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Random "work in progress" shots

category: general [glöplog]
playing with luma information leads to some interesting results for sure. More of that to come... ;)
added on the 2015-01-19 20:03:26 by visy visy
why so complex? would that work with a downscale and do a zigzag 8x8 on the luminance or all channels? sorta quantified levels ofc for the blockiness. atleast that's what jpeg looks like.

just thought.
added on the 2015-01-19 20:19:44 by yumeji yumeji
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added on the 2015-01-20 14:48:44 by Igoronimo Igoronimo
igor: /me likes!
added on the 2015-01-20 18:30:07 by kbi kbi
May I ask how is the pentagonal bokeh done? Sprite rendering?
added on the 2015-01-20 19:07:16 by Zavie Zavie
Looks like sprites to me, or igor did a really good job hiding some typical artifacts. :)

Otherwise you can do this:
Sousa_Graphics_Gems_CryENGINE3.pdf (Slide 36)

Shadertoy implementation of that pattern by BeRo.
added on the 2015-01-20 19:42:57 by las las
I achieved some sprite multiplexing on C64 :D
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added on the 2015-01-20 19:46:08 by rez rez
zavie: yes, geoshady spawned sprites... here some shape-spam ;)

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added on the 2015-01-20 19:53:36 by Igoronimo Igoronimo
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Pixel shader on Forth programming language. WebGL.
added on the 2015-01-21 00:30:57 by Manwe Manwe
@igor: do one with hearts. <3

@las: yep I heard about that technique. I have to look at the course notes. Interesting thoughts on motion blur too.
added on the 2015-01-21 13:36:47 by Zavie Zavie
that mpeg glitchfuck shit was always on my wishlist for doing a demo. so, well done!
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I achieved some sprite multiplexing on C64 :D
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sprite multiplexing == old school method to do instancing :D
added on the 2015-01-21 18:18:59 by Canopy Canopy
Far fetched to say the least, but I'll take it :)

*ponders if the same could be done on first gen 3D consoles (n64) to swap textures mid-frame* :)
added on the 2015-01-21 18:33:44 by superplek superplek
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added on the 2015-01-21 22:31:50 by keito keito
YES, PLEASE!!! (Keito!)
added on the 2015-01-21 23:08:06 by Bobic Bobic
Keito: +5 :D
added on the 2015-01-22 10:20:05 by visy visy
Keito: Nice art style!
added on the 2015-01-22 12:43:03 by Xetick Xetick
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We'll be back at KG2015.
added on the 2015-01-23 03:16:46 by superplek superplek
Funny, frostbite 3 can handle amd and nvidia no matter what. Kinda funny if your demo is based only nvidia or amd based. Funny? Yes it is.
added on the 2015-01-23 04:07:28 by moredhel moredhel
It's called a configuration dialog, jackass.
added on the 2015-01-23 04:37:15 by superplek superplek
keito: I can't figure out what that is exactly, but anything related to UK Allstars gets me some #hype (pls come back)
added on the 2015-01-23 04:58:28 by noby noby
noby: it's a london underground tube sign :)
added on the 2015-01-23 06:26:05 by keito keito
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added on the 2015-01-23 11:24:38 by dv$ dv$
Keito : is this real time ?
added on the 2015-01-23 16:46:52 by nytrik nytrik
Quote:
Keito : is this real time ?

Looks too good a match for this to be real-time

http://www.tineye.com/search/f71c70fb926aa4a946f354f3a8029d29d088c479/
added on the 2015-01-23 17:13:53 by Canopy Canopy

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