Random "work in progress" shots
category: general [glöplog]
Well, how could you possibly want to have a string that doesn't fit in a segment?!
The real misery is that the text background color doesn't match the console background...
yep :( dark color scheme with visual studio is still a mess with some extensions
What do you want from Tran? He made some really nice ambient demos!
... and even became one of the lead developers of the engine behind PayPal (JSYK ;-)
lol
better
lol
better
good night :)
Oh look, another boring screengrab. Win10 is really great for 1k's. Eventually got my framework down to 498 bytes. The complete benchmark (the video of which is above in my first post) is now 724 instead of 850ish.
Too bad Win8+ doesn't really support MIDI anymore, except when you init COM - which crinkler doesn't support >:(
I will stop talking about code now ;)
What do you mean Win8+ doesn't support MIDI? I got my 1k stuff done just normally in Win8 last year. And no COM stuff in there. This prod's Youtube vid was kkaptured in Windows 8.
yzi: I mean MIDI fails regularly and for no "good" reason, sometimes randomly, in Win10 (meant to say 10, not 8). midiOutOpen in those cases will return a generic error. Here's more info about that.
Some programs still work, but many don't.
Some programs still work, but many don't.
Hmm. This might turn out into something fruitful.
This wip linky works?
Quote:
weeel...fuck
Quote:
The black pentagon is a child node of checkered one, placed at (0,0,0.81) and rotated 180 at Y(to turn it around).
Trying to rotate the root should displace children its properly.
I thought I'd fixed the Combinatoral matrix...
Or maybe its a simple orientation problem due to the initial rotation(can't check it atm)
I'm embarrased how I haven't mastared this yet.
Disregard THAT! I have nothing to be embarrased about except my devotion to chase red herrings and being to lazy to replace shoody math libs.
So why the child node went hither and dither wherever they pleased was due to this.
Code:
m3dMatrixMultiply44(absoluteTransform,absoluteTransform, currentTransform);
I seldom passed a glance to it because the rest of the transformation seemed ok, but that was due for the reason most of the items only had an identity matrix to deal with.
So in months I've gone back and forth wondering why I'm so shit at creating local transform, looking for solutions were non was needed.
After that was dealt with, I found out that at 90 degrees everything turns flat and sorta sheared.
Once again I spent several work hours thinking I knew fuck all trying to lookup the supposedly fundamental part of quaternion theory I hadnt grasped yet.
But the solution was annoyingly straight in the face again(because I had encountered the problem before long ago when constructing the localTransform function).
Code:
m3dMatrixMultiply44(newAbsoluteTransform, currentTransform, absoluteTransform);
m3dCopyMatrix44(absoluteTransform, newAbsoluteTransform);
THANK YOU! OpenGl SuperBible 4tEd!
For learning me how great Operators are!
Well, poo on me still, but I made this engine with a shoody lib.
(I allready made my own Vector and Quaternion classes, and modified the math3d.cpp with a quatToMat function.
So bringing in all of GLM let alone replacing my code with it seemed excessive and unsatisfying)
So yeah! I do know my SHIT!
</introspective rant>
Kicking my hat out of the ring, Evilbot2016!
.... oh fuck I need music...
Yep.
yup.
^^ If that were a prod I could thumbup I totally would.
aaaaaand you're all disqualified according to the revision set of rules!
mikron: duncan?
people still use demopaja?!?!?!?