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First Reality AR Android demo not working

category: general [glöplog]
 
First Reality by HoloSapiens
Crashes on my Xiaomi. Any solutions to getting it to work? Some compatibility layer required? Error log follows. Thanks for any suggestions.
Code:java.lang.Error: FATAL EXCEPTION [UnityMain] Unity version : 2020.3.6f1 Device model : Xiaomi M2102J20SG Device fingerprint: POCO/vayu_global/vayu:12/SKQ1.211006.001/V13.0.3.0.SJUMIXM:user/release-keys Build Type : Release Scripting Backend : Mono ABI : armeabi-v7a Strip Engine Code : false Caused by: java.lang.Error: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** Version '2020.3.6f1 (338bb68529b2)', Build type 'Release', Scripting Backend 'mono', CPU 'armeabi-v7a' Build fingerprint: 'POCO/vayu_global/vayu:12/SKQ1.211006.001/V13.0.3.0.SJUMIXM:user/release-keys' Revision: '0' ABI: 'arm' Timestamp: 2022-04-06 15:46:52+0100 pid: 17011, tid: 17033, name: UnityMain >>> com.HoloSapiens.FirstReality <<< uid: 10377 signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0 Cause: null pointer dereference r0 00000000 r1 00000000 r2 00000000 r3 00000000 r4 ae22e9c0 r5 dd4bc1ac r6 80808080 r7 00000000 r8 eda72450 r9 00000000 r10 00000000 r11 b9725bf0 ip b975cbdc sp dd4bc1a8 lr b972e321 pc 00000000 managed backtrace: #00 (wrapper managed-to-native) UnityEngine.XR.ARCore.ARCoreSessionSubsystem/NativeApi:UnityARCore_session_update (UnityEngine.ScreenOrientation,UnityEngine.Vector2Int,intptr,UnityEngine.XR.ARSubsystems.Feature) #01 UnityEngine.XR.ARCore.ARCoreSessionSubsystem/ARCoreProvider:Update (UnityEngine.XR.ARSubsystems.XRSessionUpdateParams,UnityEngine.XR.ARSubsystems.Configuration) <0xef> #02 UnityEngine.XR.ARSubsystems.XRSessionSubsystem:Update (UnityEngine.XR.ARSubsystems.XRSessionUpdateParams) <0x1d3> #03 UnityEngine.XR.ARFoundation.ARSession:Update () <0x14f> #04 (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) at UnityEngine.XR.ARCore.ARCoreSessionSubsystem.NativeApi.UnityARCore_session_update (UnityEngine.ScreenOrientation,UnityEngine.Vector2Int,intptr,UnityEngine.XR.ARSubsystems.Feature)(Native Method) at UnityEngine.XR.ARCore.ARCoreSessionSubsystem.ARCoreProvider.Update (UnityEngine.XR.ARSubsystems.XRSessionUpdateParams,UnityEngine.XR.ARSubsystems.Configuration)(0xef:239) at UnityEngine.XR.ARSubsystems.XRSessionSubsystem.Update (UnityEngine.XR.ARSubsystems.XRSessionUpdateParams)(0x1d3:467) at UnityEngine.XR.ARFoundation.ARSession.Update ()(0x14f:335) at System.Object.runtime_invoke_void__this__ (object,intptr,intptr,intptr)(Native Method)
added on the 2022-04-06 16:57:04 by MagikGimp MagikGimp
It looks like the Google ARCore 64-bit update breaks the 32-bit applications. Rebuild from source might solve this problem.

Reference:
https://forum.unity.com/threads/ar-app-crashing-on-my-phone-when-arsession-is-loaded-unity-2019.950843/

https://github.com/google-ar/arcore-unity-sdk/issues/751

https://developers.google.com/ar/64bit
added on the 2022-04-07 03:07:45 by pengan pengan

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