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How do you guys motivate yourself to work for a scene production?

category: general [glöplog]

I was on neozones when I had seen that in their messageboard, and then I thought that would be an interesting questions to post here too. I am seriously in need for some hints and so it may be with many of us too..

I'd like to listen some common or not so common tricks, your experience and such..

1) I am used to take over a lot of diferrent projects (So, when I am bored with something, I will find the mood catch up with something else from the rest and so I will feel like I am constantly doing something)
2) I avoid working on a lot of diferrent projects ;) I need to release something sometimes. Lots of half finished stuff demotivates me..

3) I watch a lot of demos (I get inspiration after some hours but then it's too late and I am bored. Nicer to watch them, harder to work on them)
4) I play Zdoom (I am lately building my own WADs, so after a long hour of gaming, I feel useless and open WAD Builder even for just building few sectors. Level designing, much more relaxing and easy than coding, however I can't even do that lately cause I am too fuckin lazy ;P)
5) I just hang around the net till I find some other sceners on the irc or new releases on demoscene sites, who/which will inspire me to work again for some unfinished stuff in my HD.

6) Going out, since I don't want to push it..
added on the 2005-01-20 13:21:43 by Optimus Optimus
i tend to bang my head into the wall for a good 30 minutes before i do anything scenerelated
added on the 2005-01-20 13:25:42 by havoc havoc
The question is in the subject, the others are some personal hints ;)
added on the 2005-01-20 13:26:05 by Optimus Optimus
i quit the scene or wait till i get really busy with other assignments. only then do the ideas and motivation start kicking back.
added on the 2005-01-20 13:26:05 by psenough psenough
deadlines are a good motivation
added on the 2005-01-20 13:30:15 by Gargaj Gargaj
^^
And also your graphician telling you to fucking do something right now or you'll never receive anything from him.

(and exam periods are really motivating.. nothing like having seven big exams in two weeks and coding all-nighters instead of studying :))
added on the 2005-01-20 13:34:00 by Preacher Preacher
Gargaj: Right! Totally important factor!!! Most of the times I released shit because of the deadlines, but they pushed me to work for an impressive ammount of time because of them. (like with step beyond and the ReAct deadline, all day z80 coding for 2-3 weeks). But I do hate deadlines :(
added on the 2005-01-20 13:34:49 by Optimus Optimus
deadlines combined with nice cash-prizes used to work.
nowadays I guess the only thing that could motivate me would be the prospects of pissing off some old farts who take the scene seriously, diskmag editors, and other scum..
i code useless tools and design objgen datastructures on paper sheets that i lose.
added on the 2005-01-20 13:35:05 by skrebbel skrebbel
it happens. that's all.
added on the 2005-01-20 13:37:34 by rmeht rmeht
preach, shut up, you have graphicians :D
added on the 2005-01-20 13:41:06 by Gargaj Gargaj
Good & regular music previews are usually what motivates me best
added on the 2005-01-20 13:41:57 by keops keops
gargaj, added to that, mister preacher has an excellent idea of what looks good.
added on the 2005-01-20 13:45:35 by skrebbel skrebbel
I usually wait for an Eindhoven Scene Meeting to come around.
added on the 2005-01-20 13:48:56 by sagacity sagacity
now that's just a wonderful idea! i propose you suggest a date!
added on the 2005-01-20 13:49:42 by skrebbel skrebbel
i wonder how optimus has ever succeeded in motivating himself to create any of his masterpieces in the demoscene. please enlighten us.
i drink alot alcohol and pass out. i see demo-like dreams whatever. and next morning headache is sideproducing kind of transparent images which motivate me.
added on the 2005-01-20 13:55:16 by shadez shadez
i just sit here.
added on the 2005-01-20 14:51:00 by stonda stonda
1. get in a group (preferably one that has enough time and skills to actually do something). Working alone is only going to work if you're motivated to start with.
2. agree a deadline. Personally i like an unrealistically tight deadline, then everyone panics, gets a load of work done, and misses the deadline. But at least a load of stuff actually gets done, and you're likely to make the real deadline.
3. agree to do something thats fairly easy. Then you'll be able to actually do it by the deadline. And if there's time left, you can make it better. Preferable to having an amazing demo that never gets made :)
added on the 2005-01-20 15:01:23 by psonice psonice
I EAT A LOT OF DRUGS AND THEN I RENT WHORES AND THEN MAYBE I CODE EFFECT FOR DEMO!
added on the 2005-01-20 15:14:15 by kusma kusma
I think of all the chicks I'm gonna get when we win the compo.
added on the 2005-01-20 15:36:11 by thorsten thorsten
I make demo to blow japanese demo-brain
added on the 2005-01-20 15:38:54 by Navis Navis
blow? :(
whatever happened to make kool shock? :(
added on the 2005-01-20 15:41:31 by Gargaj Gargaj
all i need is people who actually have an idea and make sure to finish a production. if those things fall into account, i'm motivated enough to take part.
on the other hand, i usually have the one or another unreleased tune, so things are sometimes more easy and it doesn't need much motivation from my side. =)
added on the 2005-01-20 15:53:07 by dalezr dalezr
i listen a music, lots of time looping
and, some visuals ideas comes, so i take a paper and i write a "time line scenario" to divide music in some parts of a story and effects
then, i research a visual style, write a storyboard and do some character design, and i put all these ideas in a directory
and some times later, i listen the music again, and i read my ideas, i start the prod, and i ask for co-workers if they are interested to finish this project with me.

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