EGA Scene GFX
category: gfx [glöplog]
Is there any related SceneGFX with EGA (32x200@16colors, oder Highres 640x350@16colors) ?
Thx
Doc
Thx
Doc
everything I collected so far:
https://www.flickr.com/photos/94839221@N05/sets/72157644292508348/
https://www.flickr.com/photos/94839221@N05/sets/72157644292508348/
Cool pix. But those (before EGA "Emulation" in VGA) required an EGA Multisync monitor (Beyond 15Khz). I have one and those pix have quite thick scanlines on my EGA Multisync...
Nice collection drzeissler!
Some of that looks awesome.
Yes, only in highres (640x350) can you pick 16 colours from a palette of 64.
In lowres (320x200), the 16 colours were the same hardwired RGBI colours as CGA, so EGA could remain compatible with CGA monitors (EGA has separate intensity for R, G and B, to make all 64 colours possible, CGA only has global intensity).
I wonder what those IBM guys were smoking when they decided that.
In lowres (320x200), the 16 colours were the same hardwired RGBI colours as CGA, so EGA could remain compatible with CGA monitors (EGA has separate intensity for R, G and B, to make all 64 colours possible, CGA only has global intensity).
I wonder what those IBM guys were smoking when they decided that.
You should try to swap pallettes each line scali for some dithered image with more colours.
i also have 95 images of hires ega-porn (manga) but i can't share that link.
i am currently testing to convert other 16 color images (e.g vga 16 color
and some atari-st 16 color art) to ega. i am testing gas for that.
i am currently testing to convert other 16 color images (e.g vga 16 color
and some atari-st 16 color art) to ega. i am testing gas for that.
sorry, GWS (=GraphicWorkShop for Dos)
Dpaint also supports EGA 640x350
Share the porn! But I'd thought those jap hentai games were already using vga 16 color palettes.
Also, hooray for porn, althrough i think these pics might be converted from PC98...
Quote:
I wonder what those IBM guys were smoking when they decided that.
So that people could use their older CGA monitors and upgrade when they needed more res.
Quote:
So that people could use their older CGA monitors and upgrade when they needed more res.
The senseless part is the other way around: EGA monitors were hardwired to only have global intensity, so that they were compatible with CGA cards as well. As if you'd buy an expensive EGA monitor to hook up to your CGA card... And even then: why hardwire it, instead of making some kind of switch?
If these EGA monitors were not hardwired, then you could easily have two modes on the EGA card: a fixed 16-colour mode when used with a CGA monitor, and the 64-colour palette mode when using an EGA monitor.
You can see these pictures with proper scaling (on a display that has square pixels) if you scale the Y axis by a factor of 1.37x.
The formula is yfactor=(640/350)/(4/3)
The formula is yfactor=(640/350)/(4/3)
"proper" is difficult, since you still want sharp pixels, and there does not seem to be a good way to scale up pixel graphics. When I did 320x200->modern monitors, I just used the desktop resolution, made sure the aspect is 4:3 and used "nearest neighbor". That means that some pixels are taller than others, but it worked kinda okay..
Interesting "low color art"
ASCII-ART: https://imgur.com/a/Ga6tl#JP2HvZ5
HIRES-EGA: http://www.vintagecomputing.com/index.php/archives/962/retro-gif-of-the-week-colossus
ASCII-ART: https://imgur.com/a/Ga6tl#JP2HvZ5
HIRES-EGA: http://www.vintagecomputing.com/index.php/archives/962/retro-gif-of-the-week-colossus
Two short EGA-compatible animations:
Intro from a game by Titus (Amiga Bouncing Ball in EGA!)
https://www.youtube.com/watch?v=--4XmCKyPqo
Cracker with two fine EGA-Scrollers:
https://www.youtube.com/watch?v=Kuqw8RrcpCU
:)
Intro from a game by Titus (Amiga Bouncing Ball in EGA!)
https://www.youtube.com/watch?v=--4XmCKyPqo
Cracker with two fine EGA-Scrollers:
https://www.youtube.com/watch?v=Kuqw8RrcpCU
:)
First i thought of
http://www.pouet.net/prod.php?which=3972 and http://www.pouet.net/prod.php?which=25528
http://www.pouet.net/prod.php?which=3972 and http://www.pouet.net/prod.php?which=25528
TSP made y lot of great EGA-Demo-Stuff !
I made a new EGA-Collection, the old one has been deleted.
https://www.flickr.com/photos/94839221@N05/sets/72157652364100484
https://www.flickr.com/photos/94839221@N05/sets/72157652364100484
is there some sort of "toolbox" that I can use and make an EGA-Slideshow of some pics?
must work on 286/ega.
must work on 286/ega.
Yes, for example Turbo Assembler or Turbo Pascal
Not 'scene' but since you also have game artwork there, Alexei Silaev had some very nice hi-res EGA art in his early '90s games:
http://www.mobygames.com/game/dos/mick/screenshots
http://www.mobygames.com/game/dos/black-zone/screenshots
http://www.mobygames.com/game/dos/mick/screenshots
http://www.mobygames.com/game/dos/black-zone/screenshots
check this:)
http://www.abandonwaredos.com/abandonware-game.php?abandonware=9+Poker&gid=MjE1Ng==
http://www.abandonwaredos.com/abandonware-game.php?abandonware=9+Poker&gid=MjE1Ng==