demos for arcade machines
category: code [glöplog]
these weeks i were experimenting coding on z80-based arcade machines (via Boriel's ZX-Basic Compiler, for now) - how interesting would be coding demos for arcade machines, or did anyone try to do this?
Sounds like an amazing idea to me! I'm not aware that this have been done, ever!
Sounds awesome to me. Go for it!
Cool idea, the only one (68000 + z80 arcade board) that I am aware of is this NeoGeo demo: http://www.pouet.net/prod.php?which=59253
this one maybe
http://en.wikipedia.org/wiki/Payazzo
http://en.wikipedia.org/wiki/Payazzo
or rather as a hyper-click-able hyper-link
http://en.wikipedia.org/wiki/Payazzo
http://en.wikipedia.org/wiki/Payazzo
I've had this idea ever since I owned a Viper Phase One cab and the board was sporting a 80386 as the main CPU and Z80 as the sound chip.
Some viable HW platforms I've looked closer into are the Pacman board and the Bubble Bobble board. Maybe some day...
Some viable HW platforms I've looked closer into are the Pacman board and the Bubble Bobble board. Maybe some day...
For me the dual 68k boards are something of a fantasy, not that I could code anything anymore...
but this idea sounds great :)
but this idea sounds great :)
Quote:
these weeks i were experimenting coding on z80-based arcade machines (via Boriel's ZX-Basic Compiler, for now)
rofl, are you serious?
Quote:
Quote:these weeks i were experimenting coding on z80-based arcade machines (via Boriel's ZX-Basic Compiler, for now)
rofl, are you serious?
yes, really serious!!! :o) http://www.boriel.com/wiki/en/index.php/ZX_BASIC:Released_Programs#Arcade_Systems
it's amazing for prototyping ideas fastly, and also allows you to code in 100% assembly if you want, and it creates a .asm conversion if you want as well (plenty of ix, actually, but it might be useful for some complex calculations that we might have no idea how to do that directly in assembly) - anyway, what i was doing there is to figure out what these machines are capable of, to know a bit more of them! ;) - just consider it as a very useful tool, even if you're not going to use it primarily! :)
@ramon, @Preacher, @Weyland_Yutani, @yzi, @visy : thanks for the feedback, i'm really curious to see any and each progress of it anyhow!!! :) (and i'm curious about how soon 'arcade' field will appear on the Prods page - perhaps 'arcade' will be 'wild' until then?)
Quote:
it's amazing for prototyping ideas fastly, and also allows you to code in 100% assembly if you want, and it creates a .asm conversion if you want as wel
I bet you spend a lot of time to make fast demo. I used once SDCC for one algo.
Definately doable. Howerver final effect depends on board's features. Back in the days I did this:
Obviously I didn't test it on real System 1 board but I don't see a reason it shouldn't work. It's pretty simple since it was meant as a proof of concept. Then I started messing with Bomb Jack board, got bored and got into something else. :)
Obviously I didn't test it on real System 1 board but I don't see a reason it shouldn't work. It's pretty simple since it was meant as a proof of concept. Then I started messing with Bomb Jack board, got bored and got into something else. :)
@st_ - excellent, i really imagined someone started something, and you confirmed! it's really great to know! thanks!!! ;)
@g0blinish - i think that enjoying and having fun is a very important part in the whole process too! ;)
@g0blinish - i think that enjoying and having fun is a very important part in the whole process too! ;)
@st_
Once I was working on Taito/SETA's "Seta 1st Generation" board - "Twin Eagle Revenge of Joe's brother" reverse-engineering the ROMs. Added some features, unlimited lives and etc.
Please contact me, if you read this. Your old mail is not working anymore.=/..
Once I was working on Taito/SETA's "Seta 1st Generation" board - "Twin Eagle Revenge of Joe's brother" reverse-engineering the ROMs. Added some features, unlimited lives and etc.
Please contact me, if you read this. Your old mail is not working anymore.=/..
imagine a demo on a pinball machine. insta-win, right? :D you could make the mechanics part of the soundtrack!
http://www.system16.com/hardware.php?id=699
Isnt that machine just somekind of japanese porn or not?
If you havent played Galaxy Forces, do so :)
Isnt that machine just somekind of japanese porn or not?
If you havent played Galaxy Forces, do so :)
A demo to run on an R360 would be great