max/msp
category: general [glöplog]
just been playing around with max/msp
has anyone here ever created a demo using max/msp environment?
did a search but cant see?
has anyone here ever created a demo using max/msp environment?
did a search but cant see?
here is the gen if u dont know what it is http://www.cycling74.com/products/maxmsp.html thought it was interesting
Sure, i think the olde clue shoppe sells them.
inparticular using this set of objects
http://www.cycling74.com/products/jitter.html ....i will post my max/jitter demo soon :)
http://www.cycling74.com/products/jitter.html ....i will post my max/jitter demo soon :)
that does look like some interesting stuff, is it worth the $$$ for it?
I have been thinking about playing with this but was not sure if it was worth the money.
I have been thinking about playing with this but was not sure if it was worth the money.
yes i probably wont be buying it? unless i can get something really good out of the 30 day trial
IVE JUST BEEN
***BLOWN AWAY***
by demoscene.tv
!!!!! wwwoooooaaaaaaa
IVE JUST BEEN
***BLOWN AWAY***
by demoscene.tv
!!!!! wwwoooooaaaaaaa
Mhmm, heard about it long ago. Always looked like 'diagramm hell meets workflow hell' to me, though I never really tried it.
there's a also a free program by the original creator of max, called pure data.. it's quite tricky, but apparently it's quite powerful once you get the hang of it.
some sort of audiovisual programming environment or something...
i heard autechre uses max/msp!
some sort of audiovisual programming environment or something...
i heard autechre uses max/msp!
Quote:
i heard autechre uses max/msp!
aha! so it's ideally suited for totally uninspired nonsense then!
I'm working on a project similar to max/msp that will be free.. not really useful yet, but maybe worth looking at (the GUI) anyway.. already did one demo with it that sucked ass (just testing the sequencers).. working on modules and the engine in general for the next version.. api/libraries are open also so coders can play with it. also might be a nice way to explore how openGL works/test blending ideas whatnot..
don't expect anything yet though :) it's still highly unfinished.
http://vsxu.com
don't expect anything yet though :) it's still highly unfinished.
http://vsxu.com
Quote:
aha! so it's ideally suited for totally uninspired nonsense then!
IDIOT
sofokles, it's rather interesting how you manage to conclude anything at all about my intelligence by merely analysing a small part of my musical preferences!
on an extra note, i guess a lot of music/sound software is ideally suited for totally uninspired nonsense (try a reason preset), but i guess you were too blinded by your love for the worst band in the world to see that.
on an extra note, i guess a lot of music/sound software is ideally suited for totally uninspired nonsense (try a reason preset), but i guess you were too blinded by your love for the worst band in the world to see that.
damn, i became a troll, and a bad one.
That's okay, a lot of autechre fans can be self-justified morons. (puts on emo glasses and starts discussing how intelligent the music is during the concert, just like last month ...wankers).
/me puts on autechre - lcc
POW POW POW!
there's not much point to code a max/msp clone, since one of the strengths of such environments is to provide a platform with tons of community made externals. If you make your very own clone, the value of it is very reduced when compared to the real deal and its complete ecosystem of fancy macros, plugins and libraries.
also, it takes fucking forever to make. I can think better ways of spending valuable coding time.
Oh I should probably say I spent like 6 months or so writing a graphics-oriented max/msp clone. In fact you can see the oh-so-pretty results right here at pouet.
http://www.pouet.net/prod.php?which=16587
After this I kind of got over the whole max/msp idea and threw away all the visual-programming nonsense and switched over to a scripting language.
I could start talking about why I think the whole max/msp thing is no good, but this is probably not the right place.
Anyway, if people can´t be bothered to learn a scripting languate I certainly can´t be bothered to spend my whole programming lifetime writing code for tons of silly little boxes. It´s just too boring.
Oh I should probably say I spent like 6 months or so writing a graphics-oriented max/msp clone. In fact you can see the oh-so-pretty results right here at pouet.
http://www.pouet.net/prod.php?which=16587
After this I kind of got over the whole max/msp idea and threw away all the visual-programming nonsense and switched over to a scripting language.
I could start talking about why I think the whole max/msp thing is no good, but this is probably not the right place.
Anyway, if people can´t be bothered to learn a scripting languate I certainly can´t be bothered to spend my whole programming lifetime writing code for tons of silly little boxes. It´s just too boring.
Also, leaving the programming to the programmers is probably a better idea than having the artists do the "coding".
Basically, they don´t like it.
Basically, they don´t like it.
Actually, you're totally wrong. As MAX/MSP has and is being used by quite a few students from musical schools. It has been a huge success there. You see, the benefits of a visual language are not so easy to see if you haven't used them for music. MAX is not good because it would be supposedly easier or clearer than a traditional language. It is good because being visual:
1- the program's realtime generation is always running. There's no such thing as a syntax error or exception.
2- it's easy to make "errors" .. that is, to write something that works but iis not exactly what you meant to code (== creation)
Though. There's at least an example of a scripting language/system that tries to offer that type of benefits, it's called http://chuck.cs.princeton.edu. I dislike it's current implementation (rather broken) but the concept is inspiring.
1- the program's realtime generation is always running. There's no such thing as a syntax error or exception.
2- it's easy to make "errors" .. that is, to write something that works but iis not exactly what you meant to code (== creation)
Though. There's at least an example of a scripting language/system that tries to offer that type of benefits, it's called http://chuck.cs.princeton.edu. I dislike it's current implementation (rather broken) but the concept is inspiring.
Ah, but you´re talking about applying this type of system to a very small domain.
I´m talking about using such a system as a general programming paradigm.
= not very good IMHO.
I understand such systems are used for music with success though (eg. buzz), but to be honest I never realized its strong points were the ones you mentioned.
Still, they´re not generally appliccable. so nerrr :p
I´m talking about using such a system as a general programming paradigm.
= not very good IMHO.
I understand such systems are used for music with success though (eg. buzz), but to be honest I never realized its strong points were the ones you mentioned.
Still, they´re not generally appliccable. so nerrr :p
the guys at CAVI in denmark(university department) does quite a cool course, where max/msp is used as the controlling software for triggering all kinds of stuff based on sensors, thus making physical interaction with doors and stuff trigger digital displays, and apparently max/msp does a good job of controlling stuff like that (hence the workflow look).
i suppose the plugin-part comes in at the same time as the sensors and such.
im pretty much in love with combining psychical interaction with digital augmentation, but apart from that I dont know how suited it is for demos.. can it do anything that isnt just plug-ins?
i suppose the plugin-part comes in at the same time as the sensors and such.
im pretty much in love with combining psychical interaction with digital augmentation, but apart from that I dont know how suited it is for demos.. can it do anything that isnt just plug-ins?
out of interest i saw some good stuff here created with processing
http://www.flight404.com
http://www.flight404.com