Random "work in progress" shots
category: general [glöplog]
(Full video: https://streamable.com/bg18r)
@nytrik: thank you. i´m sure some day there will be another nuance release
here´s the work in progress of the model.
with a polygon count that is - erm - high - atm.
600mio polys !! but as long as zbrush can handle it :)
But that will be the next step making this realtime compatible.
Now let's add some more details :)
more 2 come. cosmic
here´s the work in progress of the model.
with a polygon count that is - erm - high - atm.
600mio polys !! but as long as zbrush can handle it :)
But that will be the next step making this realtime compatible.
Now let's add some more details :)
more 2 come. cosmic
That's freaking sweet Cosmic. 😁
@Alopex
that's absolutely right !
;)
thank you my friend.
let´s consider this done.
(which in turn means I'm posting in the wrong thread :D )
but on it goes:
now let´s make this ready for realtime and virtual reality ! ! !
More 2 come,
love,
cosmic Ollie
that's absolutely right !
;)
thank you my friend.
let´s consider this done.
(which in turn means I'm posting in the wrong thread :D )
but on it goes:
now let´s make this ready for realtime and virtual reality ! ! !
More 2 come,
love,
cosmic Ollie
if you put it upside down it's the most futuristic tape roll holder evah! ;)
eau: where can I find more infos about your game? looks really cute!
so, i really liked this reboot of a certain movie i really liked as a kid. boredom doodle. started with a sphere. about 35 minutes in:
@Maali: Dark Crystal? <3
no, Deep Throat
dude, this looks great !
i asume it´s a family member of Skeksis ? / The Dark Crystal.
my advice (without wanting to be smart-arse)
break up the symmetry now and do a little amount of variation.
then it will really come to life.
i asume it´s a family member of Skeksis ? / The Dark Crystal.
my advice (without wanting to be smart-arse)
break up the symmetry now and do a little amount of variation.
then it will really come to life.
ahead of you there, the veiny/detail stuff is already done without symmetry, so that also means i have to redo all that brushing on the other side AGAIN and hopefully i can make the eyes and nostrils match up :P
gave it another 30 minutes (admittedly after wasting some 30 minutes first on drawing awesome raptor-inspired eyes that looked way too small on this head, so went back to a previous save file). it also looks a bit less like a penis now but still penis-y enough!
in more expensive software he looks like
I'm trying to add a twister effect but for now, it looks like the aftermath of a night drinking in 320 * 180
blocked out (not really done much with it yet, just boxmapping a bumpmap) the basic shape of the body for Skeksil. Gave him some hair. Doodled a collar, blurred a screenshot from the movie as test background and did some basic lighting setup!
daily skeksis update!
Quote:
I'm trying to add a twister effect but for now, it looks like the aftermath of a night drinking in 320 * 180
how did you set up the environment?
@Minus256:
I use devkitpro pacman to manage my toolchain.
Then I work using Studio Code and the c++ extension. It is configured to find the includes and make available some shortcuts like build/clean or send to switch.
In my workflow I also use this tool to build the spritesheets and catalogs.
In this project I use devkitA64 + libnx + mikmod and the mesa stuff for OpenGL 3.3.
I use devkitpro pacman to manage my toolchain.
Then I work using Studio Code and the c++ extension. It is configured to find the includes and make available some shortcuts like build/clean or send to switch.
In my workflow I also use this tool to build the spritesheets and catalogs.
In this project I use devkitA64 + libnx + mikmod and the mesa stuff for OpenGL 3.3.
* forgot to mention dear imgui for debuging / teaking
no idea what legs they have, so... next up would be the texturing phase!
thumbs up for the twisted pyramid!
This'll probably be one of the worst demos I made and I'm fucking sick of it.