size-restricted graphics compo?
category: general [glöplog]
Has anyone ever done a size-restricted graphics compo?
I was thinking:
- restriction on file size
- must be a certain pixel size, i.e. 1024x768
- cap on the total number of pixels that can be any single color, i.e. at most 10% same color, etc.
- must be a lossless image format like GIF or PNG; can't "cheat" by just taking a regular image and JPEG encoding at reduced quality.
I was thinking:
- restriction on file size
- must be a certain pixel size, i.e. 1024x768
- cap on the total number of pixels that can be any single color, i.e. at most 10% same color, etc.
- must be a lossless image format like GIF or PNG; can't "cheat" by just taking a regular image and JPEG encoding at reduced quality.
Buenzli.
how about size limited coded still pic? like for people that enjoy coding raytracing algos and other non realtime stuff?
Legalize: Together with a friend I thought about that idea once. We cam to the conclusion it'll suck because it'll result in too simple stuff, large unicolor fields or (if jpg is allowed) low image quality.
The DHS way seems promising since the image size is not limited to a minmum resolution, Buenzli's way was cool because it's a compo for grafic coders
The DHS way seems promising since the image size is not limited to a minmum resolution, Buenzli's way was cool because it's a compo for grafic coders
DHS did what I was thinking, but 3k is too small for what I had in mind and the images are really tiny. I was thinking more like 64K @ 1024x768 with a limit on the amount of "big solid color" areas you can have.
the question is why should this makes sense?
i think limitations in resolution and colordepth would be better i guess. maybe even color density (c64 style)
how about a 256-color compo?
Gargaj \o/
the buenzli 4k (coded) compo rocked. if they keep organizing that for a few years to allow time for the coders to catch on the idea, i'm sure that some very nice prods will follow.
but the 64k @ 1024x768 (png?) could be cool too. just like the size restricted music compos that worked out well, eg the 8k music at rage 98 (oops these files seem to be missing from scene.org?)
i would not limit "big solid color" areas at all, let the artists get the best out of it the way they choose.
but the 64k @ 1024x768 (png?) could be cool too. just like the size restricted music compos that worked out well, eg the 8k music at rage 98 (oops these files seem to be missing from scene.org?)
i would not limit "big solid color" areas at all, let the artists get the best out of it the way they choose.
i guess the original heavily size-restricted graphics compo was the Pi KB (3.14 KB) graphics compo at Alternative Party III in january 2002
alternative party III back in january 2002 had a size restricted gfx compo.
oh damn. raimo told it already. :D
though, at alt3 the Pi was defined to be 4, not 3.14. so the size limit was 4kb.
I think vector formats could be more suitable for hard-core size restrictions.
And of course there have been several POVRay compos with restricted source code length. See for example POVRay
Short Code Contest 3
Short Code Contest 3
Got a link to Alternative Party III? I can't find it on scene.org or pouet.
nosfe: oh yeah... that's why i was wondering whether it was a Pi KB or a 4 KB compo :D
hitchhikr t'es un gros connard!
Go hand in hand with your friend Dipswitch and Unlock: you've the same level (LOW).
I repeat
hitchhikr t'es un gros connard!
Go hand in hand with your friend Dipswitch and Unlock: you've the same level (LOW).
ep sux brussel sprouts
hitchhikr t'es un gros connard!
Go hand in hand with your friend Dipswitch and Unlock: you've the same level (LOW).
I repeat
hitchhikr t'es un gros connard!
Go hand in hand with your friend Dipswitch and Unlock: you've the same level (LOW).
hitchhikr t'es un gros connard!
Go hand in hand with your friend Dipswitch and Unlock: you've the same level (LOW).
I repeat
hitchhikr t'es un gros connard!
Go hand in hand with your friend Dipswitch and Unlock: you've the same level (LOW).
http://www.angelfire.com/az3/dipslap/index.html