trying to teach demos/organize demoparties in my university
category: general [glöplog]
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Heyho !Also, does anyone know of brazilian demosceners on here (particularly those who live in São Paulo)?
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Why exactly do you have this fight in a thread of a potential newcomer?
Because he doesn't really care about newcomers at all. Because it is easier to dismiss something, criticize and discourage, than suggest and guide. It's all about control and it pains me deeply that no one else sees that.
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Quote:Why exactly do you have this fight in a thread of a potential newcomer?
Because he doesn't really care about newcomers at all. Because it is easier to dismiss something, criticize and discourage, than suggest and guide. It's all about control and it pains me deeply that no one else sees that.
No one else sees that because that’s bullshit and anyone following either the scene discord threads where newcomers post all sorts of questions, or the recent Meteoriks New Talent nominee list knows that.
But enough about you.
Back to the topic: I recommend cables.gl for low-code demomaking featuring a very helpful (discord) community and it has also been often used in class settings.you should talk to Bagoof about it ;)
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But enough about you.
Back to the topic:
To be fair, I wasn't the one who derailed the topic, in the first place. I simply suggested something I made to a newcomer. Why it was turned into a 'Let's bash him' thread, all of a sudden, is something that weirded me out, as well...
Hi guys, I'm the leader of the game development sector where WeirdEssen joined now. I wanna know how can out members can understand the Demo development, we are brazilians.
henrique: 35 years in the demoscene taught me there's no single "correct method", most demosceners are autodidacts for the most part and gather their knowledge from many different sources. i'd advise you to read back the thread, several people have given good advice in terms of resources and methods that can be used (and some gave bad advice, it is what it is). obviously traditional teaching methods can also enlighten people to a great extent, a strong base in mathematics and logical thinking will certainly help. trial and error is also a proven method for success in the demoscene, some would say irreplaceable even. asking more experienced sceners for advice, looking at freely distributed or manually disassembled source, reading research papers, the list goes on and on. probably best advice i can give is to just dive into creating whatever kind of demoscene production you (or your students) would want to realize, try all ideas you can come up with yourself, and when you get stuck ask more knowledgable sceners for advice- here, on discord, or irc, or one of the many specialized forums. hope that helps, somehow :)
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Hi guys, I'm the leader of the game development sector where WeirdEssen joined now. I wanna know how can out members can understand the Demo development, we are brazilians.
Since you're in game development, you probably know, or will learn, how to get some graphics on the screen. From there you can do anything you want. Make something that's interesting or impressive to yourself and/or others, share it, get feedback, etc.
bagoof lives in São Paulo, i can connect you guys, hit me up on discord @pandur_cables
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Hello there!
I'm a brazilian computer science student and have a massive interest in demos.
Hi! I completely get your excitement, the scene swept me off my feet at first glance too :) As a newbie I can't really advise you with great knowledge but i wish you good luck, the demo group in your uni sounds so much fun!
Gargaj was the first person who i got to know in the scene 2years ago, we have since worked together on 2 demos, he introduced me to the culture, told me stories, answered my gazillion questions, introduced me to everyone, motivated me to start creating and keeps doing so.
I don't even know what is that you have this argument about guys, i definitely don't want to hurt anyone but i can't walk by this without adding that he definitely does care about newcomers, i literally am in this because of him and i know I'm not the only one. <3
I don't even know what is that you have this argument about guys, i definitely don't want to hurt anyone but i can't walk by this without adding that he definitely does care about newcomers, i literally am in this because of him and i know I'm not the only one. <3
@pandur invite sent!
E aí Essen. Bem-vindo!
I don't live in São Paulo (rather Porto Alegre) but feel free to contact me on Discord. I see you're on the Portuguese Demoscene server already.
Be sure to watch lots of demos and enjoy the ride.
You might be interested in this list I made with Brazilian demos:
https://www.pouet.net/lists.php?which=284
I don't live in São Paulo (rather Porto Alegre) but feel free to contact me on Discord. I see you're on the Portuguese Demoscene server already.
Be sure to watch lots of demos and enjoy the ride.
You might be interested in this list I made with Brazilian demos:
https://www.pouet.net/lists.php?which=284
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What can we do to learn demos, and what tools/guides/programing language do you recommend for people with 0 experience with the demoscene?
For tiny sizecoding (~256 bytes or so), the easy way to get started is with fantasy consoles (e.g. TIC-80 or pico-8). Sizecoding.org is a fantastic resource to learn more about this art. Follow the Tiny Code Christmas tutorial and you will have your first tiny intro released in no time. Don't let the name fool you, you can do the tutorial whenever you want; it doesn't have to be Christmas :)
The nice thing about 256b intros is that it doesn't take forever to make one, but you already get to practice the demoscene tropes: plasmas, tunnels, raycasters, raymarchers etc. Fantasy consoles usually have integrated IDEs, so you only need to download one tool to get started with your demoscene journey, and at least TIC-80 is free so it doesn't cost you anything either.
For 4k intros, I recommend starting by learning shaders at Shadertoy. I return to IQ's articles regularly to grab some signed distance functions for raymarchers. If that didn't make any sense, don't worry, it will very soon :) Once you have some grasp of shaders, in4k is a good resource to find tools like synthesizers, packers, and intro templates etc. Using Pouet or demozoo to find productions with the source code available is a solid strategy.
For full length demos, I also recommend cables as an easy-to-learn approach. It does not involve hand-written code but is based on visual programming. Other tools include TOOLL3, notch and people of course use generic 3D engines like unreal to make demos too, but I cannot comment on these as I have not used them myself.
Finally, come to Demoscene, Sizecoding, or other relevant discords and start asking questions.
Good luck!