GNU Rocket on non-Windows platforms
category: code [glöplog]
mudlord: I'm sure noone forbids you to make your own GUI that weighs less than Qt for those poor people. And after all, who are you to command kusma what to do in his spare time and which frameworks to use when he already decided to share his hard work with the rest of the world and let you use it for free?
i might have to do just that.
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why, why the hell not.
Afterall, gloom has 100mbps internet at cheap prices, so who gives a fuck about non european countries which have substandard internet.
If that's the case, aren't you used to overnight downloads by now anyway? Complain with your ISP, and what Saga said.
kusma: I totally support the move to Qt, well done :)
In Australia, its a government problem, not a ISP problem.
IT infrastructure in this country is an afterthought, pure and simple.
IT infrastructure in this country is an afterthought, pure and simple.
Nobody is forcing you to download or use GNU Rocket, pure and simple.
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Scene news: GNU Rocket ported to Linux, MacOS, people whining because of extra DLLs.
Beard++, hipster++ <3
I'll give it a go next time i get round to making something :)
Is this normal?
kurli: No, not really. It uses *some* cpu, because the port is quite stupid in how it deals with the netwok-traffic, but 73% is a lot more than I get on Windows. Perhaps you could try to experiment with the argument to setTimer?
Kusma: yeah i'll do some debugging once i get the latest version working with android
Yup i changed startTimer(0) to startTimer(1) in MainWindow and it "only" takes around 9% CPU :) Which is still way more than running the windows version with wine or emoon's ogl_editor... BTW the machine i'm currently using has 1.6GHz Core 2 Duo so the figures are not comparable to modern cpus.
Kurli: Perhaps that'll do until I get around to rewriting the socket-stuff to not poll (which should be easier with Qt than before)? Anyway, thanks for testing and letting me know.
kurli: try to fetch the latest version of that branch, it should be way better ;)
Could someone please post a binary for this? I don't want to install the whole QT just to compile this.
Kusma: You are awesome ! :)
I liked emoon's stylish ogl version too.
Thanks for your hard work
I liked emoon's stylish ogl version too.
Thanks for your hard work
If 14 MB of DLLs (that compress to what, half?) is a problem, how do people download demos at all?
They don't. They watch them on youtube.
oh god, are we still on that MB/DLL topic?
I was just pointing out, that I _personally_ liked the fact, that the old version was so small and nice. Because I _personally_ like the philosophy of "lean is better".
I never meant, that everybody else should be of the same opinion.
Be happy, follow your path of I-don't-mind-putting-mbytes-of-stuff-on-my-hdd-because-it's-2014-and-nobody-gives-a-shit attitude. You will probably also don't mind 1GB crap demos done with Unreal Engine 4 in the future..
I was just pointing out, that I _personally_ liked the fact, that the old version was so small and nice. Because I _personally_ like the philosophy of "lean is better".
I never meant, that everybody else should be of the same opinion.
Be happy, follow your path of I-don't-mind-putting-mbytes-of-stuff-on-my-hdd-because-it's-2014-and-nobody-gives-a-shit attitude. You will probably also don't mind 1GB crap demos done with Unreal Engine 4 in the future..
OK, so I just graduated the Qt-port to the master branch, and turned the GitHub repo the official one. As soon as I figure out how to reasonably automate making binary releases for Windows, I'll tag v1.0 and upload binaries.
Nice work kusma <3
Kusma, I want to thank you for the QT port of Rocket - it was used in Graffathon (see Pouet thread) by tens of beginner demo programmers and it worked wonderfully!
For the event I also developed a library called Moonlander for integrating Rocket to Processing sketches. Take a look at project's web page or Github project.
(PS. I'm the guy who's been sending you some patches :)
For the event I also developed a library called Moonlander for integrating Rocket to Processing sketches. Take a look at project's web page or Github project.
(PS. I'm the guy who's been sending you some patches :)
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oh, and before i forget: Huge thumbs up to kusma and skrebbel for this amazing piece of work!
Hmm, maybe it's time to move my name from "credits" to "original idea"? I believe that all 16 lines of code I ever contributed to the current incarnation of GNU Rocket were promptly removed after kusma saw what a horrible hack they were.
This is a bit like writing "Designed in California by Apple and Xerox PARC" on the back of an iPad. :-)
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Hmm, maybe it's time to move my name from "credits" to "original idea"? I believe that all 16 lines of code I ever contributed to the current incarnation of GNU Rocket were promptly removed after kusma saw what a horrible hack they were.
This is a bit like writing "Designed in California by Apple and Xerox PARC" on the back of an iPad. :-)
Fixed, thanks for pointing out.
Hmm, maybe it's time to move my name into the credits? I believe that all 0 lines of code I ever contributed for the current incarnation of GNU Rocket are still there, despite that kusma may find them a horrible hack.
This is a bit like writing "Designed with baby seal oil and super-expensive pizza" on the back of a Norwegian travel brochure.
This is a bit like writing "Designed with baby seal oil and super-expensive pizza" on the back of a Norwegian travel brochure.
Maali: Sorry, but my fix was to remove *all* personal mentions. These are now only maintained in the Git history. If you make an empty pull-request, I might accept it so you'll get your name in there!
Hey, that was my idea!