Random "work in progress" shots
category: general [glöplog]
cosmiccollie: very nice! reminds me to some endboss in Xenon II
@cosmicollie:
gigerish space ship
gigerish space ship
@SkilledButter
This "Dependencies" and "Shader" macros look strange.
Can you enlighten me?
This "Dependencies" and "Shader" macros look strange.
Can you enlighten me?
Quote:
while working on this.
Quote:
Are they real JPEG glitches ? :)
Quote:
Quote:
Are they real JPEG glitches ? :)
Nope ... broken random with wrong initialization on my GPU :)
Some black magic voodoo homebrew GUI framwork ? Looks damn nice.
it is javascript/svg/html
A browser-based demotool in the making? hot stuff!
And has your pandurish colorscheme aswell! :)
Ontopic:
Oi, well, the alpha-channel somehow went nuts when saving it...i dont care, it´s WIP anyway! :)
And has your pandurish colorscheme aswell! :)
Ontopic:
Oi, well, the alpha-channel somehow went nuts when saving it...i dont care, it´s WIP anyway! :)
u2: Yyeeeesss?!
Fuck!
http://imgur.com/hCK1nxZ
And Fuck!
@u2: damn
@Deus: you got the checkerboard right, but the airplane - wtf?!?! :)
its my duck.3ds and the chessboard is just a texture.(yes I its a coopout)
The real problem is im trying to implement different passes...im trying to workout to get the sample from an FBO to be used in the different lightpasses...and the SSAO is fucked up because well...to be honest Im not sure...Im trying to rationalize the process using world positions in my Position map, have to go back to see what I changed...thank god for github.
The real problem is im trying to implement different passes...im trying to workout to get the sample from an FBO to be used in the different lightpasses...and the SSAO is fucked up because well...to be honest Im not sure...Im trying to rationalize the process using world positions in my Position map, have to go back to see what I changed...thank god for github.