Breakpoint seminars announced
category: general [glöplog]
As OJUICE is down once again, I'll spam here instead:
The BP organizing team is proud to announce a brand-new party feature: Breakpoint 2005 for the first time will be featuring a bunch of interesting scene-related seminars and workshops. Go check them out!
http://breakpoint.untergrund.net/seminars.php
The BP organizing team is proud to announce a brand-new party feature: Breakpoint 2005 for the first time will be featuring a bunch of interesting scene-related seminars and workshops. Go check them out!
http://breakpoint.untergrund.net/seminars.php
great
All seminars look potentially interesting.
Yeah, I think so to. I hope I'll be able to attend all of them ;)
Hooray for spam!
Don't forget about inercia party 05, scampy!
Don't forget about inercia party 05, scampy!
TRiNiTY's seminar will be extremely interesting, can't wait.
respect! this all sounds really interesting and useful.
In all seriousness, it sounds like a strong lineup of seminars. I hope that they're recorded to video for posterity.
Will Breakpoint be releasing "Breakpoing DVDs" ala Assembly now, too?
Will Breakpoint be releasing "Breakpoing DVDs" ala Assembly now, too?
although, thinking about it, i'm a bit missing the non-technological part - how about, for example, some lectures on the cultural side of demoscene and the comparision with other subcultural phenomena? how about, for example, "aesthetical aspects of content presentation and transportation in computer subcultures" (a.k.a. packaging/trading/bbs culture etc.) [[yes i know, i might sound like EP right now]]. there could be really so much said an done on such subjects, and it would actually be interesting also for people who are not coders/gfxers/musicians. since although, as i wrote recently in "pain", they are the main forces that drive the demoscene, it doesn't limit to that.
i don't think seminars should be limited on "how to do this and that" - they should widen the overall knowledge horizon of the attenders. also, a subculture should always be aware of its historical past as well as of the present's philosophical/ideological side of things, last not least to prepare and control the subculture's future, as to say with the founding father of sociology, auguste comte, "prévoir pour poivour" [[hey hitchhikr, you're welcome to spot accent errors again:)]].
anyway, i'm really looking forward to see the stuff that gets offered this year.
i don't think seminars should be limited on "how to do this and that" - they should widen the overall knowledge horizon of the attenders. also, a subculture should always be aware of its historical past as well as of the present's philosophical/ideological side of things, last not least to prepare and control the subculture's future, as to say with the founding father of sociology, auguste comte, "prévoir pour poivour" [[hey hitchhikr, you're welcome to spot accent errors again:)]].
anyway, i'm really looking forward to see the stuff that gets offered this year.
That would be very cool. On a non-technical track, it'd be pretty fascinating (just as an example) to hear the story of how Farbrausch came to be, since there are already so many FR members speaking. There is a huge talent pool that makes up the group and it'd be neat to hear how they formed and why they stick together.
Or, if someone wanted to take on a TRULY daunting task, try to explain the history of a certain aspect of the scene. While this is worthwhile for probably a lot of the people who might attend such a speech, it's a pretty thankless job. ;)
Or, if someone wanted to take on a TRULY daunting task, try to explain the history of a certain aspect of the scene. While this is worthwhile for probably a lot of the people who might attend such a speech, it's a pretty thankless job. ;)
Well, you shouldn't forget: Breakpoint is a party for active sceners. Most of those know where they are coming from. It doesn't make too much sense to tell people how their past looked like ;)
I think such "demoscene background"-seminars are much better suited for events that target broader audiences - which for example is the case at Assembly.
Also while other topics might be interesting, too, we only have a limited number of seminar timeslots, as we don't want to hold any seminars during competitions. Actually we already have more seminars than timeslots ;)
We'll see how this works out, and part of the after-party survey will be question on how seminars should look like in the future.
Still: If anyone really feels like doing some "a view at the roots" kind of seminar, we sure would be willing to try hunt for another timeslot.
radman: There currently are no plans for a DVD, but we'll probably release recordings of the sessions after the party.
I think such "demoscene background"-seminars are much better suited for events that target broader audiences - which for example is the case at Assembly.
Also while other topics might be interesting, too, we only have a limited number of seminar timeslots, as we don't want to hold any seminars during competitions. Actually we already have more seminars than timeslots ;)
We'll see how this works out, and part of the after-party survey will be question on how seminars should look like in the future.
Still: If anyone really feels like doing some "a view at the roots" kind of seminar, we sure would be willing to try hunt for another timeslot.
radman: There currently are no plans for a DVD, but we'll probably release recordings of the sessions after the party.
There's no seminar about Hypnoglow(tm)! :(
scamp: i wasn't meaning seminars of a nostalgic nature, my point is just to approach scene phenomena from an other than technological standpoint. since demoscene is a (sub)culture, it can be dealt with in a way you deal with culture, using historical/sociological/philosophical approaches. the other thing is, and there you are right, the most possible lack of interest. most sceners are people of a very practical-orientated nature, with rather an urge to get some results for direct usage than analysing constructs reaching beyond the technological aspects.
but by saying that seminars like that should rather take place at outreach activities, you surely mean seminars having more a nature of introductions. i wasn't meaning that. for example, analyzing the scene tradition of dealing with files as such would be of absolutely no interest to people outside the scene - they should rather get simple introductions like that new finnish book. seminars dealing with single aspects of demoscene culture would require a knowing audience - even more than seminars on how to use gfx programs and such.
and about the part that people knew where they come from - just ask around within sceners with a status of for example shorter than 5 years and you will be surprised. it's not that above-technical knowledge makes you a better scener, it's still the productive skills that should count first - but as it is in real life, knowing the past puts the present in a context and even allows you to take affect on the future to a certain extend.
anyway, as i said, it's not nessecarily about the past. i'm only talking about an approach to a scene analysis beyond the technological aspects.
plus, i'm absolutely not forcing any more seminars on you, don't worry. =) the lineup is really great, huge respect for that, it was just that i was missing a certainly different approach. but i might be the only one. don't take this as a flaw, just as an idea for the following years.
but by saying that seminars like that should rather take place at outreach activities, you surely mean seminars having more a nature of introductions. i wasn't meaning that. for example, analyzing the scene tradition of dealing with files as such would be of absolutely no interest to people outside the scene - they should rather get simple introductions like that new finnish book. seminars dealing with single aspects of demoscene culture would require a knowing audience - even more than seminars on how to use gfx programs and such.
and about the part that people knew where they come from - just ask around within sceners with a status of for example shorter than 5 years and you will be surprised. it's not that above-technical knowledge makes you a better scener, it's still the productive skills that should count first - but as it is in real life, knowing the past puts the present in a context and even allows you to take affect on the future to a certain extend.
anyway, as i said, it's not nessecarily about the past. i'm only talking about an approach to a scene analysis beyond the technological aspects.
plus, i'm absolutely not forcing any more seminars on you, don't worry. =) the lineup is really great, huge respect for that, it was just that i was missing a certainly different approach. but i might be the only one. don't take this as a flaw, just as an idea for the following years.
chaos invented the rotozoomer?
we keep learning stuff.. O_o
we keep learning stuff.. O_o
dips: i do believe those more social/cultural/philosofical/historical talks about the scene are better suited for the bonfire.
Quote:
chaos invented the rotozoomer?
Well, farbrausch invented 64kb intros with generative textures and music ;)
ps: either the bonfire or places where the audience needs introductions (wether they're interested is another thing).
Too bad there's no seminar on "How to Get Better Scores on IQ Tests."
Is ATI going to be doing some sort of "technology seminar," or is that part of the to-be-announced-at-a-later-time special feature?
Is ATI going to be doing some sort of "technology seminar," or is that part of the to-be-announced-at-a-later-time special feature?
shifter : i thought they were tbl, not farbrausch :)
either that or i didnt get the joke ;D
I second dip here ...
i disagree with dipswitch, i wouldn't want to join a seminar that seems to be about analysing the "subculture called demoscene". like, who cares :-)
scamp, i'd be more than happy to provide you with a seminar on happy hardcore!!
the_m: the original "how we made fr08" webpage had a text saying something like, "we had to invent generative textures and software synthesizers".
Sound synthestising was done on winner amiga 40k intro for the party 3 http://www.pouet.net/prod.php?which=6092
Rotozooming may indeed have been invented by Chaos/Sanity in http://www.pouet.net/prod.php?which=2938