RIP Lucasarts
category: residue [glöplog]
Fuck you Mickey!
R.I.P. hopes for a new x-wing/tie-fighter game :-(
(copied from sub's post @ random image thread)
fuck you, disnet!
Since lucasarts has done nothing with the Monkey Island franchise in forever, I hope someone may now licence it from Disney.. Going from their rep, I doubt they'd sell full IP on to someone.
Could be some silver linings in there?
Could be some silver linings in there?
Good Mr. Logic left before it went tits up.
Okay let's get a few things straight.
- LucasArts hasn't done a "proper" adventure game since the Escape of Monkey Island (2000), which was their last adventure game before the infamous cancellation of Sam & Max 2 (2004).
- The key staff of those games (Schafer, Grossman, Stemmle, Purcell, Gilbert, etc.) has since moved on, most of them to Telltale and Double Fine. Some of the "beloved" IP (Sam & Max, Monkey Island) has been since resurrected by them, mostly to critical acclaim.
- With very few exceptions, since 2004 LucasArts have been making mostly Star Wars games, and while some of them have been reasonably well received (most importantly SW:KOTOR), their larger efforts such as SW:TFU and SW:TOR were commercially unsuccessful, and it's very telling that their last game released was Angry Birds Star Wars.
So to sum up, you should've wept about 10 years ago; since then, most of what you liked about LucasArts have been continued by the people who used to be LucasArts then. And as far as I know, the only scener who worked there (AND) has moved on since.
- LucasArts hasn't done a "proper" adventure game since the Escape of Monkey Island (2000), which was their last adventure game before the infamous cancellation of Sam & Max 2 (2004).
- The key staff of those games (Schafer, Grossman, Stemmle, Purcell, Gilbert, etc.) has since moved on, most of them to Telltale and Double Fine. Some of the "beloved" IP (Sam & Max, Monkey Island) has been since resurrected by them, mostly to critical acclaim.
- With very few exceptions, since 2004 LucasArts have been making mostly Star Wars games, and while some of them have been reasonably well received (most importantly SW:KOTOR), their larger efforts such as SW:TFU and SW:TOR were commercially unsuccessful, and it's very telling that their last game released was Angry Birds Star Wars.
So to sum up, you should've wept about 10 years ago; since then, most of what you liked about LucasArts have been continued by the people who used to be LucasArts then. And as far as I know, the only scener who worked there (AND) has moved on since.
Garg: I guess it's the same as with Psygnosis. People just cry over the names of their childhood, no matter if they are still the same people / quality as back then.
I know the third hire in Lucasfilm Games, David Fox, quite well, and he wrote this piece today which is a very good history lesson including some facts people might not know, and a conclusion I happen to agree with.
Quote:
Once LucasArts started making Star Wars games and they were successful, the writing was on the wall… it’s harder to be outrageously creative within someone else’s universe. You have to play by someone else’s rules. And there’s way more pressure to get a big return on investment to justify foregoing a big licensing fee.
Paraphrasing Yoda…’Making Star Wars games is the path to the dark side… Once you start down the dark path, forever will it dominate your destiny.’”
all the critical words are true of course, but its still sad to see that logo go down the drain.
i know something better than weeping about lucasarts demise, tho:
play indy4 (again).
i know something better than weeping about lucasarts demise, tho:
play indy4 (again).
Gargaj- you're right about the clinging to the past, but gilbert has come out to say how concerned he is about the future of MI in Disneys hands now they own the IP
http://www.eurogamer.net/articles/2012-12-11-monkey-island-creator-plans-disney-talks-ahead-of-new-game
http://www.eurogamer.net/articles/2012-12-11-monkey-island-creator-plans-disney-talks-ahead-of-new-game
I'm a lot more entertained by how the highbrow gaming community shuns the concept of a sequel - unless it's e.g. Maniac Mansion. "Cuz that'd be awesome."
i don't get the hype at all. i dunno about that old lucas arts. but the core was star wars. which is now disney. and they'll still work on something. *shrugs*
:(
I only liked its action games like Star Wars and Outlaws.