Looking for the original AmigaQuake PPC port
category: offtopic [glöplog]
Before ClickBoom acquired the rights to Quake and made an official port, and even before it was opensourced, I remember a port of Quake to Amiga PPC appeared on bulletin boards, seemingly made from stolen sources.
I remember downloading it even though at that point I didn't have either a PPC card or the data files.
Out of curiosity I wanted to take another look at that original port, so I was wondering if someone here still had a copy of the archive?
I remember downloading it even though at that point I didn't have either a PPC card or the data files.
Out of curiosity I wanted to take another look at that original port, so I was wondering if someone here still had a copy of the archive?
I have never heard that someone has stolen Quake's sourcecode. Pretty wild if this is true.
try your luck on some magazine coverdisks. the aminet downloads got wiped out by clickboom back then.
listofversions
listofversions
http://aminet.net/package/game/shoot/WarpQuake
at least warpquake is still online.
so you need to install Warpup first
at least warpquake is still online.
so you need to install Warpup first
I'm pretty sure it didn't make it to a cover disk.
WarpQuake seems to be based on open source code.
ClickBoom released the official Quake Amiga port in 1998. Quake wasn't open sourced until 1999.
I definitely saw the first PPC Quake port on BBSs before ClickBoom got involved, and remember hearing it was based on stolen code.
WarpQuake seems to be based on open source code.
ClickBoom released the official Quake Amiga port in 1998. Quake wasn't open sourced until 1999.
I definitely saw the first PPC Quake port on BBSs before ClickBoom got involved, and remember hearing it was based on stolen code.
I think the dodgy port is what spurred ClickBoom into getting the licence but I'm not 100% sure (it's so long ago now!)
Mind you, I refer to the code as "stolen" as that is how I remember it being described at the time, but in hindsight, there were quite a lot of third party companies who did licensed ports to other systems, and it seems more likely that someone with legitimate access to id's code just did sneakily did an Amiga port and shoved it up on a BBS without permission.
I wish I knew who it was, I'd love to ask them about it.
I wish I knew who it was, I'd love to ask them about it.
or maybe some sneaky joe reverse engineered some parts of the engine and filled it with ripped assets?
I don't know what you mean?
There were no assets. It was a Quake executable and you had to get the data files from a PC installation.
There were no assets. It was a Quake executable and you had to get the data files from a PC installation.
yeah i reconned a lot of them also were in the freely available demo already.
still my point: you dont need the actual sourcecode to port a binary if you spend enough time on it.
still my point: you dont need the actual sourcecode to port a binary if you spend enough time on it.
Not sure why I keep googling for you...
http://eab.abime.net/showthread.php?t=99433
with working downloads
http://eab.abime.net/showthread.php?t=99433
with working downloads
Great, thanks!
I remember the source code was passed around at the time. Here's an old news article: https://www.wired.com/1997/01/hackers-hack-crack-steal-quake/ If memory serves, the company had partnered with Id to make a Linux port.
Link service: AWinQuake (working here)
Too late noname, and that's the wrong one anyway...
Oh nice link. So it was actually stolen. Interesting.