Random "work in progress" shots
category: general [glöplog]
The easter egg is finished and now I focus on the app itself. It allow to do some simple drawing on a white paper or an imported image.
The UI sucks, especially the "pencil" popup. Feel free to contribute with app icon or general assets if you want. I plane to do a bottom sheet containing the drawing options for the v2.0 (so, not right now) so the toolbar will be almost free of icons.
You can download the app here:
https://play.google.com/store/apps/details?id=com.notnotme.sketchup
The source code is here:
https://github.com/notnotme/SketchUp
The easter egg is very simple, it look like this (no big change since last time in the end).
Pure GLES 2.0 (using java) and muxm mod player (also in java).
The UI sucks, especially the "pencil" popup. Feel free to contribute with app icon or general assets if you want. I plane to do a bottom sheet containing the drawing options for the v2.0 (so, not right now) so the toolbar will be almost free of icons.
You can download the app here:
https://play.google.com/store/apps/details?id=com.notnotme.sketchup
The source code is here:
https://github.com/notnotme/SketchUp
The easter egg is very simple, it look like this (no big change since last time in the end).
Pure GLES 2.0 (using java) and muxm mod player (also in java).
@Romain337: Plus the screwing things up clown I have to live with, I was tired up. Two days before one of my parents passt away... (pls no condolence bs now), so the spontaneous midnight to morning coding was pretty usefull to flood and earth myself. However, I like your retro scanline effects!
Another nonvisual post-filler draft for maybe landscaping: link
Another nonvisual post-filler draft for maybe landscaping: link
Kind of a demo work offshoot. I was researching options for an external GPU and wanted to know some actual performance figures for various GPUs for the kind of stuff I'm doing, so I made a simple path tracing benchmark tool.
It runs at a fixed resolution, and slowly increases the number of rays per pixel until it's averaging 30fps, then reports how many rays per second it's doing (5 billion on a 1080TI :)
Available here, requires MacOS (probably 10.13, possibly runs on 10.12) and a Metal capable GPU.
It runs at a fixed resolution, and slowly increases the number of rays per pixel until it's averaging 30fps, then reports how many rays per second it's doing (5 billion on a 1080TI :)
Available here, requires MacOS (probably 10.13, possibly runs on 10.12) and a Metal capable GPU.
Some stages of my 256B from/for Demobit 2018:
1) Early prototype (around 2017-11 IIRC), static image, using integer math only, actually only `inc` and `add` (5 instructions per pixel), no multiplication needed for those squares of x and y... :) (117B without any optimization):
2) roughly after two weeks of work (2018-01-02), the intro has already final palette, heart formula is now parametrized (ready for animation, some heart-beat and rotation already added) and calculated by FPU, but it is still 320x200, and without aspect ratio correction. Also the first version of "matrix heart rain" was prototyped.
3) researching different options how to fill up to 256B, this time trying to draw letter "K" on the heart (2018-01-07). Still 320x200.
Then over next 7 days (2018-01-14) the SVGA 1024x768 version was written, added the matrix rain intro (intro of intro) again, and ended with 260B intro. After some testing, and artistic input from friends, I managed to improve the animation dynamics a bit more, and had 264B intro... that's like 64B, just 200B more, so it can still enter 256, right? Nope.
After another almost week (2018-01-20) I finally got it back down to 256, and fixed all bugs from testing + added some options to tune dynamics on party depending on the compo machine speed, produced ~4GB of TGA images for video and packaged it to release. And this is how the final result looks:
1) Early prototype (around 2017-11 IIRC), static image, using integer math only, actually only `inc` and `add` (5 instructions per pixel), no multiplication needed for those squares of x and y... :) (117B without any optimization):
2) roughly after two weeks of work (2018-01-02), the intro has already final palette, heart formula is now parametrized (ready for animation, some heart-beat and rotation already added) and calculated by FPU, but it is still 320x200, and without aspect ratio correction. Also the first version of "matrix heart rain" was prototyped.
3) researching different options how to fill up to 256B, this time trying to draw letter "K" on the heart (2018-01-07). Still 320x200.
Then over next 7 days (2018-01-14) the SVGA 1024x768 version was written, added the matrix rain intro (intro of intro) again, and ended with 260B intro. After some testing, and artistic input from friends, I managed to improve the animation dynamics a bit more, and had 264B intro... that's like 64B, just 200B more, so it can still enter 256, right? Nope.
After another almost week (2018-01-20) I finally got it back down to 256, and fixed all bugs from testing + added some options to tune dynamics on party depending on the compo machine speed, produced ~4GB of TGA images for video and packaged it to release. And this is how the final result looks:
that motion artefacty effect is really nice, you show its potential even better in the making of :)
I sincerely hope you all can enjoy this. It was tremendous undertaking but still only have part way through, i’ve got the B-side and ready I’m just polishing . Cheers & sorry for the bullshit.
https://youtu.be/HeSbdzB9NbA
https://youtu.be/HeSbdzB9NbA
(I am a robot, sorry I ate the bbq)
kevin vs predator?
JCO: raytracing is great.
it's not raytraced =)
PBR is great!
it's not PBR.
actually I painted it with my dick.
actually I painted it with my dick.
FPGA Metaballs over VGA - needs work and a proper fixed point divider setup I think :P
jco: nice aesthetic
@jco: The world needs a kevin-megademo ... 44 minutes long!
In celebration of the nomination, here are some WIP screens from Unprogress!
First thing that looked like something...
Hmm...
Maybe it can feel like Alien?
The aha moment...
So some loose vision for a 4k appeared.
Then this happend...
I REALLY wanted to put some small footprints here in the "sand".. but yeah whatever. Broken shadows.
Tbh this ship was probably the most time consuming thing to create (let's hide it in the fog!).
Only worked on it sporadically after that. So lets rush it!
At this moment it started it was harder and harder to get under 4k. But luckily above the rift there was light! But still over the size limit.
Probably fucked up the lightning after this.
Something like that.
First thing that looked like something...
Hmm...
Maybe it can feel like Alien?
The aha moment...
So some loose vision for a 4k appeared.
Then this happend...
I REALLY wanted to put some small footprints here in the "sand".. but yeah whatever. Broken shadows.
Tbh this ship was probably the most time consuming thing to create (let's hide it in the fog!).
Only worked on it sporadically after that. So lets rush it!
At this moment it started it was harder and harder to get under 4k. But luckily above the rift there was light! But still over the size limit.
Probably fucked up the lightning after this.
Something like that.
This is really cool. How did you do the city?
Yeah I'd love to see the distance functions you used =)
Really awesome distance field geometry!
Really awesome distance field geometry!
Uhh thats great, yeah
So I'm the only one who sees that this is mandelbox based?!
I will do a writeup on how it works in time. :) Just one more thing first, give me a year or so.
I suppose you could say some parts contain some mandelbox. But some parts do almost not contain mandelbox. I'd compare mandelbox to a color.
I really wish I could post pictures of what can be done. All of the geometry from Unprogress was done over a year ago.
Quote:
So I'm the only one who sees that this is mandelbox based?!
I suppose you could say some parts contain some mandelbox. But some parts do almost not contain mandelbox. I'd compare mandelbox to a color.
I really wish I could post pictures of what can be done. All of the geometry from Unprogress was done over a year ago.