Random "work in progress" shots
category: general [glöplog]
continued on the Beksinski cathedral again... drawing all the lines by hand. when i close my eyes i still see those tartan/checker lines in front of me -_-
and the monk that'll stand in the window later...
@porocyon: My bad I did a mistake when copying the link I guess.
Here is a screenshot more up to date:
for Switch owners:
https://github.com/notnotme/osp/releases (not up to date with screenshot yet)
Here is a screenshot more up to date:
for Switch owners:
https://github.com/notnotme/osp/releases (not up to date with screenshot yet)
xx: the coloured version is even more beautiful
the new clay brushes for zbrush from pablander are a blast !
let´s see what we can create with them.
let´s see what we can create with them.
claysmic!
So this isn't strictly speaking a WIP shot but it does contain some WIPs of PILEDRIVER: I wrote a thing about how to manage larger (demo) projects and how to approach them efficiently
that was a good read.
i cant say we've ever produced a demo in that way, though. :)
i cant say we've ever produced a demo in that way, though. :)
Art and production departments are natural enemies :)
what smash said
Excellent article thank for sharing your insights.
In general I'd say we don't work like that, but I can see similarities. For example, using detailed storyboards and putting a music on it was both motivating and very efficient at highlighting problems. And yes, for some reason leaving something broken is a great way of getting started the next day.
In general I'd say we don't work like that, but I can see similarities. For example, using detailed storyboards and putting a music on it was both motivating and very efficient at highlighting problems. And yes, for some reason leaving something broken is a great way of getting started the next day.
Quote:
And yes, for some reason leaving something broken is a great way of getting started the next day.
The reason is simple: it's already something you solved in your head at that point, so all you need to do is sit down and do it, which gets you warmed up to the next task :) Sometimes I dread even opening the tools to get stuff done, but it's easier if I know I'll succeed within the first ~15 seconds.
Quote:
So this isn't strictly speaking a WIP shot but it does contain some WIPs of PILEDRIVER: I wrote a thing about how to manage larger (demo) projects and how to approach them efficiently
Nice post! Animatics and speech synth videos were really nice to watch. :)
Excellent post, Gargaj! I tend to do things quite similarly, just much simpler. My TODO list starts real rough, and my animatics are usually just the rough storyboards that I start with, that I photograph and arrange in a strip. Then each scene really is just an offset on that strip.
I know preprod is important, but it can turn fun into work. That's why I prefer keeping stuff deliberately loose.
And when I'm stuck or unmotivated, detailing the to-do list further is a quick way to feel useful again :)
It does help, but doesn't eliminate the depressing period, between the initial effervescence of "looks promising" and the final pride/satisfaction of "looks like a finished product". That moment when you did 80% but there's still another 80% to get done.
I know preprod is important, but it can turn fun into work. That's why I prefer keeping stuff deliberately loose.
And when I'm stuck or unmotivated, detailing the to-do list further is a quick way to feel useful again :)
It does help, but doesn't eliminate the depressing period, between the initial effervescence of "looks promising" and the final pride/satisfaction of "looks like a finished product". That moment when you did 80% but there's still another 80% to get done.
@garg: Great reading indeed! It reminded me of this talk :-)
May I ask how you download/capture the "David" voice?
May I ask how you download/capture the "David" voice?
I think I just recorded stereo out.
don't these voice synthesis websites these days include jingling background noise in their free previews?
Beats me, I used https://ttsdemo.com/.
Quote:
@garg: Great reading indeed! It reminded me of this talk :-)
There's similarities, but I think your talk was more about how to art direct, while my post was about how to technical direct / produce :) They're both crucial and necessarily complement each other, but I felt at this point there are enough inspiring talks about art and inspiration, and not a whole lot about how to be efficient :)
@gargaj: I already tried the website, of course, and liked it. But I didn't find an "download as wav/mp3" button. On Mac it's kind of difficult to capture the system audio...
This works pretty well too: