Yo! It's Glenze rudeboyz!!!
category: residue [glöplog]
Hi trolls and trolleses!!!!
Another opportunity to feel vicious - Laffik made Glenze. Some quack already said that it is wonder when will I invent Glenze so, I invented it.
Never too late for discoveror of the world already discovered. For another Columb. For the discoveror of well known America.
TAH DAH!!!! It's Blitter glenze:
In case that there were at last one Amiga coder left on the world in 2023, I am also sending source code and .exe. For Ami, ofcoz! Pissy users, stay away!
https://www.laffik.com/freebies/Laffik%20Glendzi.zip - ZIP
https://www.laffik.com/freebies/Laffik_Glendzi.lha - LHA
Glenz aims on drawing visible faces on higer two bitplanes and invisible faces on lower two. Over all four bitplanes used. About visibility decides z dimension of vector multiplication of vectors of two face edges. a-c and b-c. Trick works only when points in a face are numbered clockwise.
Expression for vector multiplication of vectors is following:
and what is the condition here is Nz=ax*by-ay*bx.
Wish you lot of fun,
Laffik
Another opportunity to feel vicious - Laffik made Glenze. Some quack already said that it is wonder when will I invent Glenze so, I invented it.
Never too late for discoveror of the world already discovered. For another Columb. For the discoveror of well known America.
TAH DAH!!!! It's Blitter glenze:
In case that there were at last one Amiga coder left on the world in 2023, I am also sending source code and .exe. For Ami, ofcoz! Pissy users, stay away!
https://www.laffik.com/freebies/Laffik%20Glendzi.zip - ZIP
https://www.laffik.com/freebies/Laffik_Glendzi.lha - LHA
Glenz aims on drawing visible faces on higer two bitplanes and invisible faces on lower two. Over all four bitplanes used. About visibility decides z dimension of vector multiplication of vectors of two face edges. a-c and b-c. Trick works only when points in a face are numbered clockwise.
Expression for vector multiplication of vectors is following:
Code:
ax=x2-x1
ay=y2-y1
az=z2-z1
bx=x3-x1
by=y3-y1
bz=z3-z1
| i j k|
axb=|ax ay az|
|bx by bz|
Nx=ay*bz-az*by
Ny=az*bx-ax*bz
Nz=ax*by-ay*bx
N=[Nx,Ny,Nz]
and what is the condition here is Nz=ax*by-ay*bx.
Wish you lot of fun,
Laffik
Quote:
Hi trolls and trolleses!!!!
How about not writing something like that? Toning down language (which has been told to you in another thread already) is something that can make things a lot easier and most of all way better. for everyone.
I don't know.
I entered this forum most politely as I can. Literally with dignity.
Public, however, thrown feces out of the blue in me as a response. I could relate, that most of you pulls out to the present, what will happen in future, but objectively this forum seems to me nothing else as bunch of PC trolls with some Amiga fans masked here and there.
Typical in some commons (Polish elementary school, UK workplaces and here) that I get punch in a face out of the blue. Then after I responded relevantly, I hear that I invoked this mess by my future response.
Normal people don't behave like you.
You demand to be stone, robot, dead or irrelevant, singing martyrs' songs while attacked out of the blue?
Stop pulling out!!!
I entered this forum most politely as I can. Literally with dignity.
Public, however, thrown feces out of the blue in me as a response. I could relate, that most of you pulls out to the present, what will happen in future, but objectively this forum seems to me nothing else as bunch of PC trolls with some Amiga fans masked here and there.
Typical in some commons (Polish elementary school, UK workplaces and here) that I get punch in a face out of the blue. Then after I responded relevantly, I hear that I invoked this mess by my future response.
Normal people don't behave like you.
You demand to be stone, robot, dead or irrelevant, singing martyrs' songs while attacked out of the blue?
Stop pulling out!!!
“If you run into an asshole in the morning, you ran into an asshole. If you run into assholes all day, you're the asshole.”
rule of the zoo?
neon is working hard to push this topic into "residue", entertaining with relativism, mind sets, believing it is funny, and not even a word apropos the topic - .: glenze :.
Do you glenze?
To prove that dids are stronger than words, and specifically than trolling, here goes:
Phong shaded Blitter Glenze with Copper gradient (fatality - killer combo and flawless victory):
https://www.laffik.com/freebies/Phong%20Shaded%20Glenze.zip
can you believe it is all Amiga hardware coprocessors? Blitter and Copper rocks! Almost raytracing!
Do you glenze?
To prove that dids are stronger than words, and specifically than trolling, here goes:
Phong shaded Blitter Glenze with Copper gradient (fatality - killer combo and flawless victory):
https://www.laffik.com/freebies/Phong%20Shaded%20Glenze.zip
can you believe it is all Amiga hardware coprocessors? Blitter and Copper rocks! Almost raytracing!
Topic set to residue due to Laffik's potty mouth and shitty attitude.
Wha? Am I Emil from Lunebergia or something? Judge is willy...
I didn't even bother trying to run this on the big one.
On the "little" 1200/030 + FPU + 64 MB the flat shaded rainbow glenz "ran" at 7 SPF!
You read right. SPF, not FPS. One frame took 7 SECONDS to render.
On the "little" 1200/030 + FPU + 64 MB the flat shaded rainbow glenz "ran" at 7 SPF!
You read right. SPF, not FPS. One frame took 7 SECONDS to render.
Yeah, tried it quickly on a 040-config in WinUAE and it also ran at a seconds per frame pace... Haven't bothered checking out the code, but there's definitely something very, VERY wrong with it.
your heads are very, very wrong. it's Blitter blit time x24 faces x5 bitplanes, full screen.
sure you, GENIUSES, gonna cause Blitter to do 100+ blits in a 50fps!
I wish you luck.
what a misere, surrealistic-thinking trolls!
sure you, GENIUSES, gonna cause Blitter to do 100+ blits in a 50fps!
I wish you luck.
what a misere, surrealistic-thinking trolls!
you are really hard working on the goal that nobody takes you and your releases serious when you still keep reacting like that just because others who might code for way longer than you have an opinion about it. just saying. because it gets really annoying if somebody can't deal with other opinions/critique by simply falling into being (passive) agressive.
Quote:
That goal is already reached imho.you are really hard working on the goal that nobody takes you and your releases serious when you still keep reacting like that just because others who might code for way longer than you have an opinion about it. just saying. because it gets really annoying if somebody can't deal with other opinions/critique by simply falling into being (passive) agressive.
Your screenshots seem to run fluid like 20 - 30 fps and I really dig the last two effects. What are the specs of the rig you coded these on?
Okay pardon my broken English, it should be "From the screenshots your prods seem to run fluid..."
Quote:
sure you, GENIUSES, gonna cause Blitter to do 100+ blits in a 50fps!
There's quite the difference between 50fps and 7 damn seconds per frame! And funny how people have been doing fast glenzes for the past 35 years, but you somehow fail at getting stuff to run at any decent framerate on a 030...
1) 030 has nothing to do with Blitter speed - it's chip memory and no processor involved.
2) People were doing glenzes with no Phong shading - that's why it has to go so slow. this is Phong shaded glenze, if you didn't notice yet.
3) it was never full screen - that's why it is so slow.
4) polygons were drawn instead of being added to the picture - that's why it is so slow and that's why it is so slow so many times more - 10 blits per polygon (one per bitplane and one extra per bitplane for carrying overflow to the next bitplane) and 20+ of polygons - c.a. 200 blits.
and, mostly, so what it lags? does it ache you or what?
why you're all so stressed? can't you just check out how it goes? if something lags does it deserve lynch and torture? wtf is wrong with you all? where do you type from?
this ridiculousnes is bizzare. throwing a shit on relays since April. don't you need help? do you do anything else?
if you stressed eat dessert. it's just coding, not a fck know what. i don't understand attitude of you all. it's not scene behaviour. and it's scene, not a piranha pool. at least I used to know it is not.
are you posing to be some fiurious experts from a kinder-tale, some kurwa, dexters, that can not speak normally instead of arguing or throwing technical ketor kezlok?
don't watch more movies and step off once forever.....
2) People were doing glenzes with no Phong shading - that's why it has to go so slow. this is Phong shaded glenze, if you didn't notice yet.
3) it was never full screen - that's why it is so slow.
4) polygons were drawn instead of being added to the picture - that's why it is so slow and that's why it is so slow so many times more - 10 blits per polygon (one per bitplane and one extra per bitplane for carrying overflow to the next bitplane) and 20+ of polygons - c.a. 200 blits.
and, mostly, so what it lags? does it ache you or what?
why you're all so stressed? can't you just check out how it goes? if something lags does it deserve lynch and torture? wtf is wrong with you all? where do you type from?
this ridiculousnes is bizzare. throwing a shit on relays since April. don't you need help? do you do anything else?
if you stressed eat dessert. it's just coding, not a fck know what. i don't understand attitude of you all. it's not scene behaviour. and it's scene, not a piranha pool. at least I used to know it is not.
are you posing to be some fiurious experts from a kinder-tale, some kurwa, dexters, that can not speak normally instead of arguing or throwing technical ketor kezlok?
don't watch more movies and step off once forever.....
Seven seconds to render ONE frame, you're definitely doing something very wrong. And seriously, stop saying you're doing Phong shading because you're not.
so what I do something wrong. and if I do? stick to your shit.
Yeah, you're doing a lot wrong. It wouldn't actually be a big deal if your attitude was a bit more humble. But you keep bragging about stuff that is terrible and you get pissy when you get called out on your bullshit.
so what?
Phong glenz (whatever that is) shouldn't be that slow. I still don't understand why. That's why software is so slow and people are bragging about it.
Quote:
this is Phong shaded glenze
There.Is.No.Phong.In.There.
Not that it's visible anyway, regardless what is happening in that flippin' huge data file. Thus, rendering all that jazz moot.
Optically it's a very nice copper gradient combined with flat shading and glenz polys. No reason to go bonkers on some worthless calculation that doesn't make a mark visually, hence it can be dropped. And that's the point in coding for restrictive platforms -- and compared to modern tech a High-end Amiga is stupendously slow.
bro, you're denial. visible that transparency of glenze face depends on angle of normal and direction of view. it is phong.
it's not realtime, true, .seq file contains edge coordinates and colour of each polygon and frame. still phong though.
if soul strain passed revision 2022 as a demo, not an animation, this 2d transparent vector is phong glenze. end of the story...
it's not realtime, true, .seq file contains edge coordinates and colour of each polygon and frame. still phong though.
if soul strain passed revision 2022 as a demo, not an animation, this 2d transparent vector is phong glenze. end of the story...