Mousecursors in 4k Intros
category: code [glöplog]
will test when i'm at home, but last time i checked it was as described.
Confirmed, las.
errrr doesnt the cursor hide relate to the window, so should be done within WM_CREATE or WM_INITIDIALOG for the dialog case?
Canopy:
Quote:
The cursor visible comes from the "the program is not responding anymore" dialog window
Seriously, it's gonna kill my nice shader ;P
No it is not.
here you go.
here you go.
(And in case you need some more crunching support, feel free to contact me via IRC)
Is this an OpenGL-only bug?
As my Intros still hide the Cursor with both:
ShowCursor(0);
SetCursor(0);
I only call one of them once just before i Start the music.
I use DirectX 9.0 (latest/last redist, June 2010) on a Win7 64bit OS.
Compiler is Visual Studio 2012 Express, but also works/always_worked with Visual Studio 2008 Ultimate.
Not too sure about the VC-Runtime-version i use, but the MSVCRT.dll has a last modified date of 17.06.1998, size is 189.676 bytes, so some 6.0-version.
As my Intros still hide the Cursor with both:
ShowCursor(0);
SetCursor(0);
I only call one of them once just before i Start the music.
I use DirectX 9.0 (latest/last redist, June 2010) on a Win7 64bit OS.
Compiler is Visual Studio 2012 Express, but also works/always_worked with Visual Studio 2008 Ultimate.
Not too sure about the VC-Runtime-version i use, but the MSVCRT.dll has a last modified date of 17.06.1998, size is 189.676 bytes, so some 6.0-version.
Ok, I managed to crunch some nice thing before going to that link, but will check this out too. Maybe I can fix some more with few more bytes.