Extended Instruction Set
category: code [glöplog]
What kind of cpu instruction you'd like to have and why?
Come up with any super useful, crazy or just silly stuff, but keep it sort of realistic.
Here is an example: instruction that applies mask to some data so result is all the masked bits gathered on the right(or left I don't care).
0x01011101(data)
0x01100101(mask)
0x00001011(result)
See? It's first, third, sixth and seventh bit of data on the right(for sake of it) in the result.
The problem is I don't know where or why to apply that yet.
Come up with any super useful, crazy or just silly stuff, but keep it sort of realistic.
Here is an example: instruction that applies mask to some data so result is all the masked bits gathered on the right(or left I don't care).
0x01011101(data)
0x01100101(mask)
0x00001011(result)
See? It's first, third, sixth and seventh bit of data on the right(for sake of it) in the result.
The problem is I don't know where or why to apply that yet.
fld dword st(0),eax
fst eax,dword st(0)
I would've killed for these.
fst eax,dword st(0)
I would've killed for these.
one more index register on the 6510 could make wonders
The ARM cpu instructions is just fine, it's the most elegant to code in assembly with...
http://en.wikipedia.org/wiki/ARM_architecture
http://en.wikipedia.org/wiki/ARM_architecture
You only need one instruction: http://en.wikipedia.org/wiki/One_instruction_set_computer
Sounds like this thread
Currently: A cordic instruction:
if (carry)
{
dest += arg1 >> arg2;
} else {
dest -= arg1 >> arg2;
}
That would help *lots* in complex numbers rectangular to polar conversion and vice versa.
Could also do super fast fixed-point sin/cos/sqrt/atan2/log/exponent
if (carry)
{
dest += arg1 >> arg2;
} else {
dest -= arg1 >> arg2;
}
That would help *lots* in complex numbers rectangular to polar conversion and vice versa.
Could also do super fast fixed-point sin/cos/sqrt/atan2/log/exponent
Reason is; I execute lots of these in a tight loop:
Add coordinates (complex numbers) in x,y, get sqrt(x*x+y*y) as well as atan2(y,x) in r and theta back.
Code:
static const sInt atantab[19] =
{
0x0000c910, 0x0000c910, 0x0000c910,
0x000076b2, 0x00003eb7, 0x00001fd6, 0x00000ffb,
0x000007ff, 0x00000400, 0x00000200, 0x00000100,
0x00000080, 0x00000040, 0x00000020, 0x00000010,
0x00000008, 0x00000004, 0x00000002, 0x00000001,
};
#define scaleK 0x00004dba
void cordicXY2RT ( int x, int y, int *r, int *theta)
{
int i;
int z = 0;
for (i=0; i<16+3; i++)
{
int xa,ya;
int angle = atantab[i];
int shift = i-2;
if (shift < 0) shift = 0;
ya = y >> shift;
xa = x >> shift;
if (y < 0) { x -= ya, y += xa, z -= angle; }
else { x += ya, y -= xa, z += angle; }
}
*r = fixmul16 (x, scaleK);
*theta = z;
}
Add coordinates (complex numbers) in x,y, get sqrt(x*x+y*y) as well as atan2(y,x) in r and theta back.
NOP
MsK', but this time you aren't constrained by 8 bit. Go wild!
xernobyl, absolutely implementing that one.
xernobyl, absolutely implementing that one.
A single cycle NOP on 6502.
a "traverse kd-tree node"-instruction would be neat!
Quote:
hahahahahaaa!!a "traverse kd-tree node"-instruction would be neat!
Doc.K. told me about a funky intruction on the KC85 series which is called "PUSE", mnemonic for "Punkt setzen" ( set point, a.k.a. draw pixel: X,Y,Colour ). That'd be a great instruction to have when dealing with bitplanes.
What kind of sick fuck prefixes a binary number with 0x?
.. better than prefixing it with (______0______)
skurk, because I mix 'em up all the time. Is it 0000f, no, must be something else.
trc_wm, I like the idea, but that would be ternary.
trc_wm, I like the idea, but that would be ternary.
I'm with Gargaj :)
Quote:
fld dword st(0),eax
fst eax,dword st(0)
I'd be completely satisfied with fmov st(0), 0.4535902f
The CPU would have an array of 4x4 8bits registers, and can do all logic & arithmetic with 8, 16, 24, 32 bits, say A[0] = op(A[1], A[2]. In case of 16 or 24 bits, it does it for any pair/triplet of 8 bits registers. And of course with conditional executions for each instructions, ARM style. That would allow some very dense routines.
What about a single-byte instruction that displays a cool demo? :)
cache levels got big. how about explicit process cache page/window and load/store instructions and "fire and forget" batch memory writeback operations. also fpu to sse and general register moves. yeah.
hardware GC
Quote:
Doc.K. told me about a funky intruction on the KC85 series which is called "PUSE", mnemonic for "Punkt setzen" ( set point, a.k.a. draw pixel: X,Y,Colour ). That'd be a great instruction to have when dealing with bitplanes.
You might like a certain "bset" instruction too. Almost as simple to use as the PUSE instruction for drawing pixels. Emphasis on almost. :)
cws (Cube with scroller)