Revision 2014 - April 18th to 21st
category: parties [glöplog]
Airport-Shuttle Deadline tonight at 20:00 CEST
To everybody who hasn't booked the airport shuttle yet - the deadline is TONIGHT! So, hurry up and register NOW before it's too late.
http://2014.revision-party.net/traveling/shuttles
To everybody who hasn't booked the airport shuttle yet - the deadline is TONIGHT! So, hurry up and register NOW before it's too late.
http://2014.revision-party.net/traveling/shuttles
Dear Dutch sceners :)
I'm looking for a ride from Delft (or anything close) to Revision and back home. If anyone has a seat for me please let me know it here or contact me via mail dinopartybus (at) gmail (dot) com
Thanks a lot in advance from a soonish Dutch scener!
I'm looking for a ride from Delft (or anything close) to Revision and back home. If anyone has a seat for me please let me know it here or contact me via mail dinopartybus (at) gmail (dot) com
Thanks a lot in advance from a soonish Dutch scener!
And it's time to announce our next special event for this year!
THE INCREDIBLE LIVE-CODER-MAYHEM 5000
Revision 2014... or is it the Super Megalactic Demoscene Spacecup? Nobody knows for sure.
What IS sure is, that there will be a battle of gigantic proportions! On Friday and Saturday night - the ultimate fight of knowledge, persistence and crowd-pleasing skills will take place: The Incredible Live-Coder-Mayhem 5000!
First presented at WeCan 2013 - their creators are bringing this to the big stage at Revision.
8 Coders in total, competing one-on-one in a live-shader-coding frenzy over two days.
Friday - The Elimination Round: Four battles where the respective winners move to the Saturday Finals
Saturday - The Finals: Two battles in the Semi-Finals, one to determine third and fourth place and one breathtaking last round to determine the ultimate live-coder!
Interested in participating? Apply at hotline-2014@revision-party.net
We'll announce the eight contestants roughly one week before Revision!
Check out the complete rules and information!
THE INCREDIBLE LIVE-CODER-MAYHEM 5000
Revision 2014... or is it the Super Megalactic Demoscene Spacecup? Nobody knows for sure.
What IS sure is, that there will be a battle of gigantic proportions! On Friday and Saturday night - the ultimate fight of knowledge, persistence and crowd-pleasing skills will take place: The Incredible Live-Coder-Mayhem 5000!
First presented at WeCan 2013 - their creators are bringing this to the big stage at Revision.
8 Coders in total, competing one-on-one in a live-shader-coding frenzy over two days.
Friday - The Elimination Round: Four battles where the respective winners move to the Saturday Finals
Saturday - The Finals: Two battles in the Semi-Finals, one to determine third and fourth place and one breathtaking last round to determine the ultimate live-coder!
Interested in participating? Apply at hotline-2014@revision-party.net
We'll announce the eight contestants roughly one week before Revision!
Check out the complete rules and information!
It's the gift that leeks on giving: DUB Awards
For the second time in history, the Danish Underpants Brigade will present the DUB Awards to the unsuspecting people of earth.
We're not going to tell you too much about what's going to happen there... but it will be both awesome and hilarious!
Check out who's nominated
For the second time in history, the Danish Underpants Brigade will present the DUB Awards to the unsuspecting people of earth.
We're not going to tell you too much about what's going to happen there... but it will be both awesome and hilarious!
Check out who's nominated
You guys have seriously outdone yourselves this year.
: D
: D
Quote:
You guys have seriously outdone yourselves this year.
That with the party still roughly two weeks out :)
For now that's just promises ;-) Let's see if we can deliver on the execution as well (which I don't really doubt as our team is fantastic).
Good God, what DUB Award category could I be nominated for ?
*thinks* hmm... could it be "Best Unidentified German From a Firmasport Toilet" ?
*thinks* hmm... could it be "Best Unidentified German From a Firmasport Toilet" ?
D.Fox: keeping my fingers crossed. I expect an excellent show, same or even better as on WeCan :)
Dodge,I was nominated for best Kanye West at trsac,but lost to some unknown Dutch fella!
I thought Ledge was Danish.
Ledge....think he was in Insect,but yes: he was Danish. However,Okkie won best Kanye West :(
Corial: No, Ledge did - http://pantsoff.dk/awards/
The hilarious incoherency of this thread bodes well.
Oh no,how wrong I was! The shame!
so I hear there's going to be a REVISION 5K RUN
...and the "dutch guy" won "Best Shoethrower During a Quiz"
hiha, suche Mitfahrgelegenheit aus Kiel.
ernstlich, ich geb auch was dazür!
TDK: Yeah, and I was at that party 21 years ago which means I understand why you haven't been to any sceneparties since. Also means that I heard your live performance then (amongst other things you played 4-Mats DNA Dream).
I'm seriously surprised how hard it is to get good competitors for the livecoding event. It seems that a lot of skilled coders get cold feet once we ask them to show their skill outside the safety of their own 4 walls. What's the problem with this concept? I get the impression that some people are afraid of failure, of not being able to live up to their status, or something silly like that. It's really kafkaësque if you ask me, for 25 years I hear coders making excuses like "I was so busy with <random>, I did not have the time to prepare an entry for the compos". And now we present a compo where it is forbidden to prepare beforehand, so any coder can participate on a level playing field even if they are coming straight out of a gamedev crunch period or whatever other excuse we've heard over the years- and what happens? They tell us "Oooh, I have no time for this because I have to prepare my entries". Wow, 2 weeks until the party and you can't even spare half an hour to do a round of livecoding, that must be some seriously groundbreaking intro or demo you're working on then.
So c'mon, if you have shader coding skills and you're going to visit Revision, sign up for the livecoding compo, what do you have to lose really?
So c'mon, if you have shader coding skills and you're going to visit Revision, sign up for the livecoding compo, what do you have to lose really?
It's the "boss behind your back" thing, I guess.
Passive-aggressive havoc is right: Sign up and become a legend! We'll make sure that there's social lubricants (beer) for you before, during and after the event.
I don't have much shader programming skills, but for me it's the "boss behind your back"-thing definitely. I'm sure a lot of people get kicks out of working under timelines and observation, but for me it stops being fun when the first bit of pressure is added. At work I tolerate that, because that's what they pay me for, but it's not my idea of a good time.
That said, I am _really_ looking forward to the live coding event.
That said, I am _really_ looking forward to the live coding event.
Havoc: personally, I just don't like to perform on stage. It's stressful enough to have your production watched/judged, nevermind myself. Other reasons:
- I imagine the other coders will be of the calibre of IQ, Blueberry etc. What would I be doing there on stage?
- Hardware: my laptop is 3 years old with a GT540M, runs my current productions at maybe 10 FPS, and takes a while to recompile a shader. In a time-limited live-coding compo, that could matter.
- Knowledge: I don't know f.e. lighting equations etc by heart, so if I can't look them up on the internet, my results will be ugly (or uglier than usual, at least :-) ).
You could tweak the concept to fix some of those problems, f.e. provide identical hardware for everyone, and add more basic info besides the GLSL spec (I'd like some lighting formulas, and IQs list of raymarching primitives, so I don't lose 10 minutes with "FFS, how do I get rounded boxes again?!"), but I don't know if my reservations match with the reservations of other people.
- I imagine the other coders will be of the calibre of IQ, Blueberry etc. What would I be doing there on stage?
- Hardware: my laptop is 3 years old with a GT540M, runs my current productions at maybe 10 FPS, and takes a while to recompile a shader. In a time-limited live-coding compo, that could matter.
- Knowledge: I don't know f.e. lighting equations etc by heart, so if I can't look them up on the internet, my results will be ugly (or uglier than usual, at least :-) ).
You could tweak the concept to fix some of those problems, f.e. provide identical hardware for everyone, and add more basic info besides the GLSL spec (I'd like some lighting formulas, and IQs list of raymarching primitives, so I don't lose 10 minutes with "FFS, how do I get rounded boxes again?!"), but I don't know if my reservations match with the reservations of other people.