pouët.net

Demos made with dx11 or dx12?

category: gfx [glöplog]
 
Since pouet does not index rendering APIs used, can someone point me at some demos or intros that use directx11 or directx12?
added on the 2022-11-25 12:39:49 by sol_hsa sol_hsa
(dx11 that is. dx12 i don't know)
added on the 2022-11-25 12:48:42 by arm1n arm1n
Thanks!
added on the 2022-11-25 13:00:33 by sol_hsa sol_hsa
I have not heard of any demos written for DX12, but I have run a bunch of OpenGL demos on DX12 when developing the GLon12 translation layer for Microsoft ;)
added on the 2022-11-25 13:05:07 by kusma kusma
I did not think of checking demozoo =)
added on the 2022-11-25 13:42:07 by sol_hsa sol_hsa
All CNS releases starting from Supermode and all ÜD releases starting with in::flux are DX11.
added on the 2022-11-25 14:43:22 by Gargaj Gargaj
No tantalizing features in DX12? What about raytracing? I suppose the new raytracing features may be available in DX11 as well.
added on the 2022-11-27 07:25:18 by rloaderro rloaderro
loaderror: For demos? sure.
For smaller intros the API is too verbose to be competitive with dx11, plus the big issue of having to distribute shader code (for newer shader models) as DXIL instead of HLSL, making it hard for even 64ks https://www.pouet.net/topic.php?which=12035&page=1

New hardware features making it into dx11 in recent years have been very limited.
added on the 2022-11-27 11:51:49 by Psycho Psycho
Quote:
No tantalizing features in DX12?

The PC demo scene has always been a bit conservative when it comes to technical transitions, cf. DOS to Windows, software rendering to hardware rendering, fixed function pipeline to shaders, and 32-bit to 64-bit.
added on the 2022-11-27 18:51:51 by absence absence
BoyC's remarks in this thread were also my thoughts and concerns back in the days (circa 2014) about the new apis (dx12 and vulkan) the industry was trying to promote. More and more devs have expressed concerns about this over the years outside the demoscene. Companies design their apis with gaming in mind rather than small applications, let alone size coded intros/demos. dx11 and ogl still do the trick for now, but for how long until stuff start to look dated...?
added on the 2022-11-27 19:19:59 by Defiance Defiance
I came here hoping you meant the Yamaha dx11 lol
Quote:
I came here hoping you meant the Yamaha dx11 lol


I'd accept that too =)
added on the 2022-11-28 08:53:05 by sol_hsa sol_hsa
@psycho that explains it. What a boring design choice by the graphics industry :|
added on the 2022-11-28 15:01:42 by rloaderro rloaderro

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