More AMIGA demos with precalculated shadows with Dead Deer.
category: code [glöplog]
The scene shadowed :
The meshes optimized by Dead Deer :
The algorithm generate minimal number of polys with BSP shadows, Something never seen before !
I may work to an exporter of this data directly in a text file for use, actually, you must learn .NED file format.
http://www.pouet.net/prod.php?which=54507
The meshes optimized by Dead Deer :
The algorithm generate minimal number of polys with BSP shadows, Something never seen before !
I may work to an exporter of this data directly in a text file for use, actually, you must learn .NED file format.
http://www.pouet.net/prod.php?which=54507
.AGAM simple text file format
WORLD,ADDED,LIGHTMAPS
.AGAM.raw for RGBA light maps with sizes :
for each light maps:
dword size (1,2,4)
dword (LMSIZE*size/4)*(LMSIZE*size/4)
WORLD,ADDED,LIGHTMAPS
.AGAM.raw for RGBA light maps with sizes :
for each light maps:
dword size (1,2,4)
dword (LMSIZE*size/4)*(LMSIZE*size/4)
Sometimes I have found something to do, alone, sometimes my cats give me winds, and sometimes I realize I have forgotten something important that can not be seen only if look about.
My algorithm for optimized shadowing is 12 years old working, I was decided by shrinking all my code to do generic game making program even if I resume on studying physics of systems.
Incredible thing, it's important.
My algorithm for optimized shadowing is 12 years old working, I was decided by shrinking all my code to do generic game making program even if I resume on studying physics of systems.
Incredible thing, it's important.
i hesitated between a picture of a cat and doom
amiga ?
Quote:
amiga ?
I guess his reasoning is "it's really old-fashioned tech so perhaps the Amiga lamers will want it?"
Amiga coders never use precalculated data
at the very least, you should figure out the polygons to do soft penumbras with a gradient..
Remember that episode of Time Squad where they go back in time to convince the Earl Sandwich when noone wants his sandwiches because he keeps calling them "Stinky Pile of Poo"? That's how I feel every time I read about a 3D editor called "Dead Deer".
Quote:
Remember that episode of Time Squad where they go back in time to convince the Earl Sandwich when noone wants his sandwiches because he keeps calling them "Stinky Pile of Poo"? That's how I feel every time I read about a 3D editor called "Dead Deer".
Also sounds like a Poo-Brain demo.
Well, alone with only your stuffs is something like talking to yourself all along forgetting others. Regardless to my little effort to compile a text file with simple data, I have got a little sleep this afternoon. Maybe the meal here.
I like that there appears to be a single global static setting called "Glow".
More AMIGA demos with realtime shadows!