Random "work in progress" shots
category: general [glöplog]
some progressions :)
@yzi: Oh, looks nifty!
yzi: Haha, the perfect demotool :D
look at my shitty spaceship that might replace cube on the diamond thingy
made this using tooll.io
@cosmicollie: Great stuff!
@cosmicollie!! <3
cosmicollie: nice fidget-spinner ; P
@gaspode, mog & tomkh thank you :)
@tomkh: it actually is a fidget spinner i´m working on ;)
https://twitter.com/CosmicOllie/status/876893467439443970
@tomkh: it actually is a fidget spinner i´m working on ;)
https://twitter.com/CosmicOllie/status/876893467439443970
I can't even comprehend how you come up with such intricate and interesting models, cosmicollie.
i feel honoured, tomoalien - thank you.
the formula (at least for me) is: do it every day - every
single minute every second. there´s no time for anything else
than what you truly like.
a solid foundation is everything.
learn the rules others made - know them - then break the rules others made.
learn from old masters:
https://www.woodcarvingworkshops.tv/videos/index
http://www.masterengraver.com
join their classes.
get pushed away from them after you tell them you apply „their“
knowledge and principles to other - digital tools.
give them the finger. keep on doing your stuff.
read all the books. do all the tutorials -
you don´t understand them ? - watch them again.
watch tutorials at double speed at youtube if the sucker does
not come to the point what you want to learn from him.
learn the digital tools:
http://pixologic.com
http://pixologic.com/zclassroom/viewall
all of them.
compare your work with the work of others and try to get in that
damn toprow someday.
http://www.zbrushcentral.com/zbc-top-row-gallery.php
first - imitate them for learning purpose - then forget everything again and find your
own style - that´s the hardest part.
post your stuff on twitter, instagram etc. etc. - get 10 likes
if it is a good day.
do that for 15 years and if you realize you are not nearly there,
well, keep on doing it - it´s the thing you do and love right ?
and this - i think - can be applied to everything.
;) Cosmic a.k.a Ollie
the formula (at least for me) is: do it every day - every
single minute every second. there´s no time for anything else
than what you truly like.
a solid foundation is everything.
learn the rules others made - know them - then break the rules others made.
learn from old masters:
https://www.woodcarvingworkshops.tv/videos/index
http://www.masterengraver.com
join their classes.
get pushed away from them after you tell them you apply „their“
knowledge and principles to other - digital tools.
give them the finger. keep on doing your stuff.
read all the books. do all the tutorials -
you don´t understand them ? - watch them again.
watch tutorials at double speed at youtube if the sucker does
not come to the point what you want to learn from him.
learn the digital tools:
http://pixologic.com
http://pixologic.com/zclassroom/viewall
all of them.
compare your work with the work of others and try to get in that
damn toprow someday.
http://www.zbrushcentral.com/zbc-top-row-gallery.php
first - imitate them for learning purpose - then forget everything again and find your
own style - that´s the hardest part.
post your stuff on twitter, instagram etc. etc. - get 10 likes
if it is a good day.
do that for 15 years and if you realize you are not nearly there,
well, keep on doing it - it´s the thing you do and love right ?
and this - i think - can be applied to everything.
;) Cosmic a.k.a Ollie
YEAY RGB PLASMA \(•◡•)/
rez that is awesome
An attempt to my life...
second PLASMA test! :D
Quote:
second PLASMA test! :D
What's actually going on with the dots? At first I thought the pixels were separated so that each one only displayed one color, but that does not seem to be the case.
Quote:
I can't even comprehend how you come up with such intricate and interesting models, cosmicollie.
He's not limited by framerate :)
It's coming together.
* The shader can be edited (with instant auto-reload when you save it) in the .h file format produced by ShaderMinifier where the code is split to quoted indented lines, which is a must for any sort of optimizations.
* Music sync is facilitated by providing various ways of translating the audio position to shader time float as bars or beats.
* One-click ShaderMinifier function, which even automatically finds out the new uniform names
* Audio delay setting for fine-tuning music sync. (implemented by giving 4klang_render() a starting position that's offset by the delay)
A few more features have to be added and bugs fixed, before it's on a "minimum viable product" level. For example the "New project" and "Save as" functions. Maybe some niceties like looping and quick-locate markers.
People love the NES, people love space shooters. Let's see.
last version! :)