles on Lightwave.)
--
And of course: If you think you have a better idea, feel free to write about what you want!
SCENE RELATED
Demoscene on non-x86 platforms
C64, Amiga, Atari ST: there's still an active demo scene on the classic platforms. But there are also sceners working with more exotic equipment such as Sega Dreamcast, Sony PlayStation and other video game consoles, or MacIntosh, PowerPC, QNX and so on. What groups are active? What have they released in the past years? Who belongs to the top? What diskmags are released for these platforms? And at what demo parties do these sceners assemble?
Local demo scenes in various countries
Ever heard of a scener from Sri Lanka? Liechtenstein? Or New Zealand? There are demo-freaks in this country! But how active are they? What have they released? Anything worth being presented to the international community? You need not even write about such exotic places - how about a report on the scene in Italy, France or your hometown, for example?
Diary of a Demo-Maker
What are the problems faced in a particular demo-project? How does the individual process of creation work? Keep a log-file while working on your next demo-project and assemble it to an article after completing it.
A Study of Demogroup Structures
How are different demogroups structures? Are they real groups with equal members, or is there a kind of leader? How does the internal communication work? How are projects arranged? How are solo productions of individual members handled? It would be interesting to investigate how various demogroups differ in these and similar aspects.
Flash Demos - an oxymoron?
Can Macromedia's multimedia-authoring tool Flash, which requires hardly any programming skills, be used for making demos? Or does it violate the basic principles of democoding philosophy?
Art vs. Technology - What should demomakers focus on?
For quite some time already, there has been a battle between coders who emphasize the traditional, technical virtues of demos such as code-optimizing and a united force of artists and new-school coders who would like to see the focus on art and the message of the demo. What do you think about this?
Presenting demos to the world - Good or bad?
Lately the demoscene has gotten increasingly more publicity. There have been party reports and interviews with demomakers on TV and in commercial paper magazines. In Berlin a radio programme about demos moderated by sceners has just launched. In Vienna an exhibition about the computer culture of the eighties took place in which 15 modern demos were presented as well. Finally, the Demoscene Outreach Group presented the scene to a professional audience at the latest Game Developers Conference, and soon they will do the same at SIGGRAPH. What is your opinion on this? What are the opportunities for the scene and for the outside world? Are there any risks?
What questions do you get in your emails?
If you're an active demomaker, you'll probably get "fanmail" from time to time. Sometimes people will also ask you questions. What do they ask most frequently? What are the answers?
Influence of past demoscene on current IT sector
How have (ex-)sceners shaped the development of the IT industry?
Scene Radio Stations
One of the latest media of the scene is Internet radios. There are two different types: On the one hand, music radios such as Nectarine, and on the other, information radios such as The Havok. Which of these concepts do you prefer, and what do you think about scene radios in general?
The Development of Demo Parties throughout the last decade
From small-scale, semi-private copyparties to big, commercial game-events: Throughout the last decade, demo parties have undergone a radical development. What do you think about this? (It's recommended that you have visited several different demo parties if you want to write about this topic, but it's not mandatory.)
The Legends of the Past - What they are doing now
Future Crew, Triton, Komplex, Orange, NoooN, Sanity, The Black Lotus, Imphobia, Cascada,... - big names of the past that have secured their places in the history books of the scene. A small part of their members is still a regular contributor to demo compos. Others have been totally absorbed into the real world - many of them are now working in the game industry, and some have even founded their own companies. Some ex-sceners have also chosen an academic career. What has happened to individual ex-sceners, how have they developed? What do they think of the scene of today?
Alcohol abuse at parties
A lot of people not only go to demo parties in order to meet up with fellow sceners and watch or participate in the compos. For many, demo parties are also a location where they can excessively booze without offending any neighbours or the like. Good or bad? Have you heard about any incidents involving drunken party visitors?
Party Compos
"Are ASCII/ANSI and 4k compos getting extinct?" As a matter of fact, certain compos that used to be present at almost any demo party are starting to be less regularly held. The Party in Denmark, for example, even abolished the 4k intro competition. Are these types of scene art really so "out" that it's no longer worth the effort (and the prize money) to host such compos? Are there any alternatives to party compos?
"How to get sceners to support formerly great parties"
Bent Stamnes a.k.a. Gloom of Excess, one of the organizers of The Gathering, has asked me (Adok) this question facing the lack of support his party gets these days. As a matter of fact it seems like some formerly popular parties have become quite unpopular in the course of the days. Apart from TG, it also seems that The Party, once together with Assembly the very high-light of scene events every year, has become almost totally devoid of scene support - just take a look at the party results to see what I mean. Even Assembly would have almost become a gamers-only party had not Abyss managed to reverse the trend by introducing an "oldskool area" dedicated to demo sceners only. Should organizers of other "formerly great" parties follow his example? Or can you conceive other ways of getting more support from sceners again as well?
Slengpung
Since early 2001, Slengpung has provided the scene with loads of pictures, primarily showing scene members at parties. Maybe it's time for a first retrospective view on the history and development of Slengpung?
How to get involved with the scene
Even though you may have already been in the scene for quite a long time and can't think of a life without the scene, mind that there are always new people who have just discovered the existence of the demo scene. Many of them have the same questions as you had several years ago: How can I get involved with the scene? How can I gain the necessary skills at coding, graphics or music creation? Where do I get compilers, trackers and image-editing programs? How can I found a new group or join an already existing one? How can I get into contact with other sceners? Are more experienced sceners ready to help me, or should I keep cautious and silent in order not to be bashed for being a "lamer"? When is it time to release my first production, and where should I release it? - If you are able to give satisfactory answers to these questions, many people will be thankful.
State and Potentials of Diskmags
With Internet access becoming cheap and scene-related websites rising in quality, what's the perspective of executable-based diskmags? And: Is there a way to preserve the contents of diskmags made for almost-dead platforms such as MS-DOS, C64 or Amiga for future generations?
CODING RELATED
Development technique of recent 64k intros
Development techniques of recent 4k intros
3d graphics engine construction for games
This suggestion comes from Summer: "I think it would be interesting if Hugi featured an article - or a series - about 3d graphics engine construction for games (what the engine needs to have, '3d Technique Dictionary' with small definitions of each of the techniques) and maybe a 'roadmap' (the proper order of learning things). Useful for people interested in writing a 3d engine who need some guidance."
Metasurface polygonisation tutorials
e.g. how to polygonise metaballs, metatoruses etc.
How to code 4k intros for Windows
What might also be interesting: Source codes of existing intros along with explanations
Vocoding / Klatt synthesis
like in 64k intros by farb-rausch
Linux programming
e.g. how to port demos to Linux / writing portable demos
Code Optimizing
e.g. speeding up various algorithms using the extra PIII instructions, general optimization strategies for the x86, speed optimizing of 8x8 bitmap-distortion algorithms
Sound Synthesis
e.g. filters, distortion, how to make sawteeth, squares etc., physical modelling, delays, reverb, volume enveloping, sample generation
Realtime Raytracing
e.g. basics, implementation
Free-directional Voxels
e.g. how to make them, how to implement the Marching Cubes algorithm, how to make good-looking vertex normals
Scripting engines
e.g. for demos
Further, there is demand for tutorials on these topics:
Advanced image compression methods
e.g. Wavelets
Physical simulations
e.g. particles, bouncy volumes, approximation methods
Help for Research for New Effects
e.g. where to get scientific articles about topics that have not been implemented in demos yet
PHP
e.g. beginners course, hints
Metasurfaces
e.g. how to make torus, box
Music players
e.g. how to make an XM player for win32
Palm programming
e.g. demo coding, controlling the hardware of a Palm PC in Assembler
Java
e.g. beginners course, Java demo coding, how to make an applet run in fullscreen mode
3D Engine
e.g. loading *.lws and *.lwo files
Lightmaps
Advanced OpenGL
Texture synthesis
Octrees
Archive File Formats
e.g. zip, rar, iso, bin, ace, Structure Storaging, MS/Ensemble Studio (used in Age of Empires), formats by Blizzard Entertainment (Starcraft, Warcraft 2 BE, Warcraft 3)
Beginners Tutorial: Horizontal Text Scroller using GDI
using TextOut/DrawText; in C or ASM
Bible of Demo Making
EP is interested in compiling a collection of demo effects description and sample code. If you're interested in contributing, please contact him at ep.cosmik@free.fr.
Oldskool graphic tutorials
Quoting a reader: "I would like to see some oldskool (I know, I know) graphics tutorials for logos, backgrounds etc... like what red sector, scoopex, paradox used to do. Scrollers, bobs etc.."
GRAPHICS RELATED
Transparency (Photoshop)
e.g. selections, alpha channels, the transparency mask, real masks, clipping of bound layers, luminance masking in layer properties, mask editing features - "the strongest and most generally applicable feature of Photoshop"
(Hugi 22 features 1 article on alpha channels.)
Reflections (Photoshop)
e.g. how to draw realistic-looking glass or transparent plastic with reflections on the surface
Layers (Photoshop)
e.g. a summary of what one can do with them, the new layer managment in Photoshop 6
Lightwave
e.g. beginner's first steps
(Hugi 22 features 2 articles on Lightwave.)
--
And of course: If you think you have a better idea, feel free to write about what you want!
so i only need to write 52 articles and hugi is done?
too much, didn't read
(Ihr habt doch echt nen Schaden.)
(Ihr habt doch echt nen Schaden.)
jesus, i didn't even know i was allowed to write that much shit
"e.g. a summary of what one can do with them, the new layer managment in Photoshop 6"
LOL
LOL
xeNusion ;-)
OK, you're right. But you might have noticed that the graphics-related idea proposals origin from the time around Hugi 22. That was 2001.
OK, you're right. But you might have noticed that the graphics-related idea proposals origin from the time around Hugi 22. That was 2001.
I'll update the graphics suggestions at the Hugi website.
xeNusion and others:
If you have any suggestions about topics for graphic-related tutorials, please suggest them! (You need not write the articles yourself.)
If you have any suggestions about topics for graphic-related tutorials, please suggest them! (You need not write the articles yourself.)
I'd love to see an article on how to take photos of oneself while standing in front of a public washroom mirror.
look adok, ep, etc, the fundamental point you're missing is: even if one were to be bothered to write an article (which, lets face it, is the last thing on the mind of an active scener who has demos to make, especially in summer party season), the last place one would send it is that troll-infested, clueless mess that hugi has become, especially when diskmags that are actually worth reading from a scener's point of view are out there and also in need of articles. (e.g. pain.)
get it?
get it?
what smash said, at least 5 times over
smash for president.
May I point out that you all are giving these lamers way too much of the attention they so desperately crave.
Oh wait, I did that too just now didn't I? :(
Oh wait, I did that too just now didn't I? :(