Pokitto Game Handheld
category: general [glöplog]
Website:
www.pokitto.com
Specs:
https://talk.pokitto.com/t/wiki-2-pokitto-technical-specifications/514
Photo:
[img]
https://cdn-images-1.medium.com/max/1024/1*hsu9cu351SM-DbvUBkHHiQ.jpeg[/img]
www.pokitto.com
Specs:
https://talk.pokitto.com/t/wiki-2-pokitto-technical-specifications/514
Photo:
[img]
https://cdn-images-1.medium.com/max/1024/1*hsu9cu351SM-DbvUBkHHiQ.jpeg[/img]
Yay, link fail hat trick.
Admin please can you fix that picture and url?Ehm I will buy you pizza...
Is that an arm or an atmega?
Didn't notice the url with the specs.
Looks pretty nice! As requested: https://talk.pokitto.com/t/wiki-2-pokitto-technical-specifications/514 ;)
Also has GPIO, which I think is fun.
Also has GPIO, which I think is fun.
Go make a demo about it :D
Arm m0 48mhz...So powerful for demos/intros...
Looks nice, I've been thinking about getting one of all these handhelds that are being kickstarted (Arduboy etc.) and this one seems to have some of the better specifications at least.
You can make demos already on PC too there is simulator (emulator):
https://talk.pokitto.com/t/pokitto-simulator-first-release-try-programming-the-pokitto-for-yourself/156/19
https://talk.pokitto.com/t/pokitto-simulator-first-release-try-programming-the-pokitto-for-yourself/156/19
Looks nice. Specs are as low as I like it. I'd consider getting it and trying it, going back from openhandhelds at hundreds of mhz and megs of mem to something a bit more mid-school.
If it has easy and fast way for pixel per pixel software effect (either a fucntion to render buffer to vram or direct access to vram?) then I want.
I was checking the resolution and it's small and nice as I like it. But what's the pixel bit depth? Is it 8bit with palette or 16bit?
I was checking the resolution and it's small and nice as I like it. But what's the pixel bit depth? Is it 8bit with palette or 16bit?
220x174x4 colors
110x88x16colors
96x64x256colors
I will ask about depth and total colors.You can also code your mode...
110x88x16colors
96x64x256colors
I will ask about depth and total colors.You can also code your mode...
Uh, I have no connection with the project, but I know the CPU and the display controller quite well, so some random facts:
* The display has it's own memory and offers 18bit/pixel (666 encoding) even at the highest resolution. You can lower the color-depth and gain faster screen update. The display will color-convert for you.
* The display has no acceleration functions. Not even a bit-blit or rectangle fill.
* Partial screen updates will be needed because the CPU has less RAM than the display. :-)
* The micro-controller has no dedicated display controller so the display is likely connected via standard SPI. This again allows DMA transfers from main memory to the display in the background.
* The DMA supports linked lists so you can go crazy and use the DMA to reprogram itself and do blitter like things, fill polygons or whatnot.
* The display has it's own memory and offers 18bit/pixel (666 encoding) even at the highest resolution. You can lower the color-depth and gain faster screen update. The display will color-convert for you.
* The display has no acceleration functions. Not even a bit-blit or rectangle fill.
* Partial screen updates will be needed because the CPU has less RAM than the display. :-)
* The micro-controller has no dedicated display controller so the display is likely connected via standard SPI. This again allows DMA transfers from main memory to the display in the background.
* The DMA supports linked lists so you can go crazy and use the DMA to reprogram itself and do blitter like things, fill polygons or whatnot.
cool, their company seems to be based in Lahti, Finland, where I was born and where some other suomiskeners are from too :)
It does look very suitable for low resolution games and demo productions, I just wish that their simulator actually emulated the processor, memory and display of the real device. but I guess having at least a simulator is a big help - using with GNU Rocket for example.
It does look very suitable for low resolution games and demo productions, I just wish that their simulator actually emulated the processor, memory and display of the real device. but I guess having at least a simulator is a big help - using with GNU Rocket for example.
@Optimus - https://talk.pokitto.com/t/total-colors-color-depth/779
BTW Optimus just buyed 2xJustCPC and playcity soundcards.So can we make some intro/demo using ArkosTracker2 Playcity player?
BTW Optimus just buyed 2xJustCPC and playcity soundcards.So can we make some intro/demo using ArkosTracker2 Playcity player?
Is there any way to actually buy these things? Or at least, is there any pricing info for them?
You will be able buy them soon in 2018... Price of RaspberryPI3 plus minus...
So around 50€.
39Euro to 50Euro.I am not creator of it.Just those prices was on Kickstarter.So price of used GBA without flash on Ebay.Thats OK.
Shop will be open during early 2018...