The pixel dies in five years.
category: offtopic [glöplog]
"640kb should be enough for everyone"
[Too bad for the glow, though...]
http://www.demoscene.tv/prod.php?id_prod=420
2:10 onwards.
http://www.demoscene.tv/prod.php?id_prod=420
2:10 onwards.
INTEL OUTSIDE
salinga, xtrim... go watch some vectrex demos. No pixels, but plenty of cubes and glow. Raster bars, on the other hand...
and puppet-shows return...
"On PC it's so easy to make demos it's not a challenge any more."
"Steve Jobs was a genius who revolutioned what computing was all about"
I wanted the article to be about some new vector screen contraption :(
"shaders will kill the demoscene"
"you can get infinite detail with voxels"
"we will make a hardware raytracing gfx card"
"the Cell processor will kill x86"
"JPEG2000 is so much better nobody will want to use Jpeg anymore"
"WebGL will change the web forever (2009)"
"you can get infinite detail with voxels"
"we will make a hardware raytracing gfx card"
"the Cell processor will kill x86"
"JPEG2000 is so much better nobody will want to use Jpeg anymore"
"WebGL will change the web forever (2009)"
when a pixel die on my lsd screen i provide him massage, and if it works, I watch "Masagin" (farbrausch) to thank my screen
"I think there is a world market for maybe 5 computers."
WebGL actually does have the potential to induce interesting changes. There is a lot of interest in the visualization field to move things to WebGL for example. But of course expecting that WebGL will be the new foundation for all kinds of web pages is silly.
As for the pixels, lets create a savethepixels.com web site.With lots of cat pics.
As for the pixels, lets create a savethepixels.com web site.With lots of cat pics.
NO, THE PIXEL IS STILL ALIVE! in France!
The Pixel can't die unless our displays find a way to display vectors directly / natively (which is not going to happen until we get holograms, like notch's SPED3)
Until then vectors can only be a medium for saving vectors, but they will still need to be rendered to pixels.
Also why fear vectors? All the fancy 3D don't use any pixels anymore.
Until then vectors can only be a medium for saving vectors, but they will still need to be rendered to pixels.
Also why fear vectors? All the fancy 3D don't use any pixels anymore.
3D dont use pixels anymore? no more textures and frame buffers?
Man I sleep too long last night and missed the revolution.
This whole video concept is really a joke in itself.
Vector/contour is one of THE worse way to express natural images.
Its a FAIL by design.
Side note. RGB Pixels ARE vectors . So killing pixel would be killing vectors.
Who wants to do that.. Cant we all get along ?
Man I sleep too long last night and missed the revolution.
This whole video concept is really a joke in itself.
Vector/contour is one of THE worse way to express natural images.
Its a FAIL by design.
Side note. RGB Pixels ARE vectors . So killing pixel would be killing vectors.
Who wants to do that.. Cant we all get along ?
Quote:
Side note. RGB Pixels ARE vectors . So killing pixel would be killing vectors.
No no no no no. Vectors are little arrows that are pointing somewhere. And I've yet to see a little colored square that is really a little arrow. Seriously.
You mean like
?
(Okay it's not a "square", strictly speaking, but then, RGB is 3D.)
?
(Okay it's not a "square", strictly speaking, but then, RGB is 3D.)
What about the pixels in a normalmap? Each one is a vector.
kb_, I will assume that you are sarcastic. But for the record.
RGB pixels are 3D vectors, each component representing a magnitude in the corresponding dimension.
Those discreet RGB pixels are just 'gamma compressed' 3D vectors.
And this become more evident when color operation can be expressed as pure vector/matrix math.
Example concatenating saturation, hue rotation, brightness, contrast, etc.. operation into a single matrix to operate on those little RGB vectors that are pixels.
RGB pixels are 3D vectors, each component representing a magnitude in the corresponding dimension.
Those discreet RGB pixels are just 'gamma compressed' 3D vectors.
And this become more evident when color operation can be expressed as pure vector/matrix math.
Example concatenating saturation, hue rotation, brightness, contrast, etc.. operation into a single matrix to operate on those little RGB vectors that are pixels.
...
What trc said.
Cant argue against that ...
Also, Willis06a