The Lost Souls - source and youtube
category: general [glöplog]
Most of The Lost Souls' productions have now been made available on github, and also captured to youtube.
Lets just say... It is a mixed bag.
Lets just say... It is a mixed bag.
https://github.com/the-lost-souls
and
https://www.youtube.com/user/Torbjorv1/videos
and
https://www.youtube.com/user/Torbjorv1/videos
Cool stuff!
blur would certainly appreciate cucumber slumber!
Nice, thanks!
Hmm, does the later sources even work? I only see a couple of source files there, and they seem to reference code that isn't there... I guess there's some "Aquarium"-project that I'm missing?
Hmmm he is working on it, but there are some docs here:
https://web.archive.org/web/20050214092241/http://www.tihlde.org/~torbjorv/aquarium/aquarium.html
And aquarium can be downloaded from here:
https://web.archive.org/web/20150507100713/http://tihlde.org/~torbjorv/snok/
https://web.archive.org/web/20050214092241/http://www.tihlde.org/~torbjorv/aquarium/aquarium.html
And aquarium can be downloaded from here:
https://web.archive.org/web/20150507100713/http://tihlde.org/~torbjorv/snok/
Thanks. The first link didn't work, but the second one did. I might take a look at this when I find some time :)
I've setup the main TLS organization page on github here: https://the-lost-souls.github.io/
I haven't added the source for everything yet, but it's coming. I'll try to make each repo self-contained with all the required engine code (Aquarium), even though that means some duplication. Actually, there are multiple versions of the engine as it evolved over time.
I'll try to document the structure of the sources a bit, but not sure if I'll be able to to write instructions for how to build/compile everything...it might be near impossible to get the toolchain up and running again :) The windows/opengl demos (Racer and Anytime) are probably the easiest to build as I believe I had migrated to Visual Studio by then.
I haven't added the source for everything yet, but it's coming. I'll try to make each repo self-contained with all the required engine code (Aquarium), even though that means some duplication. Actually, there are multiple versions of the engine as it evolved over time.
I'll try to document the structure of the sources a bit, but not sure if I'll be able to to write instructions for how to build/compile everything...it might be near impossible to get the toolchain up and running again :) The windows/opengl demos (Racer and Anytime) are probably the easiest to build as I believe I had migrated to Visual Studio by then.
kezoomer, cyberfish: first off, you both added/updated the exact same set of youtube links within 20 minutes of eachother, that's really not necessary for any reason so please coordinate better next time- thanks in advance. second, i refused the previously suggested github link because a) it was the same for all prods and b) the label you entered was "source" but should've been "github", as per the FAQ. of course links specific to the prod with the label "github" would be most welcome indeed- just not twice plz ;)
Thanks Havoc, good points and sorry for the confusion! We do indeed have individual github links for each prod, I'll get back to you on those.
cool! :)
Hey, Kez! Havoc pointed out that we updated the same links 20 minutes apart. I'm confident that with even a tiny bit of effort we can get it down to 10 minutes!
haha :)
@kusma, which demo/intro were you interested in the source for? I can try to document that one first.
This tread is so fantastically late-90s I can practically feel the nostalgia wash over me. :)
gloom: github wasn't around in the late 90s, n00b!!!1
@cyberfish: I guess Racer and Anytime to begin with, as those are more likely to get running on something modern-ish anytime soon.