Looking people for working in game industry
category: offtopic [glöplog]
Hey there!
We have been working on a game project with a possible contract with a BIG company. We haven't started the development yet and we are looking for people to join this project. The roles available in the moment are:
- Storyboard artist
- Concept artist
- Character designer
- Illustrator
- Environment artist
- 3D modeller - for both hi and low-poly modelling
- Texture artist
- Animator
If you know a better place to find such artists, please tell me.
And if you are interested in working with us, contact me at danguafer[a]silexars[.]com sending a portfolio.
Best regards,
Danilo Guanabara - Danguafer/Silexars
We have been working on a game project with a possible contract with a BIG company. We haven't started the development yet and we are looking for people to join this project. The roles available in the moment are:
- Storyboard artist
- Concept artist
- Character designer
- Illustrator
- Environment artist
- 3D modeller - for both hi and low-poly modelling
- Texture artist
- Animator
If you know a better place to find such artists, please tell me.
And if you are interested in working with us, contact me at danguafer[a]silexars[.]com sending a portfolio.
Best regards,
Danilo Guanabara - Danguafer/Silexars
i'll break the ice. how much does it pay?
Good luck.
Show us the money!
Perhaps a bit more information about yourself couldn't hurt, like, who are you? how many are you? where are you located? relocation as a necessity? why should we work for you?
We, as the studio, don't have any fund. So, for the sake of honesty, I really don't want to say that you are going to receive a certain salary, because I don't want to create false expectations.
As our first step, we need to create this team to present the project and when it is accepted, we can negotiate the payment.
If you want to take your first step into the game industry, you might want to consider this opportunity. I promise full transparency, but please, send me a e-mail so we can talk.
For now our team consists of 5 people.
- Programmer: Danilo Guanabara (Danguafer)
- Writers: Renan Barcellos & Ramon Borges
- Game Designer: Ramon Borges
- Sound Engineer: Hugo Cristo (hC) & Chris J. Hampton (beek)
We are planning to open more vacancies when they are needed.
I am located in Mexico City - Mexico.
Initially, there is no need for relocation. But it might be needed in the future when the project is accepted and we get the funding. The relocation can be to Mexico City - Mexico or to São Paulo - Brazil. We will talk more about it when the right time arrives.
As our first step, we need to create this team to present the project and when it is accepted, we can negotiate the payment.
If you want to take your first step into the game industry, you might want to consider this opportunity. I promise full transparency, but please, send me a e-mail so we can talk.
For now our team consists of 5 people.
- Programmer: Danilo Guanabara (Danguafer)
- Writers: Renan Barcellos & Ramon Borges
- Game Designer: Ramon Borges
- Sound Engineer: Hugo Cristo (hC) & Chris J. Hampton (beek)
We are planning to open more vacancies when they are needed.
I am located in Mexico City - Mexico.
Initially, there is no need for relocation. But it might be needed in the future when the project is accepted and we get the funding. The relocation can be to Mexico City - Mexico or to São Paulo - Brazil. We will talk more about it when the right time arrives.
yawn.
beek? sound should be allright at least then.
this kind of thing pisses me off.
you dont have any money. you dont have anything concrete with a publisher - because if you did, youd have money or youd probably be able to secure it. you dont have enough of a team to have made something that would have shown a publisher anything. you dont have any track record of past success. you are however not seemingly offering much at all in return - and you even have the nerve to say you might want them to relocate in future (..to keep working for free?).
don't try and present it as a great opportunity for them, because it really isnt.
let's call it what it is : you're here to beg people to give up lots and lots of their time and their abilities for free to help you out making your game, probably being told what to do day in day out by you, for which they will probably never get a return (which is ok to ask for - it's just like trying to get people to do art for demos, really - although the results of that ask are often limited). it's not a job, you dont have vacancies.
in the current games market any 3d artist worth their salt could either find work that pays, or at the very very least work with a decent indie team with a track record who have a good chance of getting something out that could become a success.
my advice to you is to be a lot more honest, stop presenting it as a great opportunity, and start kissing ass. promise as much as you can in return and show something that youve already got up and running that might convince people you can actually do something decent with their graphics in the end.
meanwhile, for anyone considering this or something similar, http://shouldiworkforfree.com/
you dont have any money. you dont have anything concrete with a publisher - because if you did, youd have money or youd probably be able to secure it. you dont have enough of a team to have made something that would have shown a publisher anything. you dont have any track record of past success. you are however not seemingly offering much at all in return - and you even have the nerve to say you might want them to relocate in future (..to keep working for free?).
don't try and present it as a great opportunity for them, because it really isnt.
let's call it what it is : you're here to beg people to give up lots and lots of their time and their abilities for free to help you out making your game, probably being told what to do day in day out by you, for which they will probably never get a return (which is ok to ask for - it's just like trying to get people to do art for demos, really - although the results of that ask are often limited). it's not a job, you dont have vacancies.
in the current games market any 3d artist worth their salt could either find work that pays, or at the very very least work with a decent indie team with a track record who have a good chance of getting something out that could become a success.
my advice to you is to be a lot more honest, stop presenting it as a great opportunity, and start kissing ass. promise as much as you can in return and show something that youve already got up and running that might convince people you can actually do something decent with their graphics in the end.
meanwhile, for anyone considering this or something similar, http://shouldiworkforfree.com/
FATALITY!
also cue for that troll-email-lol thing i always forget about where some guy wants some designer to do a logo for free.
Regarding logos, take a look at this: http://www.vor-druck.de/logos/
She's a professional logo designer... Maybe she would do one for you.
She's a professional logo designer... Maybe she would do one for you.
Hello, smash, welcome to the discussion and thanks for the arrogance (the kind of thing that really pisses me off).
Sorry if I haven't say explicitly that we don't have any kind of payment for anyone. But this doesn't mean you will work for free. If the project is accepted, DEPENDING ON THE FUND (I have to say this because I am not the man with the money!), you can paid for the months you worked (6 months). But it is guaranteed that when the project is accepted and we get the funds, you will start getting paid! I do not will to create any kind of risk to anyone. If the relocation is needed, you will get support for it and, OF COURSE, you will have your payments in hands.
The only coin that we will be putting on this will be our time (including myself -- and I KNOW that it is a VALUABLE thing to everyone here). And if you want to ask me... I bet on this, because it really sounded as a great opportunity to me, because I never worked in the game industry before but I finally feel ready to work on it.
I presented it as a PROJECT because it really is a PROJECT and needs to get a proper presentation. And what I am trying to do here is a INVITATION to this PROJECT. They asked me to get a team and present the project. It would be their first project in their new headquarter in a region poor of capable hands of doing this job. I know how to see an opportunity when it is presented.
Thanks.
Sorry if I haven't say explicitly that we don't have any kind of payment for anyone. But this doesn't mean you will work for free. If the project is accepted, DEPENDING ON THE FUND (I have to say this because I am not the man with the money!), you can paid for the months you worked (6 months). But it is guaranteed that when the project is accepted and we get the funds, you will start getting paid! I do not will to create any kind of risk to anyone. If the relocation is needed, you will get support for it and, OF COURSE, you will have your payments in hands.
The only coin that we will be putting on this will be our time (including myself -- and I KNOW that it is a VALUABLE thing to everyone here). And if you want to ask me... I bet on this, because it really sounded as a great opportunity to me, because I never worked in the game industry before but I finally feel ready to work on it.
I presented it as a PROJECT because it really is a PROJECT and needs to get a proper presentation. And what I am trying to do here is a INVITATION to this PROJECT. They asked me to get a team and present the project. It would be their first project in their new headquarter in a region poor of capable hands of doing this job. I know how to see an opportunity when it is presented.
Thanks.
Quote:
No offence, but I think the insight some people (including Smash - and myself, for that matter) have into how these projects usually work out, the reaction Smash has is completely natural.But it is guaranteed that when the project is accepted and we get the funds, you will start getting paid!
Very few projects actually get accepted into production, and even fewer actually see any money (even though promises and contracts are in place).
So no - using the word "guaranteed" is naive at best - reckless at worst.
If you want to gather people to work on a project that's non-profit then pitch it as such. Promising money when there is only a slight statistical chance there will ever be any, is a bad thing. That said, I do wish you the best of luck with the project and assembling a team - I know how hard it can be.
Do you have a proof-of-concept, a prototype, concept art, design documents, vision documents, or AT LEAST AN IDEA that could convince the volunteer that the project is worth it?
what we try to say with many words..
"i have a good idea, do free work for me, it'll pay back" doesn't cut it.
too many of those.
"i have a good idea, do free work for me, it'll pay back" doesn't cut it.
too many of those.
What gloom, gargaj and especially smash said.
I would like to know how much experience do you actually have with handing a project like this. To me it sounds a bit scary that you are looking for eight artists while, if I understand correctly, you intend to do the actual programming part all by yourself and have not even started yet. That would make your team 13 people without a project manager, with a single point of failure. What kind of tools are you going to use for this? Are you going to code it yourself from ground up or use a ready-made engine like Unity? Who is going to act as support for the artists? Who is going to handle the project management and the legal issues? If the development hasn't even been started yet, how do you actually know what you need so that you won't waste other people's time?
I am all for you guys following your dreams of making a game, but I would wager that you are biting off way more than you can chew. here Make something simple first, a playable proof of concept or a demo that is realized and complete from start to finish, see how much work even that actually is and then try again. This is just friendly advice. There is no arrogance in this thread, only experience.
I would like to know how much experience do you actually have with handing a project like this. To me it sounds a bit scary that you are looking for eight artists while, if I understand correctly, you intend to do the actual programming part all by yourself and have not even started yet. That would make your team 13 people without a project manager, with a single point of failure. What kind of tools are you going to use for this? Are you going to code it yourself from ground up or use a ready-made engine like Unity? Who is going to act as support for the artists? Who is going to handle the project management and the legal issues? If the development hasn't even been started yet, how do you actually know what you need so that you won't waste other people's time?
I am all for you guys following your dreams of making a game, but I would wager that you are biting off way more than you can chew. here Make something simple first, a playable proof of concept or a demo that is realized and complete from start to finish, see how much work even that actually is and then try again. This is just friendly advice. There is no arrogance in this thread, only experience.
Quote:
There is no arrogance in this thread, only experience.
+1!
And good luck :)
Try to pitch the project with more details. Some people might invest their time without (monetary) rewards if the project itself is interesting. You have not described the project with any words so it's really hard to get anyone interested.
Good luck with the project! I'm hoping to hear more details about it in the future.
P.s. Make an entry to Revision's gamedev compo. After winning the gamedev compo with a clear margin come back to this thread and you might have a bit more scene creditability. ;)
Good luck with the project! I'm hoping to hear more details about it in the future.
P.s. Make an entry to Revision's gamedev compo. After winning the gamedev compo with a clear margin come back to this thread and you might have a bit more scene creditability. ;)
Even if you make a game, you'll find it very hard to sell, so start small or take investors money.
do the harlem shake
Quote:
I presented it as a PROJECT because it really is a PROJECT and needs to get a proper presentation. And what I am trying to do here is a INVITATION to this PROJECT. They asked me to get a team and present the project. It would be their first project in their new headquarter in a region poor of capable hands of doing this job. I know how to see an opportunity when it is presented.
uah. as someone who joined a project once that started exactly like this i can only recommend everyone: RUN
the gaming industry is as cold as ice,