Random "work in progress" shots
category: general [glöplog]
Some recent random rendering experiments:
Reproducing a certain effect from a certain numbered demo...
![BB Image](https://i.imgur.com/WL567Y8.jpg)
And some fun with ray tracing and edge detection.
![BB Image](https://i.imgur.com/PoEyu3J.jpg)
![BB Image](https://i.imgur.com/VftYDCb.jpg)
Reproducing a certain effect from a certain numbered demo...
![BB Image](https://i.imgur.com/WL567Y8.jpg)
And some fun with ray tracing and edge detection.
![BB Image](https://i.imgur.com/PoEyu3J.jpg)
![BB Image](https://i.imgur.com/VftYDCb.jpg)
nice ones zavie!
Thank you mog. :)
Here is another one, with a post-processing test:
![BB Image](https://i.imgur.com/YUPUqCh.jpg)
Here is another one, with a post-processing test:
![BB Image](https://i.imgur.com/YUPUqCh.jpg)
![BB Image](https://i.imgur.com/eqKj5Bq.png)
![BB Image](https://i.imgur.com/imcp4BG.png)
some retro simd-heavy swrender democoding, just started.
![BB Image](http://scene.xe-development.com/dump/64k.teaser.png)
pfft, directories are always 4096 bytes :P
in other news:
![BB Image](https://i.imgur.com/7MJJqlF.png)
in other news:
![BB Image](https://i.imgur.com/7MJJqlF.png)
something something sw rendering
![BB Image](https://i.imgur.com/coSl8Rh.png)
![BB Image](https://i.imgur.com/coSl8Rh.png)
platform Amiga 500
![BB Image](https://aekdfq.db.files.1drv.com/y4p6cGp4WEI4rAu6HfC0nxSZRE1rXr-FhP5DIdfmwt0nYEOXX0WW6sYeqJg4YSserrCUOk5OK5-8oiBr1px3Gd4-_fSSajAd1wIebgHThzmtNXqkGAJEhU5erUOrayI8gvPewn-Hr4Jco_jbTtU29MQ6pJ6apBkgI0mgwGkmuD1QE6cbzjISq2KBLQm-QR0lIl1nKAnGtv-J6ZVRsLK9U9f4Q/A500%20wip.png?psid=1)
![BB Image](https://aekdfq.db.files.1drv.com/y4p6cGp4WEI4rAu6HfC0nxSZRE1rXr-FhP5DIdfmwt0nYEOXX0WW6sYeqJg4YSserrCUOk5OK5-8oiBr1px3Gd4-_fSSajAd1wIebgHThzmtNXqkGAJEhU5erUOrayI8gvPewn-Hr4Jco_jbTtU29MQ6pJ6apBkgI0mgwGkmuD1QE6cbzjISq2KBLQm-QR0lIl1nKAnGtv-J6ZVRsLK9U9f4Q/A500%20wip.png?psid=1)
lets try that again with a better link
![BB Image](https://drive.google.com/uc?id=1l9rM-UPKBRTwmkVCbYaCRb3IaQm3nZPK)
wbc\\bz7: this looks great!
awesome shaders
![BB Image](https://i.imgur.com/WGLqGIf.png)
gonna take everyone's FM candy
64 bytes 3D Starfield for DOS (wip)
i know, with that size limit it's hard, but it looks very underwhelming so far ...
![BB Image](https://media.giphy.com/media/fH6bNp3imi5x5aLvKj/giphy.gif)
i know, with that size limit it's hard, but it looks very underwhelming so far ...
![BB Image](https://media.giphy.com/media/fH6bNp3imi5x5aLvKj/giphy.gif)
SCA you back on Amiga?
@Legend: in my spare time, i've been getting back into assembler on amiga over the last couple of years. So kinda back, but there might not be a release any time soon, as i'm just slowly relearning the stuff.
The effect in the screenshot have taken me about 2 years on/off, just to get to this stage :D, but atleast it's running fullscreen 50fps at this point.
The effect in the screenshot have taken me about 2 years on/off, just to get to this stage :D, but atleast it's running fullscreen 50fps at this point.
Oops. Take two.
![BB Image](https://i.imgur.com/Krvfowz.gif)
![BB Image](https://i.imgur.com/Krvfowz.gif)
![BB Image](https://pp.userapi.com/c848520/v848520129/1659b2/2Sg4_6k5k-8.jpg)
here's your new wallpaper ;)
![BB Image](http://www.higher-lyrics.de/nce_wallpaper_cosmic.jpg)
![BB Image](http://www.higher-lyrics.de/nce_wallpaper_cosmic.jpg)
This is what Marcellus Wallace looks like :)
![BB Image](https://i.postimg.cc/26y76ksB/Bildschirmfoto-von-2019-04-29-22-00-52.png)
![BB Image](https://i.postimg.cc/26y76ksB/Bildschirmfoto-von-2019-04-29-22-00-52.png)
raer: nice :D
Quote:
here's your new wallpaper ;)
It is absolutely gorgeous.
SCA: Great! :)
Alopex: Wow that looks really awesome
Alopex: Wow that looks really awesome
@maeln
thank you :)
if you are interested how It is done:
Basically it is a technique that was used on the latest Alien Movies.
(google for gutalin / the art of gutalin)
I used a clever way to lay out uv coordinates on a 3d model I made in zbrush.
then a displacement map is applied which provides all these fine greeble details.
The model has a poly count of about 100 million polys.
Now I´m working on some new workflow. Due to the fact that zbrush has no problem displaying such a high poly count - and now has a true perspective camera. I make a camera movement around the model. put these photos into a photogrammetric 3d scan software and try to reconstruct it all to a very low poly model with a single diffuse texture. like projection mapping. let's see what happens.
greetings, Cosmic
thank you :)
if you are interested how It is done:
Basically it is a technique that was used on the latest Alien Movies.
(google for gutalin / the art of gutalin)
I used a clever way to lay out uv coordinates on a 3d model I made in zbrush.
then a displacement map is applied which provides all these fine greeble details.
The model has a poly count of about 100 million polys.
Now I´m working on some new workflow. Due to the fact that zbrush has no problem displaying such a high poly count - and now has a true perspective camera. I make a camera movement around the model. put these photos into a photogrammetric 3d scan software and try to reconstruct it all to a very low poly model with a single diffuse texture. like projection mapping. let's see what happens.
greetings, Cosmic