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Random "How it's made?" thread

category: code [glöplog]
 
Hi,

Today, while I was reading the Mesh generation from signed distance function thread, I found that the magic behind uncovering static is actually a re-mesh over a SDF. Personally, having the "behind scenes" understanding only makes a demo much more impressive.

SO... I decided to open this thread so people can ask and explain the tech concepts behind demos and things we do...

Personally, some of the things that I want to understand would be:
Thanks,
TLM
added on the 2014-08-26 14:19:58 by TLM TLM
Regarding the wires effect from Spin/ASD: if you read the Pouet comment thread for that production, you'll see Navis explains how it works. Just follow your own link and search for "On the technical side:"
added on the 2014-08-26 15:05:11 by Seven Seven
That comment can be found here :http://www.pouet.net/prod.php?post=574994
added on the 2014-08-26 15:34:45 by numtek numtek
what's so impressive about those textures? looks like a slightly ramped up specular with the same grungemap.jpg facemapped :)
[insert porn here]
added on the 2014-08-27 02:53:41 by CobaltHex CobaltHex
added on the 2014-08-27 10:21:57 by numtek numtek

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